A2600: Adjust range on float controls
Scale them in read function instead . NOTE: still needs some play testing from someone familiar with how the paddle controls to see if it feels right.
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@ -119,7 +119,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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.Select(b => $"P{PortNum} " + b)
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.Select(b => $"P{PortNum} " + b)
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.ToList(),
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.ToList(),
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FloatControls = { "P" + PortNum + " Paddle X 1" , "P" + PortNum + " Paddle X 2" },
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FloatControls = { "P" + PortNum + " Paddle X 1" , "P" + PortNum + " Paddle X 2" },
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FloatRanges = { new[] { 16266.0f, 8138f, 10.0f }, new[] { 16266.0f, 8138f, 10.0f } } // No idea what values should be here
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FloatRanges = { new[] { -127.0f, 0, 127.0f }, new[] { -127.0f, 0, 127.0f } }
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};
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};
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}
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}
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@ -150,7 +150,12 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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public int Read_Pot(IController c, int pot)
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public int Read_Pot(IController c, int pot)
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{
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{
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int x = (int)c.GetFloat(Definition.FloatControls[pot]);
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int x = (int)c.GetFloat(Definition.FloatControls[pot]);
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x = -x;
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x += 127;
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x = x * 64 + 10;
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return x;
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return x;
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}
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}
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