N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance.
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@ -236,7 +236,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
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Thread m64pEmulator;
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bool m64pFrameComplete = false;
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volatile bool m64pFrameComplete = false;
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public N64(CoreComm comm, GameInfo game, byte[] rom)
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{
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