more nitpicks in nes savestate code
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e57be44fd0
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@ -57,7 +57,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ser.Sync(nameof(old_s), ref old_s);
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//oam related
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// OAM related
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ser.Sync("Oam_Dma_Index", ref oam_dma_index);
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ser.Sync("Oam_Dma_Exec", ref oam_dma_exec);
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ser.Sync("Oam_Dma_Addr", ref oam_dma_addr);
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@ -68,7 +68,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ser.Sync(nameof(special_case_delay), ref special_case_delay);
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ser.Sync(nameof(do_the_reread), ref do_the_reread);
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//VS related
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// VS related
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ser.Sync("VS", ref _isVS);
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ser.Sync("VS_2c05", ref _isVS2c05);
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ser.Sync("VS_CHR", ref VS_chr_reg);
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@ -84,8 +84,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ser.BeginSection(nameof(Board));
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Board.SyncState(ser);
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if (Board is NESBoardBase && !((NESBoardBase)Board).SyncStateFlag)
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if (Board is NESBoardBase board && !board.SyncStateFlag)
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{
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throw new InvalidOperationException($"the current NES mapper didn't call base.{nameof(INESBoard.SyncState)}");
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}
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ser.EndSection();
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ppu.SyncState(ser);
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apu.SyncState(ser);
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@ -94,6 +97,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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ser.Sync(nameof(DB), ref DB);
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}
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if (version >= 3)
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{
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ser.Sync(nameof(latched4016), ref latched4016);
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@ -101,6 +105,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ControllerDeck.SyncState(ser);
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ser.EndSection();
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}
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if (version >= 4)
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{
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ser.Sync(nameof(resetSignal), ref resetSignal);
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