From 9139870e7e81fd699b4f25900e6fd3e1cb0bb07f Mon Sep 17 00:00:00 2001 From: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> Date: Fri, 11 Aug 2023 16:59:14 -0700 Subject: [PATCH] fix bug from 3622fe76f94e786ef4ab79cf116b7bf6d7d7a192, remove variable unused since 3622fe76f94e786ef4ab79cf116b7bf6d7d7a192 --- src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs b/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs index c496a0e875..cc8ba5a7d3 100644 --- a/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs +++ b/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs @@ -37,12 +37,10 @@ namespace BizHawk.Bizware.Graphics private IntPtr OffscreenNativeWindow; // rendering state - private IntPtr _pVertexData; private Pipeline _currPipeline; private D3D9Control _currentControl; // misc state - private RawColorBGRA _clearColor; private CacheBlendState _rsBlendNoneVerbatim, _rsBlendNoneOpaque, _rsBlendNormal; private readonly HashSet _renderTargets = new(); @@ -945,7 +943,7 @@ namespace BizHawk.Bizware.Graphics // since stride for us is just completely variable, this is no good // DrawPrimitiveUP is internal so we have to use this hack to use it directly - DrawPrimitiveUP(PrimitiveType.TriangleStrip, count - 2, _pVertexData, pw.VertexStride); + DrawPrimitiveUP(PrimitiveType.TriangleStrip, count - 2, data, pw.VertexStride); } public void BeginScene()