NES PPU - Palette Viewer - fix sprite palette display

This commit is contained in:
andres.delikat 2011-03-13 03:11:21 +00:00
parent 1d39da2427
commit 9885977e4f
2 changed files with 2 additions and 2 deletions

View File

@ -70,7 +70,7 @@ namespace BizHawk.MultiClient
for (int x = 0; x < 16; x++) for (int x = 0; x < 16; x++)
{ {
PaletteView.bgPalettes[x].SetValue(Nes.LookupColor(Nes.ppu.PALRAM[PaletteView.bgPalettes[x].address])); PaletteView.bgPalettes[x].SetValue(Nes.LookupColor(Nes.ppu.PALRAM[PaletteView.bgPalettes[x].address]));
PaletteView.spritePalettes[x].SetValue(Nes.ppu.PALRAM[PaletteView.spritePalettes[x].address]); PaletteView.spritePalettes[x].SetValue(Nes.LookupColor(Nes.ppu.PALRAM[PaletteView.spritePalettes[x].address]));
} }
PaletteView.Refresh(); PaletteView.Refresh();

View File

@ -58,7 +58,7 @@ namespace BizHawk.MultiClient
for (int x = 0; x < 16; x++) for (int x = 0; x < 16; x++)
{ {
bgPalettes[x] = new Palette(x); bgPalettes[x] = new Palette(x);
spritePalettes[x] = new Palette(x); spritePalettes[x] = new Palette(x+16);
} }
} }