change IRewindSettings to use a 'long' for buffer size, for the future. this makes math using it automatically be long.

This commit is contained in:
zeromus 2020-08-10 16:07:57 -04:00
parent 6b57c1e504
commit aa49ac5cf2
1 changed files with 2 additions and 2 deletions

View File

@ -10,7 +10,7 @@
/// <summary>
/// Max amount of buffer space to use in MB
/// </summary>
int BufferSize { get; }
long BufferSize { get; }
/// <summary>
/// Desired frame length (number of emulated frames you can go back before running out of buffer)
@ -22,7 +22,7 @@
{
public bool UseCompression { get; set; }
public bool Enabled { get; set; } = true;
public int BufferSize { get; set; } = 512; // in mb
public long BufferSize { get; set; } = 512; // in mb
public int TargetFrameLength { get; set; } = 600;
}
}