Use absolute path when creating the input log, hook up savestate logic to SaveStateAs()
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@ -189,7 +189,7 @@ namespace BizHawk.MultiClient
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m = MOVIEMODE.RECORD;
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else
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m = MOVIEMODE.INACTIVE;
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InputLog = new Movie(Global.Config.MoviesPath + "\\log.tas", m);
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InputLog = new Movie(PathManager.MakeAbsolutePath(Global.Config.MoviesPath, "") + "\\log.tas", m);
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}
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void SyncPresentationMode()
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@ -1148,6 +1148,16 @@ namespace BizHawk.MultiClient
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MakeScreenshot(String.Format(Global.Game.ScreenshotPrefix + ".{0:yyyy-MM-dd HH.mm.ss}.png", DateTime.Now));
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}
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private void HandleMovieSaveState(StreamWriter writer)
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{
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if (UserMovie.GetMovieMode() != MOVIEMODE.INACTIVE)
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{
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UserMovie.DumpLogIntoSavestateText(writer);
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}
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else if (InputLog.GetMovieMode() != MOVIEMODE.INACTIVE)
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InputLog.DumpLogIntoSavestateText(writer);
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}
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private void SaveState(string name)
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{
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string path = Global.Game.SaveStatePrefix + "." + name + ".State";
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@ -1158,14 +1168,7 @@ namespace BizHawk.MultiClient
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var writer = new StreamWriter(path);
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Global.Emulator.SaveStateText(writer);
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//TODO: logic surrounding the behavior of movie modes & settings
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//TODO: refactor save/loadstate as functions to automatically include this behavior too
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if (UserMovie.GetMovieMode() != MOVIEMODE.INACTIVE)
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{
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UserMovie.DumpLogIntoSavestateText(writer);
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}
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else if (InputLog.GetMovieMode() != MOVIEMODE.INACTIVE)
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InputLog.DumpLogIntoSavestateText(writer);
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HandleMovieSaveState(writer);
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writer.Close();
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Global.RenderPanel.AddMessage("Saved state: " + name);
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Global.RenderPanel.AddMessage("Saved state: " + name);
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@ -1188,6 +1191,7 @@ namespace BizHawk.MultiClient
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var writer = new StreamWriter(sfd.FileName);
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Global.Emulator.SaveStateText(writer);
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HandleMovieSaveState(writer);
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writer.Close();
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Global.RenderPanel.AddMessage(sfd.FileName + " saved");
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}
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