PSX: maybe fix weird unthrottled behaviour. I didn't realize FrameAdvance had two return paths in octoshock, and missed this one without incrementing Frame when I changed it to the end for the autofire issue. Will audit the rest of the cores as well, but try this in dev build.

This commit is contained in:
alyosha-tas 2021-07-07 10:24:51 -04:00
parent 2d8ea8a989
commit 946b0e2c01
1 changed files with 5 additions and 1 deletions

View File

@ -854,7 +854,11 @@ namespace BizHawk.Emulation.Cores.Sony.PSX
LagCount++;
//what happens to sound in this case?
if (render == false) return true;
if (render == false)
{
Frame++;
return true;
}
OctoshockDll.ShockFramebufferInfo fb = new OctoshockDll.ShockFramebufferInfo();