From 95cdaac0b04ad3ad89802381b2b91fee8d63d449 Mon Sep 17 00:00:00 2001 From: adelikat Date: Thu, 5 Feb 2015 21:46:05 +0000 Subject: [PATCH] PSX - gamepad doesn't have L3 and R3 --- BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs b/BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs index 7c838b57db..b4d8f4f1ce 100644 --- a/BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs +++ b/BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs @@ -64,13 +64,12 @@ namespace BizHawk.Emulation.Cores.Sony.PSX "P" + (i + 1) + " R1", "P" + (i + 1) + " L2", "P" + (i + 1) + " R2", - "P" + (i + 1) + " L3", - "P" + (i + 1) + " R3", - }); if (_SyncSettings.Controllers[i].Type != ControllerSetting.ControllerType.Gamepad) { + ControllerDefinition.BoolButtons.Add("P" + (i + 1) + " L3"); + ControllerDefinition.BoolButtons.Add("P" + (i + 1) + " R3"); ControllerDefinition.BoolButtons.Add("P" + (i + 1) + " MODE"); ControllerDefinition.FloatControls.AddRange(new[]