Fix TM and TS checkboxes for OBJ in SNES Graphics Debugger
Fixes an issue that caused the TM and TS checkboxes for the OBJ layer to always be the opposite of what is correct.
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@ -307,12 +307,11 @@ namespace BizHawk.Client.EmuHawk
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checkTMBG2.Checked = si.BG.BG2.MainEnabled;
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checkTMBG3.Checked = si.BG.BG3.MainEnabled;
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checkTMBG4.Checked = si.BG.BG4.MainEnabled;
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checkTMOBJ.Checked = si.OBJ_SubEnabled;
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checkTSOBJ.Checked = si.OBJ_SubEnabled;
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checkTSBG1.Checked = si.BG.BG1.SubEnabled;
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checkTSBG2.Checked = si.BG.BG2.SubEnabled;
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checkTSBG3.Checked = si.BG.BG3.SubEnabled;
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checkTSBG4.Checked = si.BG.BG4.SubEnabled;
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checkTSOBJ.Checked = si.OBJ_MainEnabled;
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checkMathOBJ.Checked = si.OBJ_MathEnabled;
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checkMathBK.Checked = si.BK_MathEnabled;
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checkMathBG1.Checked = si.BG.BG1.MathEnabled;
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