dsda: actually fix turning for demos
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4cf20df155
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a2daa48cf4
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@ -46,16 +46,16 @@ namespace BizHawk.Client.Common
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MonstersRespawn = input[i++] is not 0,
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FastMonsters = input[i++] is not 0,
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NoMonsters = input[i++] is not 0,
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TurningResolution = DSDA.TurningResolution.Shorttics,
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};
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_ = input[i++]; // DisplayPlayer is a non-sync setting so importers can't* set it
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syncSettings.Player1Present = input[i++] is not 0;
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syncSettings.Player2Present = input[i++] is not 0;
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syncSettings.Player3Present = input[i++] is not 0;
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syncSettings.Player4Present = input[i++] is not 0;
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syncSettings.TurningResolution = DSDA.TurningResolution.Shorttics;
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Result.Movie.SyncSettingsJson = ConfigService.SaveWithType(syncSettings);
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var doomController1 = new DoomController(1);
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var doomController1 = new DoomController(1, false);
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var controller = new SimpleController(doomController1.Definition);
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controller.Definition.BuildMnemonicsCache(Result.Movie.SystemID);
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void ParsePlayer(string playerPfx)
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@ -31,10 +31,11 @@ namespace BizHawk.Client.Common
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Player2Present = input[i++] is not 0,
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Player3Present = input[i++] is not 0,
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Player4Present = input[i++] is not 0,
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TurningResolution = DSDA.TurningResolution.Shorttics,
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};
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Result.Movie.SyncSettingsJson = ConfigService.SaveWithType(syncSettings);
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var hereticController = new HereticController(1);
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var hereticController = new HereticController(1, false);
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var controller = new SimpleController(hereticController.Definition);
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controller.Definition.BuildMnemonicsCache(Result.Movie.SystemID);
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void ParsePlayer(string playerPfx)
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@ -35,6 +35,7 @@ namespace BizHawk.Client.Common
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Player3Class = (DSDA.HexenClass) input[i++],
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Player4Present = input[i++] is not 0,
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Player4Class = (DSDA.HexenClass) input[i++],
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TurningResolution = DSDA.TurningResolution.Shorttics,
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};
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_ = input[i++]; // player 5 isPresent
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_ = input[i++]; // player 5 class
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@ -46,7 +47,7 @@ namespace BizHawk.Client.Common
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_ = input[i++]; // player 8 class
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Result.Movie.SyncSettingsJson = ConfigService.SaveWithType(syncSettings);
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var hexenController = new HexenController(1);
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var hexenController = new HexenController(1, false);
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var controller = new SimpleController(hexenController.Definition);
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controller.Definition.BuildMnemonicsCache(Result.Movie.SystemID);
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void ParsePlayer(string playerPfx)
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@ -87,10 +87,6 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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{
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players[i]._TurningSpeed = (int) (players[i]._TurningSpeed / 256.0);
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}
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else
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{
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players[i]._TurningSpeed = (int) (players[i]._TurningSpeed / 10.0);
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}
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// bool buttons
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var actionsBitfield = portReaders[i](controller);
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@ -67,9 +67,9 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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public enum TurningResolution : int
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{
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[Display(Name = "16-bit integer (\"longtics\")")]
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[Display(Name = "16 bits (longtics)")]
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Longtics = 1,
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[Display(Name = "8-bit integer (\"shorttics\")")]
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[Display(Name = "8 bits (shorttics)")]
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Shorttics = 2,
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}
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@ -267,6 +267,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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[DisplayName("Turning Resolution")]
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[Description("\"Shorttics\" refers to decreased turning resolution used for demos. \"Longtics\" refers to the regular turning resolution outside of a demo-recording environment.")]
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[DefaultValue(TurningResolution.Longtics)]
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[TypeConverter(typeof(DescribableEnumConverter))]
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public TurningResolution TurningResolution { get; set; }
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[DisplayName("Prevent Level Exit")]
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