GB: cleanup and stuff

This commit is contained in:
goyuken 2014-06-16 15:59:39 +00:00
parent 6953f3d6be
commit 9a6decef06
12 changed files with 51 additions and 130 deletions

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@ -148,6 +148,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
Util.Hash_SHA1(romdata), Util.Hash_MD5(romdata) Util.Hash_SHA1(romdata), Util.Hash_MD5(romdata)
); );
{
byte[] buff = new byte[32];
LibGambatte.gambatte_romtitle(GambatteState, buff);
string romname = System.Text.Encoding.ASCII.GetString(buff);
Console.WriteLine("Core reported rom name: {0}", romname);
}
TimeCallback = new LibGambatte.RTCCallback(GetCurrentTime); TimeCallback = new LibGambatte.RTCCallback(GetCurrentTime);
LibGambatte.gambatte_setrtccallback(GambatteState, TimeCallback); LibGambatte.gambatte_setrtccallback(GambatteState, TimeCallback);

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@ -316,9 +316,10 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
/// ROM header title of currently loaded ROM image. /// ROM header title of currently loaded ROM image.
/// </summary> /// </summary>
/// <param name="core">opaque state pointer</param> /// <param name="core">opaque state pointer</param>
/// <param name="data">enough room for 16 ascii chars plus terminator</param>
/// <returns></returns> /// <returns></returns>
[DllImport("libgambatte.dll", CallingConvention = CallingConvention.Cdecl)] [DllImport("libgambatte.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern string gambatte_romtitle(IntPtr core); public static extern string gambatte_romtitle(IntPtr core, byte[] data);
/// <summary> /// <summary>
/// memory areas that gambatte_getmemoryarea() can return /// memory areas that gambatte_getmemoryarea() can return

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@ -19,7 +19,6 @@
#ifndef GAMBATTE_H #ifndef GAMBATTE_H
#define GAMBATTE_H #define GAMBATTE_H
#include "inputgetter.h"
#include "gbint.h" #include "gbint.h"
#include <string> #include <string>
#include <sstream> #include <sstream>
@ -84,7 +83,7 @@ public:
void setCgbPalette(unsigned *lut); void setCgbPalette(unsigned *lut);
/** Sets the callback used for getting input state. */ /** Sets the callback used for getting input state. */
void setInputGetter(InputGetter *getInput); void setInputGetter(unsigned (*getInput)());
void setReadCallback(void (*callback)(unsigned)); void setReadCallback(void (*callback)(unsigned));
void setWriteCallback(void (*callback)(unsigned)); void setWriteCallback(void (*callback)(unsigned));

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@ -1,33 +0,0 @@
/***************************************************************************
* Copyright (C) 2007 by Sindre Aamås *
* aamas@stud.ntnu.no *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License version 2 as *
* published by the Free Software Foundation. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License version 2 for more details. *
* *
* You should have received a copy of the GNU General Public License *
* version 2 along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef GAMBATTE_INPUTGETTER_H
#define GAMBATTE_INPUTGETTER_H
namespace gambatte {
class InputGetter {
public:
enum { A = 0x01, B = 0x02, SELECT = 0x04, START = 0x08, RIGHT = 0x10, LEFT = 0x20, UP = 0x40, DOWN = 0x80 };
virtual ~InputGetter() {};
/** @return A|B|SELECT|START|RIGHT|LEFT|UP|DOWN if those buttons are pressed. */
virtual unsigned operator()() = 0;
};
}
#endif

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@ -86,7 +86,6 @@
<ItemGroup> <ItemGroup>
<ClInclude Include="include\gambatte.h" /> <ClInclude Include="include\gambatte.h" />
<ClInclude Include="include\gbint.h" /> <ClInclude Include="include\gbint.h" />
<ClInclude Include="include\inputgetter.h" />
<ClInclude Include="src\cinterface.h" /> <ClInclude Include="src\cinterface.h" />
<ClInclude Include="src\common\array.h" /> <ClInclude Include="src\common\array.h" />
<ClInclude Include="src\common\uncopyable.h" /> <ClInclude Include="src\common\uncopyable.h" />

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@ -99,9 +99,6 @@
<ClInclude Include="src\sound\envelope_unit.h"> <ClInclude Include="src\sound\envelope_unit.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="include\inputgetter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\interruptrequester.h"> <ClInclude Include="src\interruptrequester.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>

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@ -1,223 +1,175 @@
#include "cinterface.h" #include "cinterface.h"
#include "gambatte.h" #include "gambatte.h"
#include <cstdlib> #include <cstdlib>
#include <cstring>
#include "newstate.h" #include "newstate.h"
using namespace gambatte; using namespace gambatte;
GBEXPORT GB *gambatte_create()
GBEXPORT void *gambatte_create()
{ {
GB *g = new GB(); return new (std::calloc(1, sizeof (GB))) GB();
return (void *) g;
} }
GBEXPORT void gambatte_destroy(void *core) GBEXPORT void gambatte_destroy(GB *g)
{ {
GB *g = (GB *) core; g->~GB();
delete g; std::free(g);
} }
GBEXPORT int gambatte_load(void *core, const char *romfiledata, unsigned romfilelength, long long now, unsigned flags) GBEXPORT int gambatte_load(GB *g, const char *romfiledata, unsigned romfilelength, long long now, unsigned flags)
{ {
GB *g = (GB *) core;
int ret = g->load(romfiledata, romfilelength, now, flags); int ret = g->load(romfiledata, romfilelength, now, flags);
return ret; return ret;
} }
GBEXPORT long gambatte_runfor(void *core, short *soundbuf, unsigned *samples) GBEXPORT long gambatte_runfor(GB *g, short *soundbuf, unsigned *samples)
{ {
GB *g = (GB *) core;
unsigned sampv = *samples; unsigned sampv = *samples;
long ret = g->runFor((unsigned int *) soundbuf, sampv); long ret = g->runFor((unsigned int *) soundbuf, sampv);
*samples = sampv; *samples = sampv;
return ret; return ret;
} }
GBEXPORT void gambatte_blitto(void *core, unsigned long *videobuf, int pitch) GBEXPORT void gambatte_blitto(GB *g, unsigned long *videobuf, int pitch)
{ {
GB *g = (GB *) core;
g->blitTo((unsigned int *)videobuf, pitch); g->blitTo((unsigned int *)videobuf, pitch);
} }
GBEXPORT void gambatte_reset(void *core, long long now) GBEXPORT void gambatte_reset(GB *g, long long now)
{ {
GB *g = (GB *) core;
g->reset(now); g->reset(now);
} }
GBEXPORT void gambatte_setdmgpalettecolor(void *core, unsigned palnum, unsigned colornum, unsigned rgb32) GBEXPORT void gambatte_setdmgpalettecolor(GB *g, unsigned palnum, unsigned colornum, unsigned rgb32)
{ {
GB *g = (GB *) core;
g->setDmgPaletteColor(palnum, colornum, rgb32); g->setDmgPaletteColor(palnum, colornum, rgb32);
} }
GBEXPORT void gambatte_setcgbpalette(void *core, unsigned *lut) GBEXPORT void gambatte_setcgbpalette(GB *g, unsigned *lut)
{ {
GB *g = (GB *) core;
g->setCgbPalette(lut); g->setCgbPalette(lut);
} }
class CInputGetter: public InputGetter GBEXPORT void gambatte_setinputgetter(GB *g, unsigned (*getinput)(void))
{ {
public: g->setInputGetter(getinput);
unsigned (*inputfunc)(void);
unsigned operator()()
{
return inputfunc ();
}
};
GBEXPORT void gambatte_setinputgetter(void *core, unsigned (*getinput)(void))
{
GB *g = (GB *) core;
CInputGetter *cig = new CInputGetter();
cig->inputfunc = getinput;
// how do i manage the lifetime of cig?
g->setInputGetter(cig);
} }
GBEXPORT void gambatte_setreadcallback(void *core, void (*callback)(unsigned)) GBEXPORT void gambatte_setreadcallback(GB *g, void (*callback)(unsigned))
{ {
GB *g = (GB *) core;
g->setReadCallback(callback); g->setReadCallback(callback);
} }
GBEXPORT void gambatte_setwritecallback(void *core, void (*callback)(unsigned)) GBEXPORT void gambatte_setwritecallback(GB *g, void (*callback)(unsigned))
{ {
GB *g = (GB *) core;
g->setWriteCallback(callback); g->setWriteCallback(callback);
} }
GBEXPORT void gambatte_setexeccallback(void *core, void (*callback)(unsigned)) GBEXPORT void gambatte_setexeccallback(GB *g, void (*callback)(unsigned))
{ {
GB *g = (GB *) core;
g->setExecCallback(callback); g->setExecCallback(callback);
} }
GBEXPORT void gambatte_settracecallback(void *core, void (*callback)(void *)) GBEXPORT void gambatte_settracecallback(GB *g, void (*callback)(void *))
{ {
GB *g = (GB *) core;
g->setTraceCallback(callback); g->setTraceCallback(callback);
} }
GBEXPORT void gambatte_setscanlinecallback(void *core, void (*callback)(), int sl) GBEXPORT void gambatte_setscanlinecallback(GB *g, void (*callback)(), int sl)
{ {
GB *g = (GB *) core;
g->setScanlineCallback(callback, sl); g->setScanlineCallback(callback, sl);
} }
GBEXPORT void gambatte_setrtccallback(void *core, unsigned int (*callback)()) GBEXPORT void gambatte_setrtccallback(GB *g, unsigned int (*callback)())
{ {
GB *g = (GB *) core;
g->setRTCCallback(callback); g->setRTCCallback(callback);
} }
GBEXPORT int gambatte_iscgb(void *core) GBEXPORT int gambatte_iscgb(GB *g)
{ {
GB *g = (GB *) core;
return g->isCgb(); return g->isCgb();
} }
GBEXPORT int gambatte_isloaded(void *core) GBEXPORT int gambatte_isloaded(GB *g)
{ {
GB *g = (GB *) core;
return g->isLoaded(); return g->isLoaded();
} }
GBEXPORT void gambatte_savesavedata(void *core, char *dest) GBEXPORT void gambatte_savesavedata(GB *g, char *dest)
{ {
GB *g = (GB *) core;
g->saveSavedata(dest); g->saveSavedata(dest);
} }
GBEXPORT void gambatte_loadsavedata(void *core, const char *data) GBEXPORT void gambatte_loadsavedata(GB *g, const char *data)
{ {
GB *g = (GB *) core;
g->loadSavedata(data); g->loadSavedata(data);
} }
GBEXPORT int gambatte_savesavedatalength(void *core) GBEXPORT int gambatte_savesavedatalength(GB *g)
{ {
GB *g = (GB *) core;
return g->saveSavedataLength(); return g->saveSavedataLength();
} }
GBEXPORT long gambatte_newstatelen(void *core) GBEXPORT long gambatte_newstatelen(GB *g)
{ {
GB *g = (GB *) core;
NewStateDummy dummy; NewStateDummy dummy;
g->SyncState<false>(&dummy); g->SyncState<false>(&dummy);
return dummy.GetLength(); return dummy.GetLength();
} }
GBEXPORT int gambatte_newstatesave(void *core, char *data, long len) GBEXPORT int gambatte_newstatesave(GB *g, char *data, long len)
{ {
GB *g = (GB *) core;
NewStateExternalBuffer saver(data, len); NewStateExternalBuffer saver(data, len);
g->SyncState<false>(&saver); g->SyncState<false>(&saver);
return !saver.Overflow() && saver.GetLength() == len; return !saver.Overflow() && saver.GetLength() == len;
} }
GBEXPORT int gambatte_newstateload(void *core, const char *data, long len) GBEXPORT int gambatte_newstateload(GB *g, const char *data, long len)
{ {
GB *g = (GB *) core;
NewStateExternalBuffer loader((char *)data, len); NewStateExternalBuffer loader((char *)data, len);
g->SyncState<true>(&loader); g->SyncState<true>(&loader);
return !loader.Overflow() && loader.GetLength() == len; return !loader.Overflow() && loader.GetLength() == len;
} }
GBEXPORT void gambatte_newstatesave_ex(void *core, FPtrs *ff) GBEXPORT void gambatte_newstatesave_ex(GB *g, FPtrs *ff)
{ {
GB *g = (GB *) core;
NewStateExternalFunctions saver(ff); NewStateExternalFunctions saver(ff);
g->SyncState<false>(&saver); g->SyncState<false>(&saver);
} }
GBEXPORT void gambatte_newstateload_ex(void *core, FPtrs *ff) GBEXPORT void gambatte_newstateload_ex(GB *g, FPtrs *ff)
{ {
GB *g = (GB *) core;
NewStateExternalFunctions loader(ff); NewStateExternalFunctions loader(ff);
g->SyncState<true>(&loader); g->SyncState<true>(&loader);
} }
static char horriblebuff[64]; GBEXPORT void gambatte_romtitle(GB *g, char *dest)
GBEXPORT const char *gambatte_romtitle(void *core)
{ {
GB *g = (GB *) core; std::strcpy(dest, g->romTitle().c_str());
const char *s = g->romTitle().c_str();
std::strncpy(horriblebuff, s, 63);
horriblebuff[63] = 0;
return horriblebuff;
} }
GBEXPORT int gambatte_getmemoryarea(void *core, int which, unsigned char **data, int *length) GBEXPORT int gambatte_getmemoryarea(GB *g, int which, unsigned char **data, int *length)
{ {
GB *g = (GB *) core;
return g->getMemoryArea(which, data, length); return g->getMemoryArea(which, data, length);
} }
GBEXPORT unsigned char gambatte_cpuread(void *core, unsigned short addr) GBEXPORT unsigned char gambatte_cpuread(GB *g, unsigned short addr)
{ {
GB *g = (GB *) core;
return g->ExternalRead(addr); return g->ExternalRead(addr);
} }
GBEXPORT void gambatte_cpuwrite(void *core, unsigned short addr, unsigned char val) GBEXPORT void gambatte_cpuwrite(GB *g, unsigned short addr, unsigned char val)
{ {
GB *g = (GB *) core;
g->ExternalWrite(addr, val); g->ExternalWrite(addr, val);
} }
GBEXPORT int gambatte_linkstatus(void *core, int which) GBEXPORT int gambatte_linkstatus(GB *g, int which)
{ {
GB *g = (GB *) core;
return g->LinkStatus(which); return g->LinkStatus(which);
} }
GBEXPORT void gambatte_getregs(void *core, int *dest) GBEXPORT void gambatte_getregs(GB *g, int *dest)
{ {
GB *g = (GB *) core;
g->GetRegs(dest); g->GetRegs(dest);
} }

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@ -63,7 +63,7 @@ public:
memory.setVideoBuffer(videoBuf, pitch); memory.setVideoBuffer(videoBuf, pitch);
} }
void setInputGetter(InputGetter *getInput) { void setInputGetter(unsigned (*getInput)()) {
memory.setInputGetter(getInput); memory.setInputGetter(getInput);
} }

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@ -98,7 +98,7 @@ void GB::reset(const std::uint32_t now) {
} }
} }
void GB::setInputGetter(InputGetter *getInput) { void GB::setInputGetter(unsigned (*getInput)()) {
p_->cpu.setInputGetter(getInput); p_->cpu.setInputGetter(getInput);
} }

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@ -19,7 +19,6 @@
#include "memory.h" #include "memory.h"
#include "video.h" #include "video.h"
#include "sound.h" #include "sound.h"
#include "inputgetter.h"
#include "savestate.h" #include "savestate.h"
#include <cstring> #include <cstring>

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@ -38,7 +38,7 @@ class Memory {
void (*writeCallback)(unsigned); void (*writeCallback)(unsigned);
void (*execCallback)(unsigned); void (*execCallback)(unsigned);
InputGetter *getInput; unsigned (*getInput)();
unsigned long divLastUpdate; unsigned long divLastUpdate;
unsigned long lastOamDmaUpdate; unsigned long lastOamDmaUpdate;
@ -159,7 +159,7 @@ public:
int loadROM(const char *romfiledata, unsigned romfilelength, bool forceDmg, bool multicartCompat); int loadROM(const char *romfiledata, unsigned romfilelength, bool forceDmg, bool multicartCompat);
void setInputGetter(InputGetter *getInput) { void setInputGetter(unsigned (*getInput)()) {
this->getInput = getInput; this->getInput = getInput;
} }

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