dsda: turnheld wip
dsda halves turn speed for turn button if it's held for 5 or less frames. currently I use that reduced value for all button turning.
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c5029cb2bb
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9ad6eb8971
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@ -13,14 +13,10 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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_elf.LoadStateBinary(reader);
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// Getting last mouse positions
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_lastMouseRunningValues[0] = reader.ReadInt32();
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_lastMouseTurningValues[0] = reader.ReadInt32();
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_lastMouseRunningValues[1] = reader.ReadInt32();
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_lastMouseTurningValues[1] = reader.ReadInt32();
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_lastMouseRunningValues[2] = reader.ReadInt32();
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_lastMouseTurningValues[2] = reader.ReadInt32();
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_lastMouseRunningValues[3] = reader.ReadInt32();
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_lastMouseTurningValues[3] = reader.ReadInt32();
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_turnHeld[0] = reader.ReadInt32();
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_turnHeld[1] = reader.ReadInt32();
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_turnHeld[2] = reader.ReadInt32();
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_turnHeld[3] = reader.ReadInt32();
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Frame = reader.ReadInt32();
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// any managed pointers that we sent to the core need to be resent now!
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@ -33,14 +29,10 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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_elf.SaveStateBinary(writer);
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// Writing last mouse positions
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writer.Write(_lastMouseRunningValues[0]);
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writer.Write(_lastMouseTurningValues[0]);
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writer.Write(_lastMouseRunningValues[1]);
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writer.Write(_lastMouseTurningValues[1]);
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writer.Write(_lastMouseRunningValues[2]);
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writer.Write(_lastMouseTurningValues[2]);
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writer.Write(_lastMouseRunningValues[3]);
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writer.Write(_lastMouseTurningValues[3]);
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writer.Write(_turnHeld[0]);
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writer.Write(_turnHeld[1]);
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writer.Write(_turnHeld[2]);
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writer.Write(_turnHeld[3]);
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writer.Write(Frame);
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}
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@ -156,20 +156,7 @@ namespace BizHawk.Emulation.Cores.Computers.Doom
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}
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}
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// Remembering mouse position
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private const int MOUSE_NO_INPUT = -65535;
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private int[] _lastMouseRunningValues = [
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MOUSE_NO_INPUT,
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MOUSE_NO_INPUT,
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MOUSE_NO_INPUT,
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MOUSE_NO_INPUT
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];
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private int[] _lastMouseTurningValues = [
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MOUSE_NO_INPUT,
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MOUSE_NO_INPUT,
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MOUSE_NO_INPUT,
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MOUSE_NO_INPUT
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];
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private int[] _turnHeld = [ 0, 0, 0, 0 ];
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private List<string> _args;
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// IRegionable
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