Copy metadata to linked and subframe cores from base core
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@ -4,7 +4,11 @@ using BizHawk.Emulation.Cores.Nintendo.SNES;
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namespace BizHawk.Emulation.Cores.Nintendo.BSNES
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namespace BizHawk.Emulation.Cores.Nintendo.BSNES
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{
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{
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[PortedCore(CoreNames.SubBsnes115, "")]
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[PortedCore(
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name: CoreNames.SubBsnes115,
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author: "bsnes team",
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portedVersion: "v115+",
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portedUrl: "https://github.com/bsnes-emu/bsnes")]
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public class SubBsnesCore : IEmulator, ICycleTiming
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public class SubBsnesCore : IEmulator, ICycleTiming
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{
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{
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[CoreConstructor(VSystemID.Raw.Satellaview)]
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[CoreConstructor(VSystemID.Raw.Satellaview)]
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@ -4,7 +4,9 @@ using BizHawk.Emulation.Cores.Nintendo.GBHawk;
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink
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{
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{
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[Core(CoreNames.GBHawkLink, "")]
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[Core(
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name: CoreNames.GBHawkLink,
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author: "alyosha and BizHawk contributors")]
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public partial class GBHawkLink : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable, ILinkable,
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public partial class GBHawkLink : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable, ILinkable,
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ISettable<GBHawkLink.GBLinkSettings, GBHawkLink.GBLinkSyncSettings>,
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ISettable<GBHawkLink.GBLinkSettings, GBHawkLink.GBLinkSyncSettings>,
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ILinkedGameBoyCommon
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ILinkedGameBoyCommon
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@ -4,7 +4,9 @@ using BizHawk.Emulation.Cores.Nintendo.GBHawk;
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink3x
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{
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{
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[Core(CoreNames.GBHawkLink3x, "")]
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[Core(
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name: CoreNames.GBHawkLink3x,
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author: "alyosha and BizHawk contributors")]
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public partial class GBHawkLink3x : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable,
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public partial class GBHawkLink3x : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable,
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ISettable<GBHawkLink3x.GBLink3xSettings, GBHawkLink3x.GBLink3xSyncSettings>,
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ISettable<GBHawkLink3x.GBLink3xSettings, GBHawkLink3x.GBLink3xSyncSettings>,
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ILinkedGameBoyCommon
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ILinkedGameBoyCommon
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@ -4,7 +4,9 @@ using BizHawk.Emulation.Cores.Nintendo.GBHawk;
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x
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{
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{
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[Core(CoreNames.GBHawkLink4x, "")]
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[Core(
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name: CoreNames.GBHawkLink4x,
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author: "alyosha and BizHawk contributors")]
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public partial class GBHawkLink4x : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable,
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public partial class GBHawkLink4x : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable,
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ISettable<GBHawkLink4x.GBLink4xSettings, GBHawkLink4x.GBLink4xSyncSettings>,
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ISettable<GBHawkLink4x.GBLink4xSettings, GBHawkLink4x.GBLink4xSyncSettings>,
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ILinkedGameBoyCommon
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ILinkedGameBoyCommon
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@ -4,7 +4,9 @@ using BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy;
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namespace BizHawk.Emulation.Cores.Nintendo.SubGBHawk
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namespace BizHawk.Emulation.Cores.Nintendo.SubGBHawk
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{
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{
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[Core(CoreNames.SubGbHawk, "")]
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[Core(
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name: CoreNames.SubGbHawk,
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author: "alyosha and BizHawk contributors")]
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public partial class SubGBHawk : IEmulator, IStatable, IInputPollable,
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public partial class SubGBHawk : IEmulator, IStatable, IInputPollable,
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ISettable<GBHawk.GBHawk.GBSettings, GBHawk.GBHawk.GBSyncSettings>, IDebuggable, ICycleTiming, IGameboyCommon
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ISettable<GBHawk.GBHawk.GBSettings, GBHawk.GBHawk.GBSyncSettings>, IDebuggable, ICycleTiming, IGameboyCommon
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{
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{
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@ -3,7 +3,9 @@ using BizHawk.Emulation.Cores.Nintendo.NES;
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namespace BizHawk.Emulation.Cores.Nintendo.SubNESHawk
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namespace BizHawk.Emulation.Cores.Nintendo.SubNESHawk
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{
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{
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[Core(CoreNames.SubNesHawk, "")]
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[Core(
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name: CoreNames.SubNesHawk,
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author: "zeromus, natt, alyosha, adelikat")]
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public partial class SubNESHawk : IEmulator, IStatable, IInputPollable, ISettable<NES.NES.NESSettings, NES.NES.NESSyncSettings>
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public partial class SubNESHawk : IEmulator, IStatable, IInputPollable, ISettable<NES.NES.NESSettings, NES.NES.NESSyncSettings>
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{
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{
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[CoreConstructor(VSystemID.Raw.NES, Priority = CorePriority.SuperLow)]
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[CoreConstructor(VSystemID.Raw.NES, Priority = CorePriority.SuperLow)]
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@ -3,7 +3,10 @@ using BizHawk.Emulation.Cores.Sega.MasterSystem;
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namespace BizHawk.Emulation.Cores.Sega.GGHawkLink
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namespace BizHawk.Emulation.Cores.Sega.GGHawkLink
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{
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{
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[Core(CoreNames.GGHawkLink, "", isReleased: false)]
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[Core(
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name: CoreNames.GGHawkLink,
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author: "Vecna",
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isReleased: false)]
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public partial class GGHawkLink : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable, ILinkable,
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public partial class GGHawkLink : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable, ILinkable,
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ISettable<GGHawkLink.GGLinkSettings, GGHawkLink.GGLinkSyncSettings>
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ISettable<GGHawkLink.GGLinkSettings, GGHawkLink.GGLinkSyncSettings>
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{
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{
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