Fix TM and TS checkboxes for OBJ in SNES Graphics Debugger

Fixes an issue that caused the TM and TS checkboxes for the OBJ layer to
always be the opposite of what is correct.
This commit is contained in:
Chuck Ries 2019-08-22 11:21:01 -07:00
parent 8c53a06a6b
commit 9e2ea95691
1 changed files with 1 additions and 2 deletions

View File

@ -307,12 +307,11 @@ namespace BizHawk.Client.EmuHawk
checkTMBG2.Checked = si.BG.BG2.MainEnabled;
checkTMBG3.Checked = si.BG.BG3.MainEnabled;
checkTMBG4.Checked = si.BG.BG4.MainEnabled;
checkTMOBJ.Checked = si.OBJ_SubEnabled;
checkTSOBJ.Checked = si.OBJ_SubEnabled;
checkTSBG1.Checked = si.BG.BG1.SubEnabled;
checkTSBG2.Checked = si.BG.BG2.SubEnabled;
checkTSBG3.Checked = si.BG.BG3.SubEnabled;
checkTSBG4.Checked = si.BG.BG4.SubEnabled;
checkTSOBJ.Checked = si.OBJ_MainEnabled;
checkMathOBJ.Checked = si.OBJ_MathEnabled;
checkMathBK.Checked = si.BK_MathEnabled;
checkMathBG1.Checked = si.BG.BG1.MathEnabled;