Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
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0f64fa9a8a
commit
90e95752e4
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@ -88,15 +88,15 @@ namespace BizHawk.Client.Common
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{ "Star", '*' },
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{ "Star", '*' },
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{ "Pound", '#' },
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{ "Pound", '#' },
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{ "P2 X1", '1' },
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{ "X1", '1' },
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{ "P2 X2", '2' },
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{ "X2", '2' },
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{ "P2 X3", '3' },
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{ "X3", '3' },
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{ "P2 X4", '4' },
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{ "X4", '4' },
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{ "P2 Y1", '1' },
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{ "Y1", '1' },
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{ "P2 Y2", '2' },
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{ "Y2", '2' },
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{ "P2 Y3", '3' },
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{ "Y3", '3' },
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{ "P2 Y4", '4' },
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{ "Y4", '4' },
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};
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};
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private readonly Dictionary<string, Dictionary<string, char>> SystemOverrides = new Dictionary<string, Dictionary<string, char>>
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private readonly Dictionary<string, Dictionary<string, char>> SystemOverrides = new Dictionary<string, Dictionary<string, char>>
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@ -3,6 +3,7 @@ using System.ComponentModel;
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using System.Drawing;
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using System.Drawing;
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using BizHawk.Client.Common;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Cores.WonderSwan;
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namespace BizHawk.Client.EmuHawk
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namespace BizHawk.Client.EmuHawk
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{
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{
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@ -11,107 +12,217 @@ namespace BizHawk.Client.EmuHawk
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{
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{
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public IEnumerable<PadSchema> GetPadSchemas()
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public IEnumerable<PadSchema> GetPadSchemas()
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{
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{
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var core = Global.Emulator as WonderSwan;
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var def = core.ControllerDefinition;
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var ss = (WonderSwan.SyncSettings)core.GetSyncSettings();
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yield return StandardController(1);
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yield return StandardController(1);
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yield return RotatedController(2);
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yield return ConsoleButtons();
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}
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}
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public static PadSchema StandardController(int controller)
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private static PadSchema StandardController(int controller)
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{
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{
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return new PadSchema
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return new PadSchema
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{
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{
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DisplayName = "Standard",
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IsConsole = false,
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IsConsole = false,
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DefaultSize = new Size(174, 74),
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DefaultSize = new Size(174, 210),
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Buttons = new[]
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Buttons = new[]
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{
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{
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//TODO: Need All Locations and DisplayNames
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new PadSchema.ButtonScema
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new PadSchema.ButtonScema
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{
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{
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Name = "P" + controller + " Up X",
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Name = "P" + controller + " Y1",
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DisplayName = "",
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DisplayName = "Y1",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(23, 12),
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Location = new Point(14, 2),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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},
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},
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new PadSchema.ButtonScema
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new PadSchema.ButtonScema
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{
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{
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Name = "P" + controller + " Down X",
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Name = "P" + controller + " Y4",
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DisplayName = "",
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DisplayName = "Y4",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(9, 34),
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Location = new Point(14, 46),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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},
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},
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new PadSchema.ButtonScema
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new PadSchema.ButtonScema
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{
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{
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Name = "P" + controller + " Left X",
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Name = "P" + controller + " Y2",
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DisplayName = "",
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DisplayName = "Y2",
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Icon = Properties.Resources.Back,
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Location = new Point(38, 34),
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Location = new Point(2, 24),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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},
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},
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new PadSchema.ButtonScema
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new PadSchema.ButtonScema
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{
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{
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Name = "P" + controller + " Right X",
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Name = "P" + controller + " Y3",
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DisplayName = "",
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DisplayName = "Y3",
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Icon = Properties.Resources.Forward,
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Location = new Point(23, 56),
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Location = new Point(24, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " X1",
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DisplayName = "X1",
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Location = new Point(23, 92),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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},
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},
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new PadSchema.ButtonScema
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new PadSchema.ButtonScema
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{
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{
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Name = "P" + controller + " Up Y",
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Name = "P" + controller + " X4",
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DisplayName = "",
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DisplayName = "X4",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(9, 114),
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Location = new Point(14, 2),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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},
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},
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new PadSchema.ButtonScema
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new PadSchema.ButtonScema
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{
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{
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Name = "P" + controller + " Down Y",
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Name = "P" + controller + " X2",
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DisplayName = "",
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DisplayName = "X2",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(38, 114),
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Location = new Point(14, 46),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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},
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},
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new PadSchema.ButtonScema
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new PadSchema.ButtonScema
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{
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{
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Name = "P" + controller + " Left Y",
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Name = "P" + controller + " X3",
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DisplayName = "",
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DisplayName = "X3",
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Icon = Properties.Resources.Back,
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Location = new Point(23, 136),
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Location = new Point(2, 24),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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},
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},
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new PadSchema.ButtonScema
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new PadSchema.ButtonScema
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{
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{
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Name = "P" + controller + " Right Y",
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Name = "P" + controller + " Start",
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DisplayName = "",
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DisplayName = "S",
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Icon = Properties.Resources.Forward,
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Location = new Point(80, 114),
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Location = new Point(24, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " B",
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DisplayName = "B",
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Location = new Point(110, 114),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " A",
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DisplayName = "A",
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Location = new Point(133, 103),
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Type = PadSchema.PadInputType.Boolean
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},
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}
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};
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}
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private static PadSchema RotatedController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Rotated",
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IsConsole = false,
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DefaultSize = new Size(174, 210),
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Buttons = new[]
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{
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " A",
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DisplayName = "A",
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Location = new Point(23, 12),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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},
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},
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new PadSchema.ButtonScema
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new PadSchema.ButtonScema
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{
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{
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Name = "P" + controller + " B",
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Name = "P" + controller + " B",
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DisplayName = "B",
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DisplayName = "B",
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Location = new Point(134, 48),
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Location = new Point(46, 22),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " A",
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DisplayName = "A",
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Location = new Point(146, 22),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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},
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},
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new PadSchema.ButtonScema
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new PadSchema.ButtonScema
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{
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{
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Name = "P" + controller + " Start",
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Name = "P" + controller + " Start",
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DisplayName = "S",
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DisplayName = "S",
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Location = new Point(78, 42),
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Location = new Point(32, 58),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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},
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},
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new PadSchema.ButtonScema //Power
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new PadSchema.ButtonScema
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{
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{
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Name = "P" + controller + " P",
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Name = "P" + controller + " Y2",
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DisplayName = "P",
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DisplayName = "Y2",
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Location = new Point(110, 34),
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Location = new Point(23, 112),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Y1",
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DisplayName = "Y1",
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Location = new Point(9, 134),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Y3",
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DisplayName = "Y3",
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Location = new Point(38, 134),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Y4",
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DisplayName = "Y4",
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Location = new Point(23, 156),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " X2",
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DisplayName = "X2",
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Location = new Point(103, 112),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " X1",
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DisplayName = "X1",
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Location = new Point(89, 134),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " X3",
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DisplayName = "X3",
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Location = new Point(118, 134),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " X4",
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DisplayName = "X4",
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Location = new Point(103, 156),
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Type = PadSchema.PadInputType.Boolean
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},
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}
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};
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}
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private static PadSchema ConsoleButtons()
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{
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return new PadSchema
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{
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DisplayName = "Console",
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IsConsole = true,
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DefaultSize = new Size(75, 50),
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Buttons = new[]
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{
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new PadSchema.ButtonScema
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{
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Name = "Power",
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DisplayName = "Power",
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Location = new Point(7, 15),
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Type = PadSchema.PadInputType.Boolean
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Type = PadSchema.PadInputType.Boolean
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}
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}
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}
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}
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