Deleted the ClearDisplaySurface functions. If you just need to clear the graphics, call gui_ClearGraphics function in LuaImplementation.
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parent
2799d55f4a
commit
9b9a8546a5
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@ -111,7 +111,6 @@ namespace BizHawk.MultiClient
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luaList[x].Enabled = false;
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luaList[x].Enabled = false;
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Changes(true);
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Changes(true);
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UpdateNumberOfScripts();
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UpdateNumberOfScripts();
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ClearDisplaySurface();
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}
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}
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public void Restart()
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public void Restart()
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@ -287,17 +286,9 @@ namespace BizHawk.MultiClient
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}
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}
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LuaListView.Refresh();
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LuaListView.Refresh();
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UpdateNumberOfScripts();
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UpdateNumberOfScripts();
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ClearDisplaySurface();
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Changes(true);
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Changes(true);
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}
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}
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public void ClearDisplaySurface()
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{
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LuaImp.gui_drawNew();
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LuaImp.gui_clearGraphics();
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LuaImp.gui_drawFinish();
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}
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public void RunLuaScripts()
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public void RunLuaScripts()
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{
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{
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for (int x = 0; x < luaList.Count; x++)
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for (int x = 0; x < luaList.Count; x++)
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@ -440,7 +431,6 @@ namespace BizHawk.MultiClient
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indexes.Clear();
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indexes.Clear();
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DisplayLuaList();
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DisplayLuaList();
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}
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}
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ClearDisplaySurface();
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UpdateNumberOfScripts();
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UpdateNumberOfScripts();
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}
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}
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@ -843,6 +833,7 @@ namespace BizHawk.MultiClient
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try
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try
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{
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{
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LuaImp.gui_drawNew();
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LuaImp.gui_drawNew();
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//LuaImp.gui_clearGraphics();
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if (s.Enabled && s.Thread != null && !s.Paused)
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if (s.Enabled && s.Thread != null && !s.Paused)
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{
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{
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bool prohibit = false;
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bool prohibit = false;
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