change IRewindSettings to use a 'long' for buffer size, for the future. this makes math using it automatically be long.
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@ -10,7 +10,7 @@
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/// <summary>
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/// Max amount of buffer space to use in MB
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/// </summary>
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int BufferSize { get; }
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long BufferSize { get; }
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/// <summary>
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/// Desired frame length (number of emulated frames you can go back before running out of buffer)
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@ -22,7 +22,7 @@
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{
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public bool UseCompression { get; set; }
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public bool Enabled { get; set; } = true;
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public int BufferSize { get; set; } = 512; // in mb
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public long BufferSize { get; set; } = 512; // in mb
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public int TargetFrameLength { get; set; } = 600;
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}
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}
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