n64: fix crash with input display on
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1f7b5a5ce9
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@ -420,7 +420,9 @@
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<Compile Include="SNESTools\SNESOptions.Designer.cs">
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<Compile Include="SNESTools\SNESOptions.Designer.cs">
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<DependentUpon>SNESOptions.cs</DependentUpon>
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<DependentUpon>SNESOptions.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="tools\AnalogControlPanel.cs" />
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<Compile Include="tools\AnalogControlPanel.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="tools\HexColor.cs">
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<Compile Include="tools\HexColor.cs">
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<SubType>Form</SubType>
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<SubType>Form</SubType>
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</Compile>
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</Compile>
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@ -511,7 +513,9 @@
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<Compile Include="tools\VirtualPadGen3Button.cs">
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<Compile Include="tools\VirtualPadGen3Button.cs">
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<SubType>Component</SubType>
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<SubType>Component</SubType>
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</Compile>
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</Compile>
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<Compile Include="tools\VirtualPadN64.cs" />
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<Compile Include="tools\VirtualPadN64.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="tools\VirtualPadN64.Designer.cs">
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<Compile Include="tools\VirtualPadN64.Designer.cs">
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<DependentUpon>VirtualPadN64.cs</DependentUpon>
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<DependentUpon>VirtualPadN64.cs</DependentUpon>
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</Compile>
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</Compile>
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@ -585,6 +585,10 @@ namespace BizHawk.MultiClient
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{
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{
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return GetDualGameBoyControllerAsMnemonic();
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return GetDualGameBoyControllerAsMnemonic();
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}
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}
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else if (ControlType == "Nintento 64 Controller")
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{
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return ""; // TODO
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}
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StringBuilder input = new StringBuilder("|");
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StringBuilder input = new StringBuilder("|");
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@ -1017,6 +1021,11 @@ namespace BizHawk.MultiClient
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SetDualGameBoyControllerAsMnemonic(mnemonic);
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SetDualGameBoyControllerAsMnemonic(mnemonic);
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return;
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return;
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}
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}
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else if (ControlType == "Nintento 64 Controller")
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{
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// TODO
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return;
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}
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MnemonicChecker c = new MnemonicChecker(mnemonic);
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MnemonicChecker c = new MnemonicChecker(mnemonic);
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