why not commit the changelog?

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zeromus 2015-09-17 18:24:53 -05:00
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=========================================
1.11.2 (in progress)
=========================================
*EmuHawk
**Direct3D Display Method support
**Make throttle vs unthrottled vs frame advance behaviour better and add 400% speedlevel
**Add toggles for screen and hud display for true maximum turbo performance
**Add option to suppress double-click fullscreen toggling behaviour
**Don't reorder cheats list when editing cheats
**Fix some crashes on Play Movie dialog
**Support xbox pad guide button
**Sequentially number screenshots taken in the same second
**Finetune hotkey config dialog
**Leniency fixes to cue loading
**Fix #461 - Repair autofire patterns
**Fix #477 - Support key input over IPC for automation
**Fix #490 - Ampersands in hex editor flakeout
**Fix #493 - Add option to hide OSD messages
**Fix #491 - Tool window sizes get whacked out sometimes
**Fix #494 - Genesis cheat decoder unhooked
*Movies
**Ability to create/load SaveRam-anchored movies
**Ability to import movies from commandline
*Tastudio
** ( ( ( Whatever else adelikat or feos wants to call out as a high level feature ) ) )
**Add Branches feature
**Fix rerecord counting
**Various UI improvements and bug fixes
**Ability to move markers by alt+click dragging them
**Fix various out-of-memory and other greenzone crashes
*Lua
**Fix graphics rendering in GDI+ mode
**Add client.exit() and client.SetGameExtraPadding
**Add movie.startsfromsavestate() and movie.startsfromsaveram(), movie.getheader(), movie.getcomments(), and movie.getsubtitles()
**Add memorysavestate library
**Fix bizstring.split()
**Fix #469 - forms.newform() : add an onclosed callback optional parameter
**Fix #463 - memory.readbyterange off-by-one
**Fix #498 - fix quicknes lua rendering being offset incorrectly sometimes
*Hex Editor
**When saving memory domains to file, account for roms in archives
**Fix some scrambling on memory domain change
**Issue #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one
*PSXHawk
**Update to mednafen 0.9.38.6
**Fix loading of some .psf filess
**Add overscan clipping and deinterlacer options
**Fix resolution management and PAR stuff for some PAL modes
**Support .xml disc bundling tool as alternative to .m3u
**Save PAL information in movies, and fix reported PAL movie times
**Fix #460 - overlapping OSD elements
**Support mednafen's emulation of disc error correction (optionally) and graceful sector-out-of-bounds reading
*N64
**Compatibility hack for Jabo vs some Intel GPUs on Windows8+
*NESHawk
**Improve .unf loading and support more UNIF boards
**Add ines mappers: 6, 51, 53, 90, 136, 147, 202, 204, 209, 211, 212, 213, 214, 216, 235, 244; fix mappers 31, 60, 79, 91, 164, 243, 245, 119
**Support many misc ROMs that are bad/over dumps, wrong/unusual header info, having trainers
**Auto-select region from iNESv2 header
**Fix some graphical corruptions in the PPU
**Support 512-entry palettes (QuickNES too)
*GPGX
**Handle AR/resolution-changing more correctly and add option to pad screen out to prevent window resizes
=========================================
1.11.1
=========================================