diff --git a/BizHawk.Client.EmuHawk/config/FirmwaresConfig.cs b/BizHawk.Client.EmuHawk/config/FirmwaresConfig.cs index ba00b45213..5b2e5eca92 100644 --- a/BizHawk.Client.EmuHawk/config/FirmwaresConfig.cs +++ b/BizHawk.Client.EmuHawk/config/FirmwaresConfig.cs @@ -29,6 +29,7 @@ namespace BizHawk.Client.EmuHawk public partial class FirmwaresConfig : Form { // friendlier names than the system Ids + // Redundant with SystemLookup? Not so fast. That datadrives things. This is one step abstracted. Don't be such a smart guy. Keep this redundant list up to date. private static readonly Dictionary SystemGroupNames = new Dictionary { { "NES", "NES" }, @@ -43,9 +44,14 @@ namespace BizHawk.Client.EmuHawk { "C64", "C64" }, { "GEN", "Genesis" }, { "SMS", "Sega Master System" }, - { "PSX", "Sony PlayStation" }, - { "Lynx", "Atari Lynx" }, - { "AppleII", "Apple II" } + { "PSX", "PlayStation" }, + { "Lynx", "Lynx" }, + { "AppleII", "Apple II" }, + { "O2", "Odyssey 2" }, + { "GB", "Game Boy" }, + { "GBC", "Game Boy Color" }, + { "PCFX", "PC-FX" }, + { "32X", "32X" }, }; public string TargetSystem = null;