-Changed the PCE mnemonics.
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@ -101,7 +101,7 @@ namespace BizHawk.MultiClient
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public IController Source;
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public IController SourceOr;
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public ControllerDefinition Type { get { return Source.Type; } set { throw new InvalidOperationException(); } }
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public bool this[string button]
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{
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get
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@ -138,7 +138,6 @@ namespace BizHawk.MultiClient
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set { throw new InvalidOperationException(); }
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}
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public void SetSticky(string button, bool isSticky)
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{
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if(isSticky)
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@ -222,10 +221,10 @@ namespace BizHawk.MultiClient
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input.Append(IsBasePressed("P" + player.ToString() + " Down") ? "D" : ".");
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input.Append(IsBasePressed("P" + player.ToString() + " Left") ? "L" : ".");
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input.Append(IsBasePressed("P" + player.ToString() + " Right") ? "R" : ".");
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input.Append(IsBasePressed("P" + player.ToString() + " B1") ? "1" : ".");
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input.Append(IsBasePressed("P" + player.ToString() + " B2") ? "2" : ".");
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input.Append(IsBasePressed("P" + player.ToString() + " Run") ? "R" : ".");
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input.Append(IsBasePressed("P" + player.ToString() + " Select") ? "S" : ".");
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input.Append(IsBasePressed("P" + player.ToString() + " Run") ? "R" : ".");
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input.Append(IsBasePressed("P" + player.ToString() + " B2") ? "2" : ".");
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input.Append(IsBasePressed("P" + player.ToString() + " B1") ? "1" : ".");
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input.Append("|");
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}
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@ -431,7 +430,7 @@ namespace BizHawk.MultiClient
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WorkingDictionary<string, bool> MyBoolButtons = new WorkingDictionary<string, bool>();
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void Force(string button, bool state)
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void Force(string button, bool state)
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{
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MyBoolButtons[button] = state;
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}
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@ -451,7 +450,6 @@ namespace BizHawk.MultiClient
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}
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}
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/// <summary>
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/// latches one player from the source
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/// </summary>
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@ -467,7 +465,6 @@ namespace BizHawk.MultiClient
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}
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}
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/// <summary>
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/// latches all buttons from the provided source
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/// </summary>
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@ -479,7 +476,6 @@ namespace BizHawk.MultiClient
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}
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}
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/// <summary>
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/// latches all buttons from the supplied mnemonic string
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/// </summary>
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@ -543,10 +539,10 @@ namespace BizHawk.MultiClient
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Force("P" + i + " Down", c[srcindex + 4]);
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Force("P" + i + " Left", c[srcindex + 5]);
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Force("P" + i + " Right", c[srcindex + 6]);
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Force("P" + i + " B1", c[srcindex + 7]);
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Force("P" + i + " B2", c[srcindex + 8]);
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Force("P" + i + " Run", c[srcindex + 9]);
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Force("P" + i + " Select", c[srcindex + 10]);
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Force("P" + i + " Select", c[srcindex + 7]);
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Force("P" + i + " Run", c[srcindex + 8]);
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Force("P" + i + " 2", c[srcindex + 9]);
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Force("P" + i + " 1", c[srcindex + 10]);
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}
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}
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}
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@ -583,7 +579,6 @@ namespace BizHawk.MultiClient
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}
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}
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if (ControlType == "Gameboy Controller")
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{
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if (mnemonic.Length < 10) return;
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@ -674,7 +669,6 @@ namespace BizHawk.MultiClient
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// Forces.Clear();
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// }
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// public ControllerDefinition Type { get { return Controller.Type; } }
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// public bool this[string button] { get { return IsPressed(button); } }
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