Fix mismatching namespaces

This commit is contained in:
YoshiRulz 2020-01-13 07:18:22 +10:00
parent 69cc3ab3fd
commit a8170ca183
No known key found for this signature in database
GPG Key ID: C4DE31C245353FB7
98 changed files with 112 additions and 79 deletions

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@ -1,5 +1,7 @@
using System; using System;
using BizHawk.Client.Common;
namespace BizHawk.Client.ApiHawk namespace BizHawk.Client.ApiHawk
{ {
/// <summary> /// <summary>

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@ -1,6 +1,8 @@
using System; using System;
using System.Globalization; using System.Globalization;
using BizHawk.Client.Common;
namespace BizHawk.Client.ApiHawk namespace BizHawk.Client.ApiHawk
{ {
/// <summary> /// <summary>

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@ -78,7 +78,7 @@ namespace BizHawk.Client.ApiHawk
/// </summary> /// </summary>
/// <param name="fileName">File that will be reflected</param> /// <param name="fileName">File that will be reflected</param>
/// <returns>A new <see cref="ToolStripMenuItem"/>; assembly path can be found in the Tag property</returns> /// <returns>A new <see cref="ToolStripMenuItem"/>; assembly path can be found in the Tag property</returns>
/// <remarks>For the moment, you could only load a dll that have a form (which implements <see cref="BizHawk.Client.EmuHawk.IExternalToolForm"/>)</remarks> /// <remarks>For the moment, you could only load a dll that have a form (which implements <see cref="IExternalToolForm"/>)</remarks>
private static ToolStripMenuItem GenerateToolTipFromFileName(string fileName) private static ToolStripMenuItem GenerateToolTipFromFileName(string fileName)
{ {
ToolStripMenuItem item = null; ToolStripMenuItem item = null;

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@ -1,4 +1,6 @@
namespace BizHawk.Client.EmuHawk using BizHawk.Client.Common;
namespace BizHawk.Client.ApiHawk
{ {
/// <summary> /// <summary>
/// Interface to implements in order to make a custom tool /// Interface to implements in order to make a custom tool

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@ -1,4 +1,4 @@
namespace BizHawk.Client.ApiHawk namespace BizHawk.Client.Common
{ {
/// <summary> /// <summary>
/// Enumeration of each system emulated by BizHawk /// Enumeration of each system emulated by BizHawk

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Client.ApiHawk namespace BizHawk.Client.Common
{ {
/// <summary> /// <summary>
/// This enumeration list all buttons /// This enumeration list all buttons

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@ -1,5 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using BizHawk.Client.ApiHawk;
namespace BizHawk.Client.Common namespace BizHawk.Client.Common
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Client.EmuHawk namespace BizHawk.Client.Common
{ {
/// <summary> /// <summary>
/// Define if the property has to be persisted in config /// Define if the property has to be persisted in config

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@ -4,7 +4,7 @@ using NLua;
using BizHawk.Client.Common; using BizHawk.Client.Common;
// ReSharper disable UnusedMember.Global // ReSharper disable UnusedMember.Global
namespace BizHawk.Client.EmuHawk namespace BizHawk.Client.Common
{ {
[Description("A library for setting and retrieving dynamic data that will be saved and loaded with savestates")] [Description("A library for setting and retrieving dynamic data that will be saved and loaded with savestates")]
public sealed class UserDataLibrary : DelegatingLuaLibrary public sealed class UserDataLibrary : DelegatingLuaLibrary

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namespace BizHawk.Client.EmuHawk namespace BizHawk.Client.Common
{ {
public enum ToolFormUpdateType public enum ToolFormUpdateType
{ {

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@ -1,4 +1,4 @@
namespace BizHawk.Client.EmuHawk namespace BizHawk.Client.Common
{ {
/// <summary> /// <summary>
/// toolform that takes automatic common configuration infrastructure /// toolform that takes automatic common configuration infrastructure

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@ -5,6 +5,7 @@ using System.Linq;
using System.Windows.Forms; using System.Windows.Forms;
using System.Reflection; using System.Reflection;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.IEmulatorExtensions; using BizHawk.Emulation.Common.IEmulatorExtensions;

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@ -1,6 +1,7 @@
using System; using System;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.NES; using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;

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@ -1,4 +1,6 @@
using System; using System;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk namespace BizHawk.Client.EmuHawk

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@ -3,6 +3,7 @@ using System.Drawing;
using System.Linq; using System.Linq;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk namespace BizHawk.Client.EmuHawk

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@ -4,6 +4,7 @@ using System.Drawing.Imaging;
using System.Text; using System.Text;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using BizHawk.Client.EmuHawk.WinFormExtensions; using BizHawk.Client.EmuHawk.WinFormExtensions;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;

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@ -2,6 +2,8 @@
using System.Drawing; using System.Drawing;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy; using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;

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@ -3,6 +3,7 @@ using System.Drawing;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using BizHawk.Emulation.Cores.Nintendo.Gameboy; using BizHawk.Emulation.Cores.Nintendo.Gameboy;
using BizHawk.Emulation.Cores.Nintendo.GBA; using BizHawk.Emulation.Cores.Nintendo.GBA;

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@ -2,6 +2,8 @@
using System.Drawing; using System.Drawing;
using System.Windows.Forms; using System.Windows.Forms;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Consoles.Sega.gpgx; using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
using BizHawk.Common; using BizHawk.Common;

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@ -1,5 +1,7 @@
using System; using System;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.NES; using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;

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@ -5,6 +5,7 @@ using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Common; using BizHawk.Common;
using BizHawk.Emulation.Cores.Nintendo.NES; using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;

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@ -2,6 +2,8 @@
using System.Drawing; using System.Drawing;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.NES; using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;

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@ -2,6 +2,8 @@
using System.Drawing; using System.Drawing;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.NES; using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;

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@ -2,6 +2,8 @@
using System.Drawing; using System.Drawing;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.PCEngine; using BizHawk.Emulation.Cores.PCEngine;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;

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@ -3,6 +3,7 @@ using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Common.BufferExtensions; using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Cores.PCEngine; using BizHawk.Emulation.Cores.PCEngine;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;

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@ -4,6 +4,8 @@ using System.Windows.Forms;
using BizHawk.Emulation.Cores.PCEngine; using BizHawk.Emulation.Cores.PCEngine;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk namespace BizHawk.Client.EmuHawk

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@ -3,6 +3,8 @@ using System.Drawing;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Emulation.Cores.Sega.MasterSystem; using BizHawk.Emulation.Cores.Sega.MasterSystem;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk namespace BizHawk.Client.EmuHawk

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@ -28,6 +28,8 @@ using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Client.EmuHawk.WinFormExtensions; using BizHawk.Client.EmuHawk.WinFormExtensions;
using BizHawk.Emulation.Cores.Nintendo.SNES; using BizHawk.Emulation.Cores.Nintendo.SNES;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;

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@ -5,6 +5,7 @@ using System.Linq;
using System.Reflection; using System.Reflection;
using System.Windows.Forms; using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk namespace BizHawk.Client.EmuHawk

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Common.Components.I8048 namespace BizHawk.Emulation.Cores.Components.I8048
{ {
public sealed partial class I8048 public sealed partial class I8048
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.I8048 namespace BizHawk.Emulation.Cores.Components.I8048
{ {
public partial class I8048 public partial class I8048
{ {

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@ -1,9 +1,10 @@
using System; using System;
using BizHawk.Emulation.Cores.Consoles.O2Hawk; using BizHawk.Emulation.Cores.Consoles.O2Hawk;
using BizHawk.Common; using BizHawk.Common;
using BizHawk.Emulation.Common;
// Intel Corp 8048 // Intel Corp 8048
namespace BizHawk.Emulation.Common.Components.I8048 namespace BizHawk.Emulation.Cores.Components.I8048
{ {
public sealed partial class I8048 public sealed partial class I8048
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.I8048 namespace BizHawk.Emulation.Cores.Components.I8048
{ {
public partial class I8048 public partial class I8048
{ {

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.I8048 namespace BizHawk.Emulation.Cores.Components.I8048
{ {
public partial class I8048 public partial class I8048
{ {

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.I8048 namespace BizHawk.Emulation.Cores.Components.I8048
{ {
public partial class I8048 public partial class I8048
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.I8048 namespace BizHawk.Emulation.Cores.Components.I8048
{ {
public partial class I8048 public partial class I8048
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.LR35902 namespace BizHawk.Emulation.Cores.Components.LR35902
{ {
public partial class LR35902 public partial class LR35902
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.LR35902 namespace BizHawk.Emulation.Cores.Components.LR35902
{ {
public partial class LR35902 public partial class LR35902
{ {

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@ -7,7 +7,7 @@ using BizHawk.Emulation.Common;
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
// GameBoy CPU (Sharp LR35902) // GameBoy CPU (Sharp LR35902)
namespace BizHawk.Emulation.Common.Components.LR35902 namespace BizHawk.Emulation.Cores.Components.LR35902
{ {
public sealed partial class LR35902 public sealed partial class LR35902
{ {

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Common.Components.LR35902 namespace BizHawk.Emulation.Cores.Components.LR35902
{ {
// adapted from the information at http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html // adapted from the information at http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html
public sealed partial class LR35902 public sealed partial class LR35902

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
namespace BizHawk.Emulation.Common.Components.LR35902 namespace BizHawk.Emulation.Cores.Components.LR35902
{ {
public partial class LR35902 public partial class LR35902
{ {

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@ -1,7 +1,7 @@
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System; using System;
namespace BizHawk.Emulation.Common.Components.LR35902 namespace BizHawk.Emulation.Cores.Components.LR35902
{ {
public partial class LR35902 public partial class LR35902
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.LR35902 namespace BizHawk.Emulation.Cores.Components.LR35902
{ {
public partial class LR35902 public partial class LR35902
{ {

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@ -1,4 +1,4 @@
namespace BizHawk.Emulation.Common.Components.LR35902 namespace BizHawk.Emulation.Cores.Components.LR35902
{ {
public partial class LR35902 public partial class LR35902
{ {

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Common.Components.MC6800 namespace BizHawk.Emulation.Cores.Components.MC6800
{ {
public sealed partial class MC6800 public sealed partial class MC6800
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.MC6800 namespace BizHawk.Emulation.Cores.Components.MC6800
{ {
public partial class MC6800 public partial class MC6800
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.MC6800 namespace BizHawk.Emulation.Cores.Components.MC6800
{ {
public partial class MC6800 public partial class MC6800
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.MC6800 namespace BizHawk.Emulation.Cores.Components.MC6800
{ {
public partial class MC6800 public partial class MC6800
{ {

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@ -1,9 +1,10 @@
using System; using System;
using BizHawk.Common; using BizHawk.Common;
using BizHawk.Emulation.Common;
// Motorola Corp 6800 // Motorola Corp 6800
namespace BizHawk.Emulation.Common.Components.MC6800 namespace BizHawk.Emulation.Cores.Components.MC6800
{ {
public sealed partial class MC6800 public sealed partial class MC6800
{ {

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.MC6800 namespace BizHawk.Emulation.Cores.Components.MC6800
{ {
public partial class MC6800 public partial class MC6800
{ {

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.MC6800 namespace BizHawk.Emulation.Cores.Components.MC6800
{ {
public partial class MC6800 public partial class MC6800
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.MC6800 namespace BizHawk.Emulation.Cores.Components.MC6800
{ {
public partial class MC6800 public partial class MC6800
{ {

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace BizHawk.Emulation.Common.Components.MC6809 namespace BizHawk.Emulation.Cores.Components.MC6809
{ {
public sealed partial class MC6809 public sealed partial class MC6809
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.MC6809 namespace BizHawk.Emulation.Cores.Components.MC6809
{ {
public partial class MC6809 public partial class MC6809
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.MC6809 namespace BizHawk.Emulation.Cores.Components.MC6809
{ {
public partial class MC6809 public partial class MC6809
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.MC6809 namespace BizHawk.Emulation.Cores.Components.MC6809
{ {
public partial class MC6809 public partial class MC6809
{ {

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@ -1,9 +1,10 @@
using System; using System;
using BizHawk.Common; using BizHawk.Common;
using BizHawk.Emulation.Common;
// Motorola Corp 6809 // Motorola Corp 6809
namespace BizHawk.Emulation.Common.Components.MC6809 namespace BizHawk.Emulation.Cores.Components.MC6809
{ {
public sealed partial class MC6809 public sealed partial class MC6809
{ {

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.MC6809 namespace BizHawk.Emulation.Cores.Components.MC6809
{ {
public partial class MC6809 public partial class MC6809
{ {

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@ -1,7 +1,7 @@
using System; using System;
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Common.Components.MC6809 namespace BizHawk.Emulation.Cores.Components.MC6809
{ {
public partial class MC6809 public partial class MC6809
{ {

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@ -1,6 +1,6 @@
using System; using System;
namespace BizHawk.Emulation.Common.Components.MC6809 namespace BizHawk.Emulation.Cores.Components.MC6809
{ {
public partial class MC6809 public partial class MC6809
{ {

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@ -1,7 +1,7 @@
using BizHawk.Common; using BizHawk.Common;
using System; using System;
using BizHawk.Emulation.Common.Components.MC6809; using BizHawk.Emulation.Cores.Components.MC6809;
namespace BizHawk.Emulation.Cores.Consoles.Vectrex namespace BizHawk.Emulation.Cores.Consoles.Vectrex
{ {

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@ -2,8 +2,6 @@
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.MC6809;
namespace BizHawk.Emulation.Cores.Consoles.Vectrex namespace BizHawk.Emulation.Cores.Consoles.Vectrex
{ {
// Default mapper with no bank switching // Default mapper with no bank switching

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.MC6809; using BizHawk.Emulation.Cores.Components.MC6809;
namespace BizHawk.Emulation.Cores.Consoles.Vectrex namespace BizHawk.Emulation.Cores.Consoles.Vectrex
{ {

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@ -2,7 +2,7 @@
using BizHawk.Common.BufferExtensions; using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.MC6809; using BizHawk.Emulation.Cores.Components.MC6809;
namespace BizHawk.Emulation.Cores.Consoles.Vectrex namespace BizHawk.Emulation.Cores.Consoles.Vectrex
{ {

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@ -1,7 +1,7 @@
using BizHawk.Common; using BizHawk.Common;
using System; using System;
using BizHawk.Emulation.Common.Components.I8048; using BizHawk.Emulation.Cores.Components.I8048;
namespace BizHawk.Emulation.Cores.Consoles.O2Hawk namespace BizHawk.Emulation.Cores.Consoles.O2Hawk
{ {

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@ -2,7 +2,7 @@
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.I8048; using BizHawk.Emulation.Cores.Components.I8048;
namespace BizHawk.Emulation.Cores.Consoles.O2Hawk namespace BizHawk.Emulation.Cores.Consoles.O2Hawk
{ {

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@ -3,7 +3,7 @@ using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.I8048; using BizHawk.Emulation.Cores.Components.I8048;
namespace BizHawk.Emulation.Cores.Consoles.O2Hawk namespace BizHawk.Emulation.Cores.Consoles.O2Hawk
{ {

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.I8048; using BizHawk.Emulation.Cores.Components.I8048;
namespace BizHawk.Emulation.Cores.Consoles.O2Hawk namespace BizHawk.Emulation.Cores.Consoles.O2Hawk
{ {

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@ -2,7 +2,7 @@
using BizHawk.Common.BufferExtensions; using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.I8048; using BizHawk.Emulation.Cores.Components.I8048;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;

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@ -3,7 +3,7 @@ using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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@ -2,7 +2,7 @@
using BizHawk.Common.BufferExtensions; using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy; using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;

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using BizHawk.Common; using BizHawk.Common;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using System; using System;
using BizHawk.Common; using BizHawk.Common;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using System; using System;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{ {

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using System.IO; using System.IO;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
{ {

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using System.IO; using System.IO;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x
{ {

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using System.IO; using System.IO;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x
{ {

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using System.Collections.Generic; using System.Collections.Generic;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{ {

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using System; using System;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902; using BizHawk.Emulation.Cores.Components.LR35902;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{ {

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using BizHawk.Common; using BizHawk.Common;
using BizHawk.Common.NumberExtensions; using BizHawk.Common.NumberExtensions;
using BizHawk.Emulation.Common.Components; using BizHawk.Emulation.Cores.Components;
namespace BizHawk.Emulation.Cores.Nintendo.NES namespace BizHawk.Emulation.Cores.Nintendo.NES
{ {

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using BizHawk.Common.StringExtensions; using BizHawk.Common.StringExtensions;
using BizHawk.Emulation.Common; using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components;
using BizHawk.Emulation.Cores.Components; using BizHawk.Emulation.Cores.Components;
using BizHawk.Emulation.Cores.Components.Z80A; using BizHawk.Emulation.Cores.Components.Z80A;

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using BizHawk.Common; using BizHawk.Common;
using BizHawk.Emulation.Cores.Components; using BizHawk.Emulation.Cores.Components;
namespace BizHawk.Emulation.Common.Components namespace BizHawk.Emulation.Cores.Components
{ {
public sealed class YM2413 : IMixedSoundProvider public sealed class YM2413 : IMixedSoundProvider
{ {

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using BizHawk.Emulation.Cores.Components; using BizHawk.Emulation.Cores.Components;
namespace BizHawk.Emulation.Common.Components namespace BizHawk.Emulation.Cores.Components
{ {
// ====================================================================== // ======================================================================
// Yamaha YM2612 Emulation Core // Yamaha YM2612 Emulation Core