a few pointless refactors

This commit is contained in:
adelikat 2020-08-06 10:08:19 -05:00
parent c32ca26790
commit af5acb457d
4 changed files with 5 additions and 17 deletions

View File

@ -68,7 +68,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Vectrex
ser.Sync(nameof(joy2_LR), ref joy2_LR);
ser.Sync(nameof(joy2_UD), ref joy2_UD);
// referesh the screen buffer
// refresh the screen buffer
if (ser.IsReader)
{
for (int i = 0; i < _framebuffer.Length; i++)

View File

@ -1,13 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using BizHawk.BizInvoke;
using BizHawk.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.PCEngine;
using BizHawk.Emulation.Cores.Waterbox;
using BizHawk.Emulation.DiscSystem;
namespace BizHawk.Emulation.Cores.Consoles.NEC.PCE
{

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@ -75,13 +75,11 @@ namespace BizHawk.Emulation.Cores.Consoles.NEC.PCE
{
return new HashSet<string>();
}
else
return new HashSet<string>
{
return new HashSet<string>
{
"port2", "port3", "port4", "port5"
};
}
"port2", "port3", "port4", "port5"
};
}
// pce always has two layers, sgx always has 4, and mednafen knows this

View File

@ -1,15 +1,7 @@
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Consoles.Sega.Saturn;
using BizHawk.Emulation.Cores.Waterbox;
using BizHawk.Emulation.DiscSystem;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.IO;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Consoles.NEC.PCFX
{