PSX: maybe fix weird unthrottled behaviour. I didn't realize FrameAdvance had two return paths in octoshock, and missed this one without incrementing Frame when I changed it to the end for the autofire issue. Will audit the rest of the cores as well, but try this in dev build.
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@ -854,7 +854,11 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
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LagCount++;
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//what happens to sound in this case?
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if (render == false) return true;
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if (render == false)
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{
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Frame++;
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return true;
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}
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OctoshockDll.ShockFramebufferInfo fb = new OctoshockDll.ShockFramebufferInfo();
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