dsda: turnheld wip

dsda halves turn speed for turn button if it's held for 5 or less frames. currently I use that reduced value for all button turning.
This commit is contained in:
feos 2025-02-23 14:01:56 +03:00
parent c5029cb2bb
commit 9ad6eb8971
2 changed files with 9 additions and 30 deletions

View File

@ -13,14 +13,10 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
_elf.LoadStateBinary(reader);
// Getting last mouse positions
_lastMouseRunningValues[0] = reader.ReadInt32();
_lastMouseTurningValues[0] = reader.ReadInt32();
_lastMouseRunningValues[1] = reader.ReadInt32();
_lastMouseTurningValues[1] = reader.ReadInt32();
_lastMouseRunningValues[2] = reader.ReadInt32();
_lastMouseTurningValues[2] = reader.ReadInt32();
_lastMouseRunningValues[3] = reader.ReadInt32();
_lastMouseTurningValues[3] = reader.ReadInt32();
_turnHeld[0] = reader.ReadInt32();
_turnHeld[1] = reader.ReadInt32();
_turnHeld[2] = reader.ReadInt32();
_turnHeld[3] = reader.ReadInt32();
Frame = reader.ReadInt32();
// any managed pointers that we sent to the core need to be resent now!
@ -33,14 +29,10 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
_elf.SaveStateBinary(writer);
// Writing last mouse positions
writer.Write(_lastMouseRunningValues[0]);
writer.Write(_lastMouseTurningValues[0]);
writer.Write(_lastMouseRunningValues[1]);
writer.Write(_lastMouseTurningValues[1]);
writer.Write(_lastMouseRunningValues[2]);
writer.Write(_lastMouseTurningValues[2]);
writer.Write(_lastMouseRunningValues[3]);
writer.Write(_lastMouseTurningValues[3]);
writer.Write(_turnHeld[0]);
writer.Write(_turnHeld[1]);
writer.Write(_turnHeld[2]);
writer.Write(_turnHeld[3]);
writer.Write(Frame);
}

View File

@ -156,20 +156,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
}
}
// Remembering mouse position
private const int MOUSE_NO_INPUT = -65535;
private int[] _lastMouseRunningValues = [
MOUSE_NO_INPUT,
MOUSE_NO_INPUT,
MOUSE_NO_INPUT,
MOUSE_NO_INPUT
];
private int[] _lastMouseTurningValues = [
MOUSE_NO_INPUT,
MOUSE_NO_INPUT,
MOUSE_NO_INPUT,
MOUSE_NO_INPUT
];
private int[] _turnHeld = [ 0, 0, 0, 0 ];
private List<string> _args;
// IRegionable