diff --git a/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/AxROM.cs b/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/AxROM.cs index 2da8a13fa1..ff1dcaf6f6 100644 --- a/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/AxROM.cs +++ b/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/AxROM.cs @@ -43,10 +43,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo case "NES-AOROM": //battletoads case "HVC-AOROM": AssertPrg(128,256); AssertChr(0); AssertVram(8); AssertWram(0); - if (Cart.pcb == "NES-AOROM-03") //Battle toads = 03, and needs bus_conflict. Wheel of Fortune is 01 and does not. Thus assuming 03 always needs it and 01 and 02 do not. Until there are test cases that suggest otherwise - { - bus_conflict = true; //MAYBE. apparently it varies - } + bus_conflict = false; //adelikat: I could not find an example of a game that needs bus conflicts, please enlightening me of a case where a game fails because of the lack of conflicts! break; default: