Remove some unused code

This commit is contained in:
adelikat 2014-06-29 02:33:50 +00:00
parent ab5cfab035
commit 9fd640ff4b
6 changed files with 4 additions and 16 deletions

View File

@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms; using System.Windows.Forms;
namespace BizHawk.Client.EmuHawk namespace BizHawk.Client.EmuHawk
@ -40,8 +37,6 @@ namespace BizHawk.Client.EmuHawk
int? newRow; int? newRow;
string newColumn = String.Empty; string newColumn = String.Empty;
string columnName = String.Empty;
var accumulator = 0; var accumulator = 0;
foreach (ColumnHeader column in Columns) foreach (ColumnHeader column in Columns)
{ {
@ -50,11 +45,9 @@ namespace BizHawk.Client.EmuHawk
{ {
continue; continue;
} }
else
{ newColumn = column.Name;
newColumn = column.Name; break;
break;
}
} }
var headerHeight = 24; //Are these always true? Don't know, is there a way to programmatically determine them? var headerHeight = 24; //Are these always true? Don't know, is there a way to programmatically determine them?

View File

@ -147,7 +147,6 @@ namespace BizHawk.Client.EmuHawk.FilterManager
} }
SurfaceState currState = null; SurfaceState currState = null;
List<SurfaceFormat> RenderTargets = new List<SurfaceFormat>();
for (int i = 0; i < Filters.Count; i++) for (int i = 0; i < Filters.Count; i++)
{ {

View File

@ -269,7 +269,6 @@ namespace BizHawk.Client.EmuHawk.Filters
shader.Pipeline[kvp.Key].Set((float)kvp.Value); shader.Pipeline[kvp.Key].Set((float)kvp.Value);
} }
var outDisposition = FindOutput().SurfaceDisposition;
var input = InputTexture; var input = InputTexture;
if (SP.InputFilterLinear) if (SP.InputFilterLinear)
InputTexture.SetFilterLinear(); InputTexture.SetFilterLinear();

View File

@ -189,7 +189,6 @@ namespace BizHawk.Client.EmuHawk
var dptr = (int*)bmpdata.Scan0.ToPointer(); var dptr = (int*)bmpdata.Scan0.ToPointer();
var pitch = bmpdata.Stride / 4; var pitch = bmpdata.Stride / 4;
var pt_add = _nes.ppu.reg_2000.bg_pattern_hi ? 0x1000 : 0;
// Buffer all the data from the ppu, because it will be read multiple times and that is slow // Buffer all the data from the ppu, because it will be read multiple times and that is slow
var ppuBuffer = new byte[0x3000]; var ppuBuffer = new byte[0x3000];

View File

@ -832,8 +832,6 @@ namespace BizHawk.Client.EmuHawk
//txtPaletteDetailsIndexSpecific.Text = string.Format("{0}", lastColorNum & 0x7F); //txtPaletteDetailsIndexSpecific.Text = string.Format("{0}", lastColorNum & 0x7F);
txtPaletteDetailsAddress.Text = string.Format("${0:X3}", lastColorNum * 2); txtPaletteDetailsAddress.Text = string.Format("${0:X3}", lastColorNum * 2);
string test = string.Format(@"Pal# ${0:X2} @{1:X3}", lastColorNum, lastColorNum * 2);
} }

View File

@ -137,7 +137,7 @@ namespace BizHawk.Client.EmuHawk
try try
{ {
var columnName = TasView.Columns[column].Name; var columnName = TasView.Columns[column].Name;
var columnText = TasView.Columns[column].Text; //var columnText = TasView.Columns[column].Text;
if (columnName == MarkerColumnName) if (columnName == MarkerColumnName)
{ {