Remove some unused code
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parent
ab5cfab035
commit
9fd640ff4b
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@ -1,7 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Windows.Forms;
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namespace BizHawk.Client.EmuHawk
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namespace BizHawk.Client.EmuHawk
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@ -40,8 +37,6 @@ namespace BizHawk.Client.EmuHawk
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int? newRow;
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int? newRow;
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string newColumn = String.Empty;
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string newColumn = String.Empty;
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string columnName = String.Empty;
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var accumulator = 0;
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var accumulator = 0;
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foreach (ColumnHeader column in Columns)
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foreach (ColumnHeader column in Columns)
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{
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{
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@ -50,11 +45,9 @@ namespace BizHawk.Client.EmuHawk
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{
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{
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continue;
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continue;
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}
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}
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else
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{
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newColumn = column.Name;
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newColumn = column.Name;
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break;
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break;
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}
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}
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}
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var headerHeight = 24; //Are these always true? Don't know, is there a way to programmatically determine them?
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var headerHeight = 24; //Are these always true? Don't know, is there a way to programmatically determine them?
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@ -147,7 +147,6 @@ namespace BizHawk.Client.EmuHawk.FilterManager
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}
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}
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SurfaceState currState = null;
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SurfaceState currState = null;
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List<SurfaceFormat> RenderTargets = new List<SurfaceFormat>();
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for (int i = 0; i < Filters.Count; i++)
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for (int i = 0; i < Filters.Count; i++)
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{
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{
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@ -269,7 +269,6 @@ namespace BizHawk.Client.EmuHawk.Filters
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shader.Pipeline[kvp.Key].Set((float)kvp.Value);
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shader.Pipeline[kvp.Key].Set((float)kvp.Value);
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}
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}
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var outDisposition = FindOutput().SurfaceDisposition;
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var input = InputTexture;
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var input = InputTexture;
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if (SP.InputFilterLinear)
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if (SP.InputFilterLinear)
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InputTexture.SetFilterLinear();
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InputTexture.SetFilterLinear();
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@ -189,7 +189,6 @@ namespace BizHawk.Client.EmuHawk
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var dptr = (int*)bmpdata.Scan0.ToPointer();
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var dptr = (int*)bmpdata.Scan0.ToPointer();
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var pitch = bmpdata.Stride / 4;
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var pitch = bmpdata.Stride / 4;
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var pt_add = _nes.ppu.reg_2000.bg_pattern_hi ? 0x1000 : 0;
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// Buffer all the data from the ppu, because it will be read multiple times and that is slow
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// Buffer all the data from the ppu, because it will be read multiple times and that is slow
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var ppuBuffer = new byte[0x3000];
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var ppuBuffer = new byte[0x3000];
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@ -832,8 +832,6 @@ namespace BizHawk.Client.EmuHawk
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//txtPaletteDetailsIndexSpecific.Text = string.Format("{0}", lastColorNum & 0x7F);
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//txtPaletteDetailsIndexSpecific.Text = string.Format("{0}", lastColorNum & 0x7F);
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txtPaletteDetailsAddress.Text = string.Format("${0:X3}", lastColorNum * 2);
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txtPaletteDetailsAddress.Text = string.Format("${0:X3}", lastColorNum * 2);
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string test = string.Format(@"Pal# ${0:X2} @{1:X3}", lastColorNum, lastColorNum * 2);
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}
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}
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@ -137,7 +137,7 @@ namespace BizHawk.Client.EmuHawk
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try
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try
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{
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{
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var columnName = TasView.Columns[column].Name;
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var columnName = TasView.Columns[column].Name;
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var columnText = TasView.Columns[column].Text;
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//var columnText = TasView.Columns[column].Text;
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if (columnName == MarkerColumnName)
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if (columnName == MarkerColumnName)
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{
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{
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