Multidisk Bundler - hack to auto-select Game Gear, also reposition/size dropdown so you can read "Game Gear"
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25d19cdb81
commit
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@ -2,7 +2,7 @@
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{
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{
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partial class MultiDiskBundler
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partial class MultiDiskBundler
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{
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{
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/// <summary>
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/// <summary>SystemLabel
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/// Required designer variable.
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/// Required designer variable.
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/// </summary>
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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private System.ComponentModel.IContainer components = null;
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@ -148,9 +148,9 @@
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"ZXSpectrum",
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"ZXSpectrum",
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"AmstradCPC",
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"AmstradCPC",
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"Game Gear"});
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"Game Gear"});
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this.SystemDropDown.Location = new System.Drawing.Point(425, 75);
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this.SystemDropDown.Location = new System.Drawing.Point(405, 75);
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this.SystemDropDown.Name = "SystemDropDown";
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this.SystemDropDown.Name = "SystemDropDown";
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this.SystemDropDown.Size = new System.Drawing.Size(69, 21);
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this.SystemDropDown.Size = new System.Drawing.Size(89, 21);
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this.SystemDropDown.TabIndex = 14;
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this.SystemDropDown.TabIndex = 14;
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this.SystemDropDown.SelectedIndexChanged += new System.EventHandler(this.SystemDropDown_SelectedIndexChanged);
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this.SystemDropDown.SelectedIndexChanged += new System.EventHandler(this.SystemDropDown_SelectedIndexChanged);
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//
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//
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@ -158,7 +158,7 @@
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//
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//
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this.SystemLabel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.SystemLabel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.SystemLabel.AutoSize = true;
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this.SystemLabel.AutoSize = true;
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this.SystemLabel.Location = new System.Drawing.Point(375, 78);
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this.SystemLabel.Location = new System.Drawing.Point(355, 78);
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this.SystemLabel.Name = "SystemLabel";
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this.SystemLabel.Name = "SystemLabel";
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this.SystemLabel.Size = new System.Drawing.Size(44, 13);
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this.SystemLabel.Size = new System.Drawing.Size(44, 13);
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this.SystemLabel.TabIndex = 15;
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this.SystemLabel.TabIndex = 15;
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@ -10,6 +10,7 @@ using System.Xml.Linq;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Client.Common;
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using BizHawk.Client.Common;
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using BizHawk.Common;
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using BizHawk.Common;
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using BizHawk.Emulation.Cores.Sega.MasterSystem;
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namespace BizHawk.Client.EmuHawk
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namespace BizHawk.Client.EmuHawk
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{
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{
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@ -50,6 +51,10 @@ namespace BizHawk.Client.EmuHawk
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{
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{
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SystemDropDown.SelectedItem = Emulator.SystemId;
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SystemDropDown.SelectedItem = Emulator.SystemId;
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}
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}
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else if (Emulator is SMS sms && sms.IsGameGear)
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{
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SystemDropDown.SelectedItem = "Game Gear";
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}
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FileSelectors.First().Path = MainForm.CurrentlyOpenRom;
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FileSelectors.First().Path = MainForm.CurrentlyOpenRom;
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}
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}
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