diff --git a/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/GenSchema.cs b/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/GenSchema.cs index a0a0c08d44..5d6e7c784c 100644 --- a/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/GenSchema.cs +++ b/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/GenSchema.cs @@ -33,6 +33,9 @@ namespace BizHawk.Client.EmuHawk case LibGPGX.INPUT_DEVICE.DEVICE_MOUSE: yield return Mouse(player); break; + case LibGPGX.INPUT_DEVICE.DEVICE_XE_A1P: + // TO DO + break; } player++; diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.cs index 9855372a7c..9c3073f815 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.cs @@ -556,24 +556,24 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64 { ControllerDefinition.BoolButtons.AddRange(new [] { - "P" + (i + 1) + "A Up", - "P" + (i + 1) + "A Down", - "P" + (i + 1) + "A Left", - "P" + (i + 1) + "A Right", - "P" + (i + 1) + "DPad U", - "P" + (i + 1) + "DPad D", - "P" + (i + 1) + "DPad L", - "P" + (i + 1) + "DPad R", - "P" + (i + 1) + "Start", - "P" + (i + 1) + "Z", - "P" + (i + 1) + "B", - "P" + (i + 1) + "A", - "P" + (i + 1) + "C Up", - "P" + (i + 1) + "C Down", - "P" + (i + 1) + "C Right", - "P" + (i + 1) + "C Left", - "P" + (i + 1) + "L", - "P" + (i + 1) + "R", + "P" + (i + 1) + " A Up", + "P" + (i + 1) + " A Down", + "P" + (i + 1) + " A Left", + "P" + (i + 1) + " A Right", + "P" + (i + 1) + " DPad U", + "P" + (i + 1) + " DPad D", + "P" + (i + 1) + " DPad L", + "P" + (i + 1) + " DPad R", + "P" + (i + 1) + " Start", + "P" + (i + 1) + " Z", + "P" + (i + 1) + " B", + "P" + (i + 1) + " A", + "P" + (i + 1) + " C Up", + "P" + (i + 1) + " C Down", + "P" + (i + 1) + " C Right", + "P" + (i + 1) + " C Left", + "P" + (i + 1) + " L", + "P" + (i + 1) + " R", }); ControllerDefinition.FloatControls.AddRange(new[]