update to 0.9.43

This commit is contained in:
zeromus 2020-04-06 00:48:11 -04:00
parent d9a5d8dfa3
commit 976d728df3
5 changed files with 13 additions and 16 deletions

View File

@ -131,4 +131,8 @@
[NO] psx/psx : render parameters stuff
[OK] tests : pasted over and whittled down
0.9.41 -> 0.9.42
[OK] tests : some 64bit casting tests
[OK] tests : some 64bit casting tests
0.9.42 -> 0.9.43
[OK] psx/frontio : (c), UpdateOutput() [not needed]
[OK] psx/input/dualshock : (c), analog state change [TEST]
[ok] psx/psx : (c), UpdateOutput() [not needed]

View File

@ -2,7 +2,7 @@
/* Mednafen Sony PS1 Emulation Module */
/******************************************************************************/
/* frontio.cpp:
** Copyright (C) 2011-2016 Mednafen Team
** Copyright (C) 2011-2017 Mednafen Team
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License

View File

@ -2,7 +2,7 @@
/* Mednafen Sony PS1 Emulation Module */
/******************************************************************************/
/* frontio.h:
** Copyright (C) 2011-2016 Mednafen Team
** Copyright (C) 2011-2017 Mednafen Team
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License

View File

@ -2,7 +2,7 @@
/* Mednafen Sony PS1 Emulation Module */
/******************************************************************************/
/* dualshock.cpp:
** Copyright (C) 2012-2016 Mednafen Team
** Copyright (C) 2012-2017 Mednafen Team
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License
@ -318,18 +318,11 @@ void InputDevice_DualShock::UpdateInput(const void *data)
if(((rumble_param[0] & 0xC0) == 0x40) && ((rumble_param[1] & 0x01) == 0x01))
sneaky_weaky = 0xFF;
MDFN_en16lsb<false>(rumb_dp, sneaky_weaky << 0);
}
//printf("%d %d %d %d\n", axes[0][0], axes[0][1], axes[1][0], axes[1][1]);
//
//
//
CheckManualAnaModeChange();
MDFN_en16lsb(rumb_dp, sneaky_weaky << 0);
}
//
// Encode analog mode state last.
// Encode analog mode state.
//
d8[2] &= ~0x6;
d8[2] |= (analog_mode ? 0x02 : 0x00);

View File

@ -2,7 +2,7 @@
/* Mednafen Sony PS1 Emulation Module */
/******************************************************************************/
/* psx.cpp:
** Copyright (C) 2011-2016 Mednafen Team
** Copyright (C) 2011-2017 Mednafen Team
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License