Issue #385 - Lua - add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods
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@ -134,6 +134,7 @@
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<Compile Include="lua\EmuLuaLibrary.Joypad.cs" />
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<Compile Include="lua\EmuLuaLibrary.Joypad.cs" />
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<Compile Include="lua\EmuLuaLibrary.MainMemory.cs" />
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<Compile Include="lua\EmuLuaLibrary.MainMemory.cs" />
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<Compile Include="lua\EmuLuaLibrary.Memory.cs" />
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<Compile Include="lua\EmuLuaLibrary.Memory.cs" />
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<Compile Include="lua\EmuLuaLibrary.MemorySavestate.cs" />
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<Compile Include="lua\EmuLuaLibrary.Movie.cs" />
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<Compile Include="lua\EmuLuaLibrary.Movie.cs" />
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<Compile Include="lua\EmuLuaLibrary.NES.cs" />
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<Compile Include="lua\EmuLuaLibrary.NES.cs" />
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<Compile Include="lua\EmuLuaLibrary.SNES.cs" />
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<Compile Include="lua\EmuLuaLibrary.SNES.cs" />
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using LuaInterface;
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using LuaInterface;
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