client saves framebuffer into text states
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@ -1759,6 +1759,10 @@ namespace BizHawk.MultiClient
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{
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{
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Global.Emulator.SaveStateText(writer);
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Global.Emulator.SaveStateText(writer);
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HandleMovieSaveState(writer);
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HandleMovieSaveState(writer);
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writer.WriteLine("[MULTICLIENT]");
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writer.Write("FRAMEBUFFER "); Global.Emulator.VideoProvider.GetVideoBuffer().SaveAsHex(writer);
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writer.WriteLine("[/MULTICLIENT]");
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writer.Close();
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writer.Close();
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Global.RenderPanel.AddMessage("Saved state: " + name);
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Global.RenderPanel.AddMessage("Saved state: " + name);
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UpdateStatusSlots();
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UpdateStatusSlots();
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@ -1788,6 +1792,24 @@ namespace BizHawk.MultiClient
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{
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{
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var reader = new StreamReader(path);
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var reader = new StreamReader(path);
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Global.Emulator.LoadStateText(reader);
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Global.Emulator.LoadStateText(reader);
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reader = new StreamReader(path);
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while (true)
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{
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string[] args = reader.ReadLine().Split(' ');
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if (args[0].Trim() == "") continue;
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if (args[0] != "[MULTICLIENT]") continue;
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break;
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}
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while (true)
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{
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string[] args = reader.ReadLine().Split(' ');
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if (args[0].Trim() == "") continue;
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if (args[0] == "[/MULTICLIENT]") break;
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if (args[0] == "FRAMEBUFFER")
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Global.Emulator.VideoProvider.GetVideoBuffer().ReadFromHex(args[1]);
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}
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UpdateTools();
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UpdateTools();
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reader.Close();
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reader.Close();
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Global.RenderPanel.AddMessage("Loaded state: " + name);
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Global.RenderPanel.AddMessage("Loaded state: " + name);
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