ps2 - add fenv support and recompile dobie with it
This isn't so great, and could lead to nondeterminism or abi violations depending on how things use fenv. For now it's just a dobie experiment
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@ -150,8 +150,6 @@ ECL_EXPORT void FrameAdvance(MyFrameInfo& f)
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audio_pos = nullptr;
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audio_pos = nullptr;
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}
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}
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static uint8_t junkus[14];
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ECL_EXPORT void GetMemoryAreas(MemoryArea *m)
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ECL_EXPORT void GetMemoryAreas(MemoryArea *m)
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{
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{
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m[0].Data = emu->RDRAM;
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m[0].Data = emu->RDRAM;
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@ -1 +1 @@
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Subproject commit 340ca059f6b36d533b7defd046562cb56effa13c
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Subproject commit 54ef017c4e0faa8515e32612fa5c7a99716c39e8
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