better NESHawk version number
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@ -8,7 +8,7 @@ using BizHawk.Emulation.CPUs.M6502;
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namespace BizHawk.Emulation.Consoles.Nintendo
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namespace BizHawk.Emulation.Consoles.Nintendo
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{
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{
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[CoreVersion("0.0.0.1",FriendlyName="NESHawk")]
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[CoreVersion("0.9.9.9",FriendlyName="NESHawk")]
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public partial class NES : IEmulator
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public partial class NES : IEmulator
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{
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{
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//hardware/state
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//hardware/state
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@ -154,12 +154,12 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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{
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{
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for (int y = top; y < bottom; y++)
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for (int y = top; y < bottom; y++)
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{
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{
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short pixel = emu.ppu.xbuf[(y*256) + x];
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short pixel = emu.ppu.xbuf[(y * 256) + x];
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if ((pixel & 0x8000) != 0 && useBackdrop)
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if ((pixel & 0x8000) != 0 && useBackdrop)
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{
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{
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pixels[((y-top)*width) + (x - left)] = backdrop;
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pixels[((y - top) * width) + (x - left)] = backdrop;
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}
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}
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else pixels[((y-top)*width) + (x - left)] = emu.palette_compiled[pixel & 0x7FFF];
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else pixels[((y - top) * width) + (x - left)] = emu.palette_compiled[pixel & 0x7FFF];
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}
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}
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}
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}
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return pixels;
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return pixels;
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