diff --git a/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs b/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs index c496a0e875..cc8ba5a7d3 100644 --- a/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs +++ b/src/BizHawk.Bizware.Graphics/D3D9/IGL_D3D9.cs @@ -37,12 +37,10 @@ namespace BizHawk.Bizware.Graphics private IntPtr OffscreenNativeWindow; // rendering state - private IntPtr _pVertexData; private Pipeline _currPipeline; private D3D9Control _currentControl; // misc state - private RawColorBGRA _clearColor; private CacheBlendState _rsBlendNoneVerbatim, _rsBlendNoneOpaque, _rsBlendNormal; private readonly HashSet _renderTargets = new(); @@ -945,7 +943,7 @@ namespace BizHawk.Bizware.Graphics // since stride for us is just completely variable, this is no good // DrawPrimitiveUP is internal so we have to use this hack to use it directly - DrawPrimitiveUP(PrimitiveType.TriangleStrip, count - 2, _pVertexData, pw.VertexStride); + DrawPrimitiveUP(PrimitiveType.TriangleStrip, count - 2, data, pw.VertexStride); } public void BeginScene()