a few pointless refactors
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@ -68,7 +68,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Vectrex
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ser.Sync(nameof(joy2_LR), ref joy2_LR);
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ser.Sync(nameof(joy2_UD), ref joy2_UD);
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// referesh the screen buffer
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// refresh the screen buffer
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if (ser.IsReader)
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{
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for (int i = 0; i < _framebuffer.Length; i++)
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@ -1,13 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using BizHawk.BizInvoke;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.PCEngine;
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using BizHawk.Emulation.Cores.Waterbox;
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using BizHawk.Emulation.DiscSystem;
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namespace BizHawk.Emulation.Cores.Consoles.NEC.PCE
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{
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@ -75,13 +75,11 @@ namespace BizHawk.Emulation.Cores.Consoles.NEC.PCE
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{
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return new HashSet<string>();
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}
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else
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return new HashSet<string>
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{
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return new HashSet<string>
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{
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"port2", "port3", "port4", "port5"
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};
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}
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"port2", "port3", "port4", "port5"
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};
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}
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// pce always has two layers, sgx always has 4, and mednafen knows this
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@ -1,15 +1,7 @@
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Consoles.Sega.Saturn;
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using BizHawk.Emulation.Cores.Waterbox;
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using BizHawk.Emulation.DiscSystem;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.IO;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Consoles.NEC.PCFX
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{
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