DiscSystem.Emulation - fix a few typos
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@ -10,7 +10,7 @@ namespace BizHawk.Emulation.DiscSystem
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/// ISO9660
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/// -------
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/// It should work for most disk images that are created
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/// by the stanard disk imaging software. This class is by no means
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/// by the standard disk imaging software. This class is by no means
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/// robust to all variations of ISO9660.
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/// Also, this class does not currently support the UDF file system.
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///
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@ -28,7 +28,7 @@ namespace BizHawk.Emulation.DiscSystem
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/// (asni - 20171013) - Class modified to be able to detect and consume Green
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/// Book disc images.
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///
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/// The implemtation of CD-I in this class adds some (but not all) additional
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/// The implementation of CD-I in this class adds some (but not all) additional
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/// properties to the class structures that CD-I brings. This means that
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/// the same ISO class structures can be returned for both standards.
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/// These small additions are readily found in ISOVolumeDescriptor.cs
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@ -35,7 +35,7 @@ namespace BizHawk.Emulation.DiscSystem
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public DiscStructure Structure;
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/// <summary>
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/// DiscStructure.Session 1 of the disc, since that's all thats needed most of the time.
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/// DiscStructure.Session 1 of the disc, since that's all that's needed most of the time.
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/// </summary>
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public DiscStructure.Session Session1 => Structure.Sessions[1];
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@ -46,7 +46,7 @@ namespace BizHawk.Emulation.DiscSystem
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/// <summary>
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/// The DiscTOCRaw corresponding to the RawTOCEntries.
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/// TODO - there's one of these for every session, so... having one here doesnt make sense
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/// TODO - there's one of these for every session, so... having one here doesn't make sense
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/// so...
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/// TODO - remove me
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/// </summary>
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@ -1,7 +1,6 @@
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using System;
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//some old junk
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// some old junk
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namespace BizHawk.Emulation.DiscSystem
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{
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[Serializable]
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@ -11,11 +10,9 @@ namespace BizHawk.Emulation.DiscSystem
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: base($"A disc attempted to reference a file which could not be accessed or loaded: {fname}", inner)
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{
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}
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public DiscReferenceException(string fname, string extrainfo)
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: base($"A disc attempted to reference a file which could not be accessed or loaded:\n\n{fname}\n\n{extrainfo}")
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public DiscReferenceException(string fname, string extraInfo)
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: base($"A disc attempted to reference a file which could not be accessed or loaded:\n\n{fname}\n\n{extraInfo}")
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{
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}
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}
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}
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@ -21,7 +21,7 @@
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//ECM File Format reading support
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//TODO - make a background thread to validate the EDC. be sure to terminate thread when the Blob disposes
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//remember: may need another stream for that. the IBlob architecture doesnt demand multithreading support
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//remember: may need another stream for that. the IBlob architecture doesn-t demand multi-threading support
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using System;
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using System.IO;
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@ -381,7 +381,7 @@ namespace BizHawk.Emulation.DiscSystem
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// T: the type of the sector
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// If you encounter a Number of 0xFFFFFFFF then the blocks section is finished.
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// If you need a 6th byte for the block header, then the block header is erroneous
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// Increment Number, since storing 0 wouldve been useless.
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// Increment Number, since storing 0 would've been useless.
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// Now, process the block.
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// Type 0:
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@ -7,7 +7,7 @@ namespace BizHawk.Emulation.DiscSystem
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partial class Disc
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{
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/// <summary>
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/// TODO - doublecheck that riffmaster is not filling memory at load-time but reading through to the disk
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/// TODO - double-check that riffmaster is not filling memory at load-time but reading through to the disk
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/// TODO - clarify stream disposing semantics
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/// </summary>
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internal class Blob_WaveFile : IBlob
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@ -9,8 +9,8 @@ namespace BizHawk.Emulation.DiscSystem
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/// <summary>
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/// Parses a RIFF file into a live data structure.
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/// References to large blobs remain mostly on disk in the file which RiffMaster keeps a reference too. Dispose it to close the file.
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/// You can modify blobs however you want and write the file back out to a new path, if youre careful (that was the original point of this)
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/// Please be sure to test round-tripping when you make any changes. This architecture is a bit tricky to use, but it works if youre careful.
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/// You can modify blobs however you want and write the file back out to a new path, if you're careful (that was the original point of this)
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/// Please be sure to test round-tripping when you make any changes. This architecture is a bit tricky to use, but it works if you're careful.
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/// TODO - clarify stream disposing semantics
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/// </summary>
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class RiffMaster : IDisposable
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@ -349,7 +349,7 @@ namespace BizHawk.Emulation.DiscSystem.CUE
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//well now, if it's the first in the file, an implicit index will take its value from 00:00:00 in the file
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//this is the kind of thing I sought to solve originally by 'interpreting' the file, but it seems easy enough to handle this way
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//my carlin.cue tests this but test cases shouldnt be hard to find
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//my carlin.cue tests this but test cases shouldn't be hard to find
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if (curr_track.IsFirstInFile)
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index0.FileMSF = new Timestamp(0);
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@ -1,5 +1,5 @@
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//TODO:
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//"The first index of a file must start at 00:00:00" - if this isnt the case, we'll be doing nonsense for sure. so catch it
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//"The first index of a file must start at 00:00:00" - if this isn't the case, we'll be doing nonsense for sure. so catch it
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//Recover the idea of TOCPoints maybe, as it's a more flexible way of generating the structure.
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//TODO
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@ -30,13 +30,13 @@ namespace BizHawk.Emulation.DiscSystem
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}
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if (line.StartsWith("#EXTINF:"))
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{
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//TODO - maybe we shouldnt be so harsh. should probably add parse options.
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//TODO - maybe we shouldn't be so harsh. should probably add parse options.
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if (!ext) continue;
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line = line.Substring(8);
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int cidx = line.IndexOf(',');
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//dont know what to do with this, but its a comment, so ignore it
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//don't know what to do with this, but its a comment, so ignore it
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if (cidx == -1)
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continue;
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@ -763,7 +763,7 @@ namespace BizHawk.Emulation.DiscSystem
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IBlob mdfBlob = null;
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// check for track pregap and create if neccessary
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// check for track pregap and create if necessary
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// this is specified in the track extras block
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if (track.ExtraBlock.Pregap > 0)
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{
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@ -45,7 +45,7 @@ namespace BizHawk.Emulation.DiscSystem
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TurboCD,
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/// <summary>
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/// MegaDrive addon
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/// MegaDrive add-on
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/// </summary>
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MegaCD,
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@ -65,7 +65,7 @@ namespace BizHawk.Emulation.DiscSystem
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CDi,
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/// <summary>
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/// Nintendo Gamecube
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/// Nintendo GameCube
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/// </summary>
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GameCube,
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@ -168,7 +168,7 @@ namespace BizHawk.Emulation.DiscSystem
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if (!isIso)
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{
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// its much quicker to detect dreamcast from ISO data. Only do this if ISO is not detected
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// its much quicker to detect DreamCast from ISO data. Only do this if ISO is not detected
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if (DetectDreamcast())
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return DiscType.Dreamcast;
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}
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@ -26,7 +26,7 @@
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var md = new MednaDisc(IN_FromPath);
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disc.DisposableResources.Add(md);
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//"length of disc" for bizhawk's purposes (NOT a robust concept!) is determined by beginning of leadout track
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//"length of disc" for BizHawk's purposes (NOT a robust concept!) is determined by beginning of leadout track
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var m_leadoutTrack = md.TOCTracks[100];
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int nSectors = (int)m_leadoutTrack.lba;
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@ -6,7 +6,7 @@
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//http://www.jbum.com/cdg_revealed.html
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//NOTES: the 'subchannel Q' stuff here has a lot to do with the q-Mode 1. q-Mode 2 is different,
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//and q-Mode 1 technically is defined a little differently in the lead-in area, although the fields align so the datastructures can be reused
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//and q-Mode 1 technically is defined a little differently in the lead-in area, although the fields align so the data structures can be reused
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//Q subchannel basic structure: (quick ref: https://en.wikipedia.org/wiki/Compact_Disc_subcode)
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//Byte 1: (aka `status`)
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@ -24,7 +24,6 @@ namespace BizHawk.Emulation.DiscSystem
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public enum EControlQ
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{
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None = 0,
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PRE = 1, //Pre-emphasis enabled (audio tracks only)
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DCP = 2, //Digital copy permitted
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DATA = 4, //set for data tracks, clear for audio tracks
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@ -33,7 +32,7 @@ namespace BizHawk.Emulation.DiscSystem
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/// <summary>
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/// Why did I make this a struct? I thought there might be a shitton of these and I was trying to cut down on object creation churn during disc-loading.
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/// But I ended up mostly just having a shitton of byte[] for each buffer (I could improve that later to possibly reference a blob on top of a memorystream)
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/// But I ended up mostly just having a shitton of byte[] for each buffer (I could improve that later to possibly reference a blob on top of a MemoryStream)
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/// So, I should probably change that.
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/// </summary>
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public struct SubchannelQ
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@ -24,7 +24,7 @@ namespace BizHawk.Emulation.DiscSystem
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ret.TOCItems[0].Control = 0;
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ret.TOCItems[0].Exists = false;
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//just in case this doesnt get set...
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//just in case this doesn't get set...
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ret.FirstRecordedTrackNumber = 0;
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ret.LastRecordedTrackNumber = 0;
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@ -7,7 +7,7 @@ namespace BizHawk.Emulation.DiscSystem
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/// <summary>
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/// generates lead-out sectors according to very crude approximations
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/// TODO - this isnt being used right now
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/// TODO - this isn't being used right now
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/// </summary>
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class Synthesize_LeadoutJob
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{
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@ -19,7 +19,7 @@ namespace BizHawk.Emulation.DiscSystem
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}
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/// <summary>
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/// Caclulates the checksum of the provided Q subchannel buffer
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/// Calculates the checksum of the provided Q subchannel buffer
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/// </summary>
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public static ushort SubQ_CalcChecksum(byte[] buf12, int offset)
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{
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@ -185,7 +185,10 @@
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpPlaceEmbeddedOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ECSharpUseContinuousIndentInsideBracesMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateBlankLinesAroundFieldToBlankLinesAroundProperty/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=accum/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=addr/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=ADPCM/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=AIFF/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=amstrad/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Anaglyph/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Arkanoid/@EntryIndexedValue">True</s:Boolean>
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@ -225,6 +228,7 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Bundler/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=bytestream/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Byteswap/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=CCITT/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=checksums/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=chromeless/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Clicky/@EntryIndexedValue">True</s:Boolean>
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@ -236,6 +240,8 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Coroutine/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Cpus/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=curr/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=CURRINDEX/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=CURRTRACK/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Cyotek/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=databus/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Datacorder/@EntryIndexedValue">True</s:Boolean>
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@ -245,6 +251,8 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=dearchive/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=defctrl/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Dega/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Deinterleave/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Deinterleaved/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=delaminated/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Dendy/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=descr/@EntryIndexedValue">True</s:Boolean>
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@ -310,6 +318,7 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Kernings/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=KEYMENU/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Kopi/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=leadout/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Letterboxing/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Libretro/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Libsnes/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Mainform/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=mainmemory/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=mame/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Medna/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=mednadisc/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Mednafen/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Mednafen_0027s/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=multilines/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=multiplayer/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Multitap/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=multithreadedly/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Multitrack/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Mupen/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=mutexing/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Pico/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=pinvoked/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Pollable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=POSTGAP/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Prefs/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=PREGAP/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=preload/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Prereqs/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=prescale/@EntryIndexedValue">True</s:Boolean>
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@ -389,6 +402,7 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=resync/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=retroarch/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Rewinder/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=riffmaster/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=RLCA/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Roms/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=samp/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Stateable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Stella_0027s/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=streamtools/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=subchannel/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Subchunk/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=subcode/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=subdirectory/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Subfile/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=subfilename/@EntryIndexedValue">True</s:Boolean>
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@ -422,6 +439,7 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=sums_000D_000A_0009_0009_0009/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Syncless/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=syncpoint/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Synth/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=SYSCOMMAND/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=taseditor/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=tasproj/@EntryIndexedValue">True</s:Boolean>
|
||||
|
@ -453,6 +471,8 @@
|
|||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unthrottle/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Unthrottled/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untransform/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=userdata/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Usings/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=vals/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Vblank/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Vectrex/@EntryIndexedValue">True</s:Boolean>
|
||||
|
|
Loading…
Reference in New Issue