Cell - implement == and != overrides, this might fix some subtle problems in input roll
This commit is contained in:
parent
6604e5dc17
commit
9d87550c2a
|
@ -29,13 +29,28 @@ namespace BizHawk.Client.EmuHawk
|
||||||
return Column == cell.Column && RowIndex == cell.RowIndex;
|
return Column == cell.Column && RowIndex == cell.RowIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
return base.Equals(obj);
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override int GetHashCode()
|
public override int GetHashCode()
|
||||||
{
|
{
|
||||||
return Column.GetHashCode() + RowIndex.GetHashCode();
|
return Column.GetHashCode() + RowIndex.GetHashCode();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool operator ==(Cell a, Cell b)
|
||||||
|
{
|
||||||
|
if (ReferenceEquals(a, null))
|
||||||
|
{
|
||||||
|
return ReferenceEquals(b, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
return a.Equals(b);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool operator !=(Cell a, Cell b)
|
||||||
|
{
|
||||||
|
return !(a == b);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class SortCell : IComparer<Cell>
|
internal class SortCell : IComparer<Cell>
|
||||||
|
|
Loading…
Reference in New Issue