Enable SA1137 and fix noncompliance (except in Cores)
"Elements should have the same indentation"
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44fb9fa368
commit
928ea057d8
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@ -376,7 +376,7 @@
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<Rule Id="SA1136" Action="Hidden" />
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<Rule Id="SA1136" Action="Hidden" />
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<!-- Elements should have the same indentation -->
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<!-- Elements should have the same indentation -->
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<Rule Id="SA1137" Action="Hidden" />
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<Rule Id="SA1137" Action="Error" />
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</Rules>
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</Rules>
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<Rules AnalyzerId="StyleCop.Analyzers" RuleNamespace="StyleCop.Analyzers.OrderingRules">
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<Rules AnalyzerId="StyleCop.Analyzers" RuleNamespace="StyleCop.Analyzers.OrderingRules">
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@ -54,8 +54,7 @@
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}
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}
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State = RunState.Disabled;
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State = RunState.Disabled;
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//if(NLua.Lua.WhichLua == "NLua")
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if (true /*NLua.Lua.WhichLua == "NLua"*/) Thread.GetTable("keepalives")[Thread] = null;
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Thread.GetTable("keepalives")[Thread] = null;
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Thread = null;
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Thread = null;
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}
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}
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@ -387,8 +387,7 @@ namespace BizHawk.Client.EmuHawk
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// and OSD goes on top of that
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// and OSD goes on top of that
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// TODO - things break if this isn't present (the final presentation filter gets messed up when used with prescaling)
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// TODO - things break if this isn't present (the final presentation filter gets messed up when used with prescaling)
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// so, always include it (we'll handle this flag in the callback to do no rendering)
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// so, always include it (we'll handle this flag in the callback to do no rendering)
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//if (includeOSD)
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if (true /*includeOSD*/) chain.AddFilter(fOSD, "osd");
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chain.AddFilter(fOSD, "osd");
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return chain;
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return chain;
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}
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}
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@ -16,8 +16,7 @@ namespace BizHawk.Client.EmuHawk
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{
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{
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public Win32LuaLibraries()
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public Win32LuaLibraries()
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{
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{
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// if (NLua.Lua.WhichLua == "NLua")
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if (true /*NLua.Lua.WhichLua == "NLua"*/) _lua["keepalives"] = _lua.NewTable();
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_lua["keepalives"] = _lua.NewTable();
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}
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}
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public Win32LuaLibraries(
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public Win32LuaLibraries(
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@ -205,7 +204,7 @@ namespace BizHawk.Client.EmuHawk
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var content = File.ReadAllText(file);
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var content = File.ReadAllText(file);
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var main = lua.LoadString(content, "main");
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var main = lua.LoadString(content, "main");
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lua.Push(main); // push main function on to stack for subsequent resuming
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lua.Push(main); // push main function on to stack for subsequent resuming
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//if (NLua.Lua.WhichLua == "NLua")
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if (true /*NLua.Lua.WhichLua == "NLua"*/)
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{
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{
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_lua.GetTable("keepalives")[lua] = 1;
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_lua.GetTable("keepalives")[lua] = 1;
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//this not being run is the origin of a memory leak if you restart scripts too many times
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//this not being run is the origin of a memory leak if you restart scripts too many times
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@ -223,8 +222,7 @@ namespace BizHawk.Client.EmuHawk
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{
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{
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_currThread = _lua.NewThread();
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_currThread = _lua.NewThread();
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_currThread.DoString(command);
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_currThread.DoString(command);
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//if (NLua.Lua.WhichLua == "NLua")
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if (true /*NLua.Lua.WhichLua == "NLua"*/) _lua.Pop();
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_lua.Pop();
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}
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}
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public override void RunScheduledDisposes() => _lua.RunScheduledDisposes();
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public override void RunScheduledDisposes() => _lua.RunScheduledDisposes();
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@ -5,7 +5,7 @@
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<Import Project="../MainSlnCommon.props" />
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<Import Project="../MainSlnCommon.props" />
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<PropertyGroup>
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<PropertyGroup>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<NoWarn>$(NoWarn);SA1205;SA1208;SA1400</NoWarn>
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<NoWarn>$(NoWarn);SA1137;SA1205;SA1208;SA1400</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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