diff --git a/BizHawk.Emulation.Cores/Arcades/MAME/MAME.cs b/BizHawk.Emulation.Cores/Arcades/MAME/MAME.cs index 4dab9dc3be..dfc6f59bbe 100644 --- a/BizHawk.Emulation.Cores/Arcades/MAME/MAME.cs +++ b/BizHawk.Emulation.Cores/Arcades/MAME/MAME.cs @@ -565,6 +565,7 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME } else if (!_frameDone) { + /* IntPtr ptr = LibMAME.mame_lua_get_string(MAMELuaCommand.GetSpaceBuffer, out var lengthInBytes); if (ptr == IntPtr.Zero) @@ -580,6 +581,7 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME { Console.WriteLine("LibMAME ERROR: audio buffer wasn't freed"); } + */ Update(); _frameDone = true;