Remove remaining reflection in ClientApi and cleanup

This commit is contained in:
YoshiRulz 2020-05-23 16:20:42 +10:00
parent 74ef5b4b1f
commit 9e4595c184
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GPG Key ID: C4DE31C245353FB7
2 changed files with 115 additions and 417 deletions

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@ -1,11 +1,11 @@
using System;
using System.Drawing;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Common;
using BizHawk.Emulation.Common;
@ -23,15 +23,14 @@ namespace BizHawk.Client.EmuHawk
public static class ClientApi
{
private static IEmulator Emulator { get; set; }
private static IVideoProvider VideoProvider { get; set; }
private static readonly Assembly ClientAssembly;
private static readonly object ClientMainFormInstance;
private static readonly Type MainFormClass;
private static readonly Array JoypadButtonsArray = Enum.GetValues(typeof(JoypadButton));
private static readonly IReadOnlyCollection<JoypadButton> JoypadButtonsArray = Enum.GetValues(typeof(JoypadButton)).Cast<JoypadButton>().ToList(); //TODO can the return of GetValues be cast to JoypadButton[]? --yoshi
internal static readonly BizHawkSystemIdToEnumConverter SystemIdConverter = new BizHawkSystemIdToEnumConverter();
internal static readonly JoypadStringToEnumConverter JoypadConverter = new JoypadStringToEnumConverter();
private static readonly JoypadStringToEnumConverter JoypadConverter = new JoypadStringToEnumConverter();
private static List<Joypad> _allJoyPads;
@ -40,77 +39,42 @@ namespace BizHawk.Client.EmuHawk
/// or has click on the item menu)
/// </summary>
public static event BeforeQuickLoadEventHandler BeforeQuickLoad;
/// <summary>
/// Occurs before a quicksave is done (just after user has pressed the shortcut button
/// or has click on the item menu)
/// </summary>
public static event BeforeQuickSaveEventHandler BeforeQuickSave;
/// <summary>
/// Occurs when a ROM is successfully loaded
/// </summary>
public static event EventHandler RomLoaded;
/// <summary>
/// Occurs when a savestate is successfully loaded
/// </summary>
public static event StateLoadedEventHandler StateLoaded;
/// <summary>
/// Occurs when a savestate is successfully saved
/// </summary>
public static event StateSavedEventHandler StateSaved;
/// <summary>
/// Static stuff initialization
/// </summary>
static ClientApi()
{
ClientAssembly = Assembly.GetEntryAssembly();
ClientMainFormInstance = ClientAssembly.GetType("BizHawk.Client.EmuHawk.GlobalWin").GetField("MainForm").GetValue(null);
MainFormClass = ClientAssembly.GetType("BizHawk.Client.EmuHawk.MainForm");
}
public static void UpdateEmulatorAndVP(IEmulator emu = null)
{
Emulator = emu;
VideoProvider = emu.AsVideoProviderOrDefault();
}
private static void InvokeMainFormMethod(string name, object[] paramList = null)
{
List<Type> typeList = new List<Type>();
MethodInfo method;
if (paramList != null)
{
foreach (var obj in paramList)
{
typeList.Add(obj.GetType());
}
method = MainFormClass.GetMethod(name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance, null, typeList.ToArray(), null);
}
else method = MainFormClass.GetMethod(name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if(method != null)
method.Invoke(ClientMainFormInstance, paramList);
}
// Helpers for cases where access to a private or protected field may be needed
private static object GetMainFormField(string name)
{
return MainFormClass.GetField(name);
}
private static void SetMainFormField(string name, object value)
{
MainFormClass.GetField(name).SetValue(ClientMainFormInstance, value);
}
/// <summary>
/// THE FrameAdvance stuff
/// </summary>
public static void DoFrameAdvance()
{
GlobalWin.MainForm.FrameAdvance();
InvokeMainFormMethod("StepRunLoop_Throttle");
InvokeMainFormMethod("Render");
GlobalWin.MainForm.StepRunLoop_Throttle();
GlobalWin.MainForm.Render();
}
/// <summary>
@ -129,25 +93,16 @@ namespace BizHawk.Client.EmuHawk
/// </summary>
public static void SeekFrame(int frame)
{
bool wasPaused = GlobalWin.MainForm.EmulatorPaused;
while (Emulator.Frame != frame)
{
GlobalWin.MainForm.SeekFrameAdvance();
}
if (!wasPaused)
{
GlobalWin.MainForm.UnpauseEmulator();
}
var wasPaused = GlobalWin.MainForm.EmulatorPaused;
while (Emulator.Frame != frame) GlobalWin.MainForm.SeekFrameAdvance();
if (!wasPaused) GlobalWin.MainForm.UnpauseEmulator();
}
/// <summary>
/// Use with <see cref="SeekFrame(int)"/> for CamHack.
/// Refer to <see cref="MainForm.InvisibleEmulation"/> for the workflow details.
/// </summary>
public static void InvisibleEmulation(bool invisible)
{
GlobalWin.MainForm.InvisibleEmulation = invisible;
}
public static void InvisibleEmulation(bool invisible) => GlobalWin.MainForm.InvisibleEmulation = invisible;
/// <summary>
/// Gets a <see cref="Joypad"/> for specified player
@ -157,25 +112,16 @@ namespace BizHawk.Client.EmuHawk
/// <exception cref="IndexOutOfRangeException">Raised when you specify a player less than 1 or greater than maximum allows (see SystemInfo class to get this information)</exception>
public static Joypad GetInput(int player)
{
if (!1.RangeTo(RunningSystem.MaxControllers).Contains(player))
{
throw new IndexOutOfRangeException($"{RunningSystem.DisplayName} does not support {player} controller(s)");
}
if (!1.RangeTo(RunningSystem.MaxControllers).Contains(player)) throw new IndexOutOfRangeException($"{RunningSystem.DisplayName} does not support {player} controller(s)");
GetAllInputs();
return _allJoyPads[player - 1];
}
/// <summary>
/// Load a savestate specified by its name
/// </summary>
/// <param name="name">Savestate friendly name</param>
public static void LoadState(string name)
{
GlobalWin.MainForm.LoadState(Path.Combine(Global.Config.PathEntries.SaveStateAbsolutePath(Global.Game.System), $"{name}.State"), name, false);
}
public static void LoadState(string name) => GlobalWin.MainForm.LoadState(Path.Combine(Global.Config.PathEntries.SaveStateAbsolutePath(Global.Game.System), $"{name}.State"), name, suppressOSD: false);
/// <summary>
/// Raised before a quickload is done (just after pressing shortcut button)
@ -185,13 +131,14 @@ namespace BizHawk.Client.EmuHawk
/// <param name="eventHandled">A boolean that can be set if users want to handle save themselves; if so, BizHawk won't do anything</param>
public static void OnBeforeQuickLoad(object sender, string quickSaveSlotName, out bool eventHandled)
{
eventHandled = false;
if (BeforeQuickLoad != null)
if (BeforeQuickLoad == null)
{
var e = new BeforeQuickLoadEventArgs(quickSaveSlotName);
BeforeQuickLoad(sender, e);
eventHandled = e.Handled;
eventHandled = false;
return;
}
var e = new BeforeQuickLoadEventArgs(quickSaveSlotName);
BeforeQuickLoad(sender, e);
eventHandled = e.Handled;
}
@ -203,13 +150,14 @@ namespace BizHawk.Client.EmuHawk
/// <param name="eventHandled">A boolean that can be set if users want to handle save themselves; if so, BizHawk won't do anything</param>
public static void OnBeforeQuickSave(object sender, string quickSaveSlotName, out bool eventHandled)
{
eventHandled = false;
if (BeforeQuickSave != null)
if (BeforeQuickSave == null)
{
var e = new BeforeQuickSaveEventArgs(quickSaveSlotName);
BeforeQuickSave(sender, e);
eventHandled = e.Handled;
eventHandled = false;
return;
}
var e = new BeforeQuickSaveEventArgs(quickSaveSlotName);
BeforeQuickSave(sender, e);
eventHandled = e.Handled;
}
@ -218,20 +166,14 @@ namespace BizHawk.Client.EmuHawk
/// </summary>
/// <param name="sender">Object who raised the event</param>
/// <param name="stateName">User friendly name for saved state</param>
public static void OnStateLoaded(object sender, string stateName)
{
StateLoaded?.Invoke(sender, new StateLoadedEventArgs(stateName));
}
public static void OnStateLoaded(object sender, string stateName) => StateLoaded?.Invoke(sender, new StateLoadedEventArgs(stateName));
/// <summary>
/// Raise when a state is saved
/// </summary>
/// <param name="sender">Object who raised the event</param>
/// <param name="stateName">User friendly name for saved state</param>
public static void OnStateSaved(object sender, string stateName)
{
StateSaved?.Invoke(sender, new StateSavedEventArgs(stateName));
}
public static void OnStateSaved(object sender, string stateName) => StateSaved?.Invoke(sender, new StateSavedEventArgs(stateName));
/// <summary>
/// Raise when a rom is successfully Loaded
@ -243,21 +185,14 @@ namespace BizHawk.Client.EmuHawk
RomLoaded?.Invoke(null, EventArgs.Empty);
_allJoyPads = new List<Joypad>(RunningSystem.MaxControllers);
for (int i = 1; i <= RunningSystem.MaxControllers; i++)
{
_allJoyPads.Add(new Joypad(RunningSystem, i));
}
for (var i = 1; i <= RunningSystem.MaxControllers; i++) _allJoyPads.Add(new Joypad(RunningSystem, i));
}
/// <summary>
/// Save a state with specified name
/// </summary>
/// <param name="name">Savestate friendly name</param>
public static void SaveState(string name)
{
GlobalWin.MainForm.SaveState(Path.Combine(Global.Config.PathEntries.SaveStateAbsolutePath(Global.Game.System), $"{name}.State"), name, false);
}
public static void SaveState(string name) => GlobalWin.MainForm.SaveState(Path.Combine(Global.Config.PathEntries.SaveStateAbsolutePath(Global.Game.System), $"{name}.State"), name, fromLua: false);
/// <summary>
/// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
@ -266,42 +201,12 @@ namespace BizHawk.Client.EmuHawk
/// <param name="top">Top padding</param>
/// <param name="right">Right padding</param>
/// <param name="bottom">Bottom padding</param>
public static void SetGameExtraPadding(int left, int top, int right, int bottom)
public static void SetGameExtraPadding(int left, int top = 0, int right = 0, int bottom = 0)
{
GlobalWin.DisplayManager.GameExtraPadding = new Padding(left, top, right, bottom);
GlobalWin.MainForm.FrameBufferResized();
}
/// <summary>
/// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
/// </summary>
/// <param name="left">Left padding</param>
public static void SetGameExtraPadding(int left)
{
SetGameExtraPadding(left, 0, 0, 0);
}
/// <summary>
/// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
/// </summary>
/// <param name="left">Left padding</param>
/// <param name="top">Top padding</param>
public static void SetGameExtraPadding(int left, int top)
{
SetGameExtraPadding(left, top, 0, 0);
}
/// <summary>
/// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
/// </summary>
/// <param name="left">Left padding</param>
/// <param name="top">Top padding</param>
/// <param name="right">Right padding</param>
public static void SetGameExtraPadding(int left, int top, int right)
{
SetGameExtraPadding(left, top, right, 0);
}
/// <summary>
/// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
/// </summary>
@ -309,42 +214,12 @@ namespace BizHawk.Client.EmuHawk
/// <param name="top">Top padding</param>
/// <param name="right">Right padding</param>
/// <param name="bottom">Bottom padding</param>
public static void SetExtraPadding(int left, int top, int right, int bottom)
public static void SetExtraPadding(int left, int top = 0, int right = 0, int bottom = 0)
{
GlobalWin.DisplayManager.ClientExtraPadding = new Padding(left, top, right, bottom);
GlobalWin.MainForm.FrameBufferResized();
}
/// <summary>
/// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
/// </summary>
/// <param name="left">Left padding</param>
public static void SetExtraPadding(int left)
{
SetExtraPadding(left, 0, 0, 0);
}
/// <summary>
/// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
/// </summary>
/// <param name="left">Left padding</param>
/// <param name="top">Top padding</param>
public static void SetExtraPadding(int left, int top)
{
SetExtraPadding(left, top, 0, 0);
}
/// <summary>
/// Sets the extra padding added to the 'native' surface so that you can draw HUD elements in predictable placements
/// </summary>
/// <param name="left">Left padding</param>
/// <param name="top">Top padding</param>
/// <param name="right">Right padding</param>
public static void SetExtraPadding(int left, int top, int right)
{
SetExtraPadding(left, top, right, 0);
}
/// <summary>
/// Set inputs in specified <see cref="Joypad"/> to specified player
/// </summary>
@ -354,55 +229,41 @@ namespace BizHawk.Client.EmuHawk
/// <remarks>Still have some strange behaviour with multiple inputs; so this feature is still in beta</remarks>
public static void SetInput(int player, Joypad joypad)
{
if (!1.RangeTo(RunningSystem.MaxControllers).Contains(player))
if (!1.RangeTo(RunningSystem.MaxControllers).Contains(player)) throw new IndexOutOfRangeException($"{RunningSystem.DisplayName} does not support {player} controller(s)");
if (joypad.Inputs == 0)
{
throw new IndexOutOfRangeException($"{RunningSystem.DisplayName} does not support {player} controller(s)");
Global.InputManager.AutofireStickyXorAdapter.ClearStickies();
}
else
{
if (joypad.Inputs == 0)
foreach (var button in JoypadButtonsArray.Where(button => joypad.Inputs.HasFlag(button)))
{
AutoFireStickyXorAdapter joypadAdapter = Global.InputManager.AutofireStickyXorAdapter;
joypadAdapter.ClearStickies();
Global.InputManager.AutofireStickyXorAdapter.SetSticky(
RunningSystem == SystemInfo.GB
? $"{JoypadConverter.ConvertBack(button, RunningSystem)}"
: $"P{player} {JoypadConverter.ConvertBack(button, RunningSystem)}",
isSticky: true
);
}
else
{
foreach (JoypadButton button in JoypadButtonsArray)
{
if (joypad.Inputs.HasFlag(button))
{
AutoFireStickyXorAdapter joypadAdapter = Global.InputManager.AutofireStickyXorAdapter;
joypadAdapter.SetSticky(
RunningSystem == SystemInfo.GB
? $"{JoypadConverter.ConvertBack(button, RunningSystem)}"
: $"P{player} {JoypadConverter.ConvertBack(button, RunningSystem)}", true);
}
}
}
//Using this break joypad usage (even in UI); have to figure out why
#if false
if ((RunningSystem.AvailableButtons & JoypadButton.AnalogStick) == JoypadButton.AnalogStick)
{
var joypadAdaptor = Global.AutofireStickyXORAdapter;
for (var i = 1; i <= RunningSystem.MaxControllers; i++)
{
joypadAdaptor.SetAxis($"P{i} X Axis", _allJoyPads[i - 1].AnalogX);
joypadAdaptor.SetAxis($"P{i} Y Axis", _allJoyPads[i - 1].AnalogY);
}
}
#endif
}
}
#if false // Using this breaks joypad usage (even in UI); have to figure out why
if ((RunningSystem.AvailableButtons & JoypadButton.AnalogStick) == JoypadButton.AnalogStick)
{
for (var i = 1; i <= RunningSystem.MaxControllers; i++)
{
Global.InputManager.AutofireStickyXorAdapter.SetAxis($"P{i} X Axis", _allJoyPads[i - 1].AnalogX);
Global.InputManager.AutofireStickyXorAdapter.SetAxis($"P{i} Y Axis", _allJoyPads[i - 1].AnalogY);
}
}
#endif
}
/// <summary>
/// Resume the emulation
/// </summary>
public static void UnpauseEmulation()
{
GlobalWin.MainForm.UnpauseEmulator();
}
public static void UnpauseEmulation() => GlobalWin.MainForm.UnpauseEmulator();
/// <summary>
/// Gets all current inputs for each joypad and store
@ -412,32 +273,19 @@ namespace BizHawk.Client.EmuHawk
{
var joypadAdapter = Global.InputManager.AutofireStickyXorAdapter;
var pressedButtons = joypadAdapter.Definition.BoolButtons
.Where(b => joypadAdapter.IsPressed(b));
var pressedButtons = joypadAdapter.Definition.BoolButtons.Where(b => joypadAdapter.IsPressed(b));
foreach (Joypad j in _allJoyPads)
{
j.ClearInputs();
}
foreach (var j in _allJoyPads) j.ClearInputs();
Parallel.ForEach(pressedButtons, button =>
{
if (RunningSystem == SystemInfo.GB)
{
_allJoyPads[0].AddInput(JoypadConverter.Convert(button));
}
else
{
if (int.TryParse(button.Substring(1, 2), out var player))
{
_allJoyPads[player - 1].AddInput(JoypadConverter.Convert(button.Substring(3)));
}
}
if (RunningSystem == SystemInfo.GB) _allJoyPads[0].AddInput(JoypadConverter.Convert(button));
else if (int.TryParse(button.Substring(1, 2), out var player)) _allJoyPads[player - 1].AddInput(JoypadConverter.Convert(button.Substring(3)));
});
if ((RunningSystem.AvailableButtons & JoypadButton.AnalogStick) == JoypadButton.AnalogStick)
{
for (int i = 1; i <= RunningSystem.MaxControllers; i++)
for (var i = 1; i <= RunningSystem.MaxControllers; i++)
{
_allJoyPads[i - 1].AnalogX = joypadAdapter.AxisValue($"P{i} X Axis");
_allJoyPads[i - 1].AnalogY = joypadAdapter.AxisValue($"P{i} Y Axis");
@ -445,67 +293,25 @@ namespace BizHawk.Client.EmuHawk
}
}
public static void CloseEmulator()
{
GlobalWin.MainForm.CloseEmulator();
}
public static void CloseEmulator() => GlobalWin.MainForm.CloseEmulator();
public static void CloseEmulatorWithCode(int exitCode)
{
GlobalWin.MainForm.CloseEmulator(exitCode);
}
public static void CloseEmulatorWithCode(int exitCode) => GlobalWin.MainForm.CloseEmulator(exitCode);
public static int BorderHeight()
{
var point = new Point(0, 0);
Type t = ClientAssembly.GetType("BizHawk.Client.EmuHawk.GlobalWin");
FieldInfo f = t.GetField("DisplayManager");
object displayManager = f.GetValue(null);
MethodInfo m = t.GetMethod("TransFormPoint");
point = (Point) m.Invoke(displayManager, new object[] { point });
return point.Y;
}
public static int BorderHeight() => GlobalWin.DisplayManager.TransformPoint(new Point(0, 0)).Y;
public static int BorderWidth()
{
var point = new Point(0, 0);
Type t = ClientAssembly.GetType("BizHawk.Client.EmuHawk.GlobalWin");
FieldInfo f = t.GetField("DisplayManager");
object displayManager = f.GetValue(null);
MethodInfo m = t.GetMethod("TransFormPoint");
point = (Point)m.Invoke(displayManager, new object[] { point });
return point.X;
}
public static int BorderWidth() => GlobalWin.DisplayManager.TransformPoint(new Point(0, 0)).X;
public static int BufferHeight()
{
return VideoProvider.BufferHeight;
}
public static int BufferHeight() => VideoProvider.BufferHeight;
public static int BufferWidth()
{
return VideoProvider.BufferWidth;
}
public static int BufferWidth() => VideoProvider.BufferWidth;
public static void ClearAutohold()
{
GlobalWin.MainForm.ClearHolds();
}
public static void ClearAutohold() => GlobalWin.MainForm.ClearHolds();
public static void CloseRom()
{
GlobalWin.MainForm.CloseRom();
}
public static void CloseRom() => GlobalWin.MainForm.CloseRom();
public static void DisplayMessages(bool value)
{
Global.Config.DisplayMessages = value;
}
public static void DisplayMessages(bool value) => Global.Config.DisplayMessages = value;
public static void EnableRewind(bool enabled)
{
GlobalWin.MainForm.EnableRewind(enabled);
}
public static void EnableRewind(bool enabled) => GlobalWin.MainForm.EnableRewind(enabled);
public static void FrameSkip(int numFrames)
{
@ -520,15 +326,9 @@ namespace BizHawk.Client.EmuHawk
}
}
public static int GetTargetScanlineIntensity()
{
return Global.Config.TargetScanlineFilterIntensity;
}
public static int GetTargetScanlineIntensity() => Global.Config.TargetScanlineFilterIntensity;
public static int GetWindowSize()
{
return Global.Config.TargetZoomFactors[Emulator.SystemId];
}
public static int GetWindowSize() => Global.Config.TargetZoomFactors[Emulator.SystemId];
public static void SetSoundOn(bool enable)
{
@ -537,87 +337,37 @@ namespace BizHawk.Client.EmuHawk
public static bool GetSoundOn() => Global.Config.SoundEnabled;
public static bool IsPaused()
{
return GlobalWin.MainForm.EmulatorPaused;
}
public static bool IsPaused() => GlobalWin.MainForm.EmulatorPaused;
public static bool IsTurbo()
{
return GlobalWin.MainForm.IsTurboing;
}
public static bool IsTurbo() => GlobalWin.MainForm.IsTurboing;
public static bool IsSeeking()
{
return GlobalWin.MainForm.IsSeeking;
}
public static bool IsSeeking() => GlobalWin.MainForm.IsSeeking;
public static void OpenRom(string path)
{
var ioa = OpenAdvancedSerializer.ParseWithLegacy(path);
Type t = ClientAssembly.GetType("BizHawk.Client.EmuHawk.GlobalWin.MainForm.LoadRomArgs");
object o = Activator.CreateInstance(t);
t.GetField("OpenAdvanced").SetValue(o, ioa);
public static void OpenRom(string path) => GlobalWin.MainForm.LoadRom(path, new MainForm.LoadRomArgs { OpenAdvanced = OpenAdvancedSerializer.ParseWithLegacy(path) });
InvokeMainFormMethod("LoadRom", new[] {path, o});
}
public static void Pause() => GlobalWin.MainForm.PauseEmulator();
public static void Pause()
{
GlobalWin.MainForm.PauseEmulator();
}
public static void PauseAv() => GlobalWin.MainForm.PauseAvi = true;
public static void PauseAv()
{
GlobalWin.MainForm.PauseAvi=true;
}
public static void RebootCore() => GlobalWin.MainForm.RebootCore();
public static void RebootCore()
{
GlobalWin.MainForm.RebootCore();
}
public static void SaveRam() => GlobalWin.MainForm.FlushSaveRAM();
public static void SaveRam()
{
GlobalWin.MainForm.FlushSaveRAM();
}
public static int ScreenHeight()
{
return GlobalWin.MainForm.PresentationPanel.NativeSize.Height;
}
public static int ScreenHeight() => GlobalWin.MainForm.PresentationPanel.NativeSize.Height;
public static void Screenshot(string path = null)
{
if (path == null)
{
GlobalWin.MainForm.TakeScreenshot();
}
else
{
GlobalWin.MainForm.TakeScreenshot(path);
}
if (path == null) GlobalWin.MainForm.TakeScreenshot();
else GlobalWin.MainForm.TakeScreenshot(path);
}
public static void ScreenshotToClipboard()
{
GlobalWin.MainForm.TakeScreenshotToClipboard();
}
public static void ScreenshotToClipboard() => GlobalWin.MainForm.TakeScreenshotToClipboard();
public static void SetTargetScanlineIntensity(int val)
{
Global.Config.TargetScanlineFilterIntensity = val;
}
public static void SetTargetScanlineIntensity(int val) => Global.Config.TargetScanlineFilterIntensity = val;
public static void SetScreenshotOSD(bool value)
{
Global.Config.ScreenshotCaptureOsd = value;
}
public static void SetScreenshotOSD(bool value) => Global.Config.ScreenshotCaptureOsd = value;
public static int ScreenWidth()
{
return GlobalWin.MainForm.PresentationPanel.NativeSize.Width;
}
public static int ScreenWidth() => GlobalWin.MainForm.PresentationPanel.NativeSize.Width;
public static void SetWindowSize(int size)
{
@ -635,51 +385,21 @@ namespace BizHawk.Client.EmuHawk
public static void SpeedMode(int percent)
{
if (percent.StrictlyBoundedBy(0.RangeTo(6400)))
{
GlobalWin.MainForm.ClickSpeedItem(percent);
}
else
{
Console.WriteLine("Invalid speed value");
}
if (percent.StrictlyBoundedBy(0.RangeTo(6400))) GlobalWin.MainForm.ClickSpeedItem(percent);
else Console.WriteLine("Invalid speed value");
}
public static void TogglePause()
{
GlobalWin.MainForm.TogglePause();
}
public static void TogglePause() => GlobalWin.MainForm.TogglePause();
public static Point TransformPoint(Point point)
{
var globalWinType = ClientAssembly.GetType("BizHawk.Client.EmuHawk.GlobalWin");
var dispManType = ClientAssembly.GetType("BizHawk.Client.EmuHawk.DisplayManager");
var dispManInstance = globalWinType.GetField("DisplayManager").GetValue(null);
var transformed = dispManType.GetMethod("TransformPoint")?.Invoke(dispManInstance, new object[] { point });
if (transformed is Point p) return p;
throw new Exception();
}
public static Point TransformPoint(Point point) => GlobalWin.DisplayManager.TransformPoint(point);
public static void Unpause()
{
GlobalWin.MainForm.UnpauseEmulator();
}
public static void Unpause() => GlobalWin.MainForm.UnpauseEmulator();
public static void UnpauseAv()
{
GlobalWin.MainForm.PauseAvi=false;
}
public static void UnpauseAv() => GlobalWin.MainForm.PauseAvi = false;
public static int Xpos()
{
return GlobalWin.MainForm.DesktopLocation.X;
}
public static int Xpos() => GlobalWin.MainForm.DesktopLocation.X;
public static int Ypos()
{
return GlobalWin.MainForm.DesktopLocation.Y;
}
public static int Ypos() => GlobalWin.MainForm.DesktopLocation.Y;
/// <summary>
/// Gets current emulated system
@ -691,45 +411,23 @@ namespace BizHawk.Client.EmuHawk
switch (Global.Emulator.SystemId)
{
case "PCE":
if (((PCEngine)Global.Emulator).Type == NecSystemType.TurboGrafx)
return ((PCEngine) Global.Emulator).Type switch
{
return SystemInfo.PCE;
}
else if (((PCEngine)Global.Emulator).Type == NecSystemType.SuperGrafx)
{
return SystemInfo.SGX;
}
else
{
return SystemInfo.PCECD;
}
NecSystemType.TurboGrafx => SystemInfo.PCE,
NecSystemType.TurboCD => SystemInfo.PCECD,
NecSystemType.SuperGrafx => SystemInfo.SGX,
_ => throw new ArgumentOutOfRangeException()
};
case "SMS":
if (((SMS)Global.Emulator).IsSG1000)
{
return SystemInfo.SG;
}
else if (((SMS)Global.Emulator).IsGameGear)
{
return SystemInfo.GG;
}
else
{
return SystemInfo.SMS;
}
var sms = (SMS) Global.Emulator;
return sms.IsSG1000
? SystemInfo.SG
: sms.IsGameGear
? SystemInfo.GG
: SystemInfo.SMS;
case "GB":
if (Global.Emulator is Gameboy gb)
{
return gb.IsCGBMode()
? SystemInfo.GBC
: SystemInfo.GB;
}
else
{
return SystemInfo.DualGB;
}
if (Global.Emulator is Gameboy gb) return gb.IsCGBMode() ? SystemInfo.GBC : SystemInfo.GB;
return SystemInfo.DualGB;
default:
return SystemInfo.FindByCoreSystem(SystemIdConverter.Convert(Global.Emulator.SystemId));
}

View File

@ -2104,7 +2104,7 @@ namespace BizHawk.Client.EmuHawk
AddOnScreenMessage(message);
}
private void Render()
internal void Render()
{
if (Config.DispSpeedupFeatures == 0)
{
@ -2781,7 +2781,7 @@ namespace BizHawk.Client.EmuHawk
AddOnScreenMessage($"Config file loaded: {iniPath}");
}
private void StepRunLoop_Throttle()
internal void StepRunLoop_Throttle()
{
SyncThrottle();
_throttle.signal_frameAdvance = _runloopFrameAdvance;