C64: Add sprite crunch table.
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@ -2,6 +2,31 @@
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{
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public sealed partial class Vic
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{
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// source: https://www.linusakesson.net/programming/vic-timing/victiming.pdf
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private static readonly byte[] SpriteCrunchTable = {
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0x01, 0x05, 0x02,
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0x07, 0x05, 0x05,
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0x05, 0x07, 0x09,
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0x0D, 0x0A, 0x0F,
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0x0D, 0x15, 0x15,
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0x17, 0x11, 0x15,
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0x12, 0x17, 0x15,
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0x15, 0x15, 0x17,
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0x19, 0x1D, 0x1A,
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0x1F, 0x1D, 0x15,
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0x15, 0x17, 0x21,
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0x25, 0x22, 0x27,
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0x25, 0x25, 0x25,
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0x27, 0x29, 0x2D,
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0x2A, 0x2F, 0x2D,
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0x35, 0x35, 0x37,
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0x31, 0x35, 0x32,
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0x37, 0x35, 0x35,
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0x35, 0x37, 0x39,
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0x3D, 0x3A, 0x3F,
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0x3D, 0x15, 0x15
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};
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private const int BaResetCounter = 3;
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private const int PipelineUpdateVc = 0x00000001; // vc/rc rule 2
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private const int PipelineSpriteCrunch = 0x00000002;
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