N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance.

This commit is contained in:
pjgat09 2013-04-30 02:22:56 +00:00
parent 3bc682a411
commit 8ec6c762bd
1 changed files with 5 additions and 5 deletions

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@ -236,7 +236,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
Thread m64pEmulator;
bool m64pFrameComplete = false;
volatile bool m64pFrameComplete = false;
public N64(CoreComm comm, GameInfo game, byte[] rom)
{