gambatte: fully implement cgb palette selection
This commit is contained in:
parent
5df1cd532e
commit
8d20c2e351
|
@ -61,7 +61,7 @@ namespace BizHawk.Emulation.Consoles.GB
|
|||
}
|
||||
|
||||
// vba's default mode
|
||||
public static Triple VividColor(Triple c)
|
||||
public static Triple VividVBAColor(Triple c)
|
||||
{
|
||||
return c.Bit5to8Bad();
|
||||
}
|
||||
|
@ -96,5 +96,40 @@ namespace BizHawk.Emulation.Consoles.GB
|
|||
ret.b = (c.r * 2 + c.g * 2 + c.b * 12 + 8) >> 4;
|
||||
return ret.Bit5to8Bad();
|
||||
}
|
||||
|
||||
// as vivid as possible
|
||||
public static Triple UltraVividColor(Triple c)
|
||||
{
|
||||
return c.Bit5to8Good();
|
||||
}
|
||||
|
||||
public enum ColorType
|
||||
{
|
||||
gambatte,
|
||||
vivid,
|
||||
vbavivid,
|
||||
vbagbnew,
|
||||
vgabgbold
|
||||
};
|
||||
|
||||
public static int[] GetLut(ColorType c)
|
||||
{
|
||||
Func<Triple, Triple> f = null;
|
||||
switch (c)
|
||||
{
|
||||
case ColorType.gambatte: f = GambatteColor; break;
|
||||
case ColorType.vivid: f = UltraVividColor; break;
|
||||
case ColorType.vbavivid: f = VividVBAColor; break;
|
||||
case ColorType.vbagbnew: f = NewVBAColor; break;
|
||||
case ColorType.vgabgbold: f = OldVBAColor; break;
|
||||
}
|
||||
int[] ret = new int[32768];
|
||||
int i = 0;
|
||||
for (int b = 0; b < 32; b++)
|
||||
for (int g = 0; g < 32; g++)
|
||||
for (int r = 0; r < 32; r++)
|
||||
ret[i++] = f(new Triple(r, g, b)).ToARGB32();
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace BizHawk.Emulation.Consoles.GB
|
|||
|
||||
// set real default colors (before anyone mucks with them at all)
|
||||
ChangeDMGColors(new int[] { 10798341, 8956165, 1922333, 337157, 10798341, 8956165, 1922333, 337157, 10798341, 8956165, 1922333, 337157 });
|
||||
SetCGBColors();
|
||||
SetCGBColors(GBColors.ColorType.gambatte);
|
||||
|
||||
InitSound();
|
||||
|
||||
|
@ -707,14 +707,9 @@ namespace BizHawk.Emulation.Consoles.GB
|
|||
LibGambatte.gambatte_setdmgpalettecolor(GambatteState, (LibGambatte.PalType)(i / 4), (uint)i % 4, (uint)colors[i]);
|
||||
}
|
||||
|
||||
void SetCGBColors()
|
||||
public void SetCGBColors(GBColors.ColorType type)
|
||||
{
|
||||
int[] lut = new int[32768];
|
||||
int i = 0;
|
||||
for (int b = 0; b < 32; b++)
|
||||
for (int g = 0; g < 32; g++)
|
||||
for (int r = 0; r < 32; r++)
|
||||
lut[i++] = GBColors.GambatteColor(new GBColors.Triple(r, g, b)).ToARGB32();
|
||||
int[] lut = GBColors.GetLut(type);
|
||||
unsafe
|
||||
{
|
||||
fixed (int* p = &lut[0])
|
||||
|
|
|
@ -220,6 +220,12 @@
|
|||
<Compile Include="GBtools\BmpView.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="GBtools\CGBColorChooserForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="GBtools\CGBColorChooserForm.Designer.cs">
|
||||
<DependentUpon>CGBColorChooserForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GBtools\ColorChooserForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
|
@ -479,6 +485,9 @@
|
|||
<EmbeddedResource Include="config\PathInfo.resx">
|
||||
<DependentUpon>PathInfo.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="GBtools\CGBColorChooserForm.resx">
|
||||
<DependentUpon>CGBColorChooserForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="GBtools\ColorChooserForm.resx">
|
||||
<DependentUpon>ColorChooserForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
|
|
@ -710,6 +710,7 @@ namespace BizHawk.MultiClient
|
|||
public bool GB_MulticartCompat = false;
|
||||
public string GB_PaletteFile = "";
|
||||
public bool GB_AsSGB = false;
|
||||
public Emulation.Consoles.GB.GBColors.ColorType CGBColors = Emulation.Consoles.GB.GBColors.ColorType.gambatte;
|
||||
|
||||
//Commodore 64 Settings
|
||||
public SingleButtonJoyStickTemplate[] C64Joysticks = new SingleButtonJoyStickTemplate[2];
|
||||
|
|
|
@ -0,0 +1,190 @@
|
|||
namespace BizHawk.MultiClient.GBtools
|
||||
{
|
||||
partial class CGBColorChooserForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
this.radioButton1 = new System.Windows.Forms.RadioButton();
|
||||
this.radioButton2 = new System.Windows.Forms.RadioButton();
|
||||
this.radioButton3 = new System.Windows.Forms.RadioButton();
|
||||
this.radioButton4 = new System.Windows.Forms.RadioButton();
|
||||
this.radioButton5 = new System.Windows.Forms.RadioButton();
|
||||
this.groupBox2 = new System.Windows.Forms.GroupBox();
|
||||
this.buttonOK = new System.Windows.Forms.Button();
|
||||
this.buttonCancel = new System.Windows.Forms.Button();
|
||||
this.bmpView1 = new BizHawk.MultiClient.GBtools.BmpView();
|
||||
this.groupBox1.SuspendLayout();
|
||||
this.groupBox2.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.Controls.Add(this.radioButton5);
|
||||
this.groupBox1.Controls.Add(this.radioButton3);
|
||||
this.groupBox1.Controls.Add(this.radioButton4);
|
||||
this.groupBox1.Controls.Add(this.radioButton2);
|
||||
this.groupBox1.Controls.Add(this.radioButton1);
|
||||
this.groupBox1.Location = new System.Drawing.Point(12, 12);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(132, 132);
|
||||
this.groupBox1.TabIndex = 0;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Preset Select";
|
||||
//
|
||||
// radioButton1
|
||||
//
|
||||
this.radioButton1.AutoSize = true;
|
||||
this.radioButton1.Location = new System.Drawing.Point(6, 19);
|
||||
this.radioButton1.Name = "radioButton1";
|
||||
this.radioButton1.Size = new System.Drawing.Size(71, 17);
|
||||
this.radioButton1.TabIndex = 0;
|
||||
this.radioButton1.TabStop = true;
|
||||
this.radioButton1.Text = "Gambatte";
|
||||
this.radioButton1.UseVisualStyleBackColor = true;
|
||||
this.radioButton1.CheckedChanged += new System.EventHandler(this.radioButton1_CheckedChanged);
|
||||
//
|
||||
// radioButton2
|
||||
//
|
||||
this.radioButton2.AutoSize = true;
|
||||
this.radioButton2.Location = new System.Drawing.Point(6, 42);
|
||||
this.radioButton2.Name = "radioButton2";
|
||||
this.radioButton2.Size = new System.Drawing.Size(48, 17);
|
||||
this.radioButton2.TabIndex = 1;
|
||||
this.radioButton2.TabStop = true;
|
||||
this.radioButton2.Text = "Vivid";
|
||||
this.radioButton2.UseVisualStyleBackColor = true;
|
||||
this.radioButton2.CheckedChanged += new System.EventHandler(this.radioButton1_CheckedChanged);
|
||||
//
|
||||
// radioButton3
|
||||
//
|
||||
this.radioButton3.AutoSize = true;
|
||||
this.radioButton3.Location = new System.Drawing.Point(6, 65);
|
||||
this.radioButton3.Name = "radioButton3";
|
||||
this.radioButton3.Size = new System.Drawing.Size(72, 17);
|
||||
this.radioButton3.TabIndex = 2;
|
||||
this.radioButton3.TabStop = true;
|
||||
this.radioButton3.Text = "VBA Vivid";
|
||||
this.radioButton3.UseVisualStyleBackColor = true;
|
||||
this.radioButton3.CheckedChanged += new System.EventHandler(this.radioButton1_CheckedChanged);
|
||||
//
|
||||
// radioButton4
|
||||
//
|
||||
this.radioButton4.AutoSize = true;
|
||||
this.radioButton4.Location = new System.Drawing.Point(6, 88);
|
||||
this.radioButton4.Name = "radioButton4";
|
||||
this.radioButton4.Size = new System.Drawing.Size(92, 17);
|
||||
this.radioButton4.TabIndex = 1;
|
||||
this.radioButton4.TabStop = true;
|
||||
this.radioButton4.Text = "VBA Accurate";
|
||||
this.radioButton4.UseVisualStyleBackColor = true;
|
||||
this.radioButton4.CheckedChanged += new System.EventHandler(this.radioButton1_CheckedChanged);
|
||||
//
|
||||
// radioButton5
|
||||
//
|
||||
this.radioButton5.AutoSize = true;
|
||||
this.radioButton5.Location = new System.Drawing.Point(6, 111);
|
||||
this.radioButton5.Name = "radioButton5";
|
||||
this.radioButton5.Size = new System.Drawing.Size(117, 17);
|
||||
this.radioButton5.TabIndex = 2;
|
||||
this.radioButton5.TabStop = true;
|
||||
this.radioButton5.Text = "VBA Accurate (Old)";
|
||||
this.radioButton5.UseVisualStyleBackColor = true;
|
||||
this.radioButton5.CheckedChanged += new System.EventHandler(this.radioButton1_CheckedChanged);
|
||||
//
|
||||
// groupBox2
|
||||
//
|
||||
this.groupBox2.Controls.Add(this.bmpView1);
|
||||
this.groupBox2.Location = new System.Drawing.Point(150, 12);
|
||||
this.groupBox2.Name = "groupBox2";
|
||||
this.groupBox2.Size = new System.Drawing.Size(268, 153);
|
||||
this.groupBox2.TabIndex = 2;
|
||||
this.groupBox2.TabStop = false;
|
||||
this.groupBox2.Text = "Preview";
|
||||
//
|
||||
// buttonOK
|
||||
//
|
||||
this.buttonOK.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.buttonOK.Location = new System.Drawing.Point(107, 171);
|
||||
this.buttonOK.Name = "buttonOK";
|
||||
this.buttonOK.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonOK.TabIndex = 3;
|
||||
this.buttonOK.Text = "OK";
|
||||
this.buttonOK.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonCancel
|
||||
//
|
||||
this.buttonCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.buttonCancel.Location = new System.Drawing.Point(188, 171);
|
||||
this.buttonCancel.Name = "buttonCancel";
|
||||
this.buttonCancel.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonCancel.TabIndex = 4;
|
||||
this.buttonCancel.Text = "Cancel";
|
||||
this.buttonCancel.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// bmpView1
|
||||
//
|
||||
this.bmpView1.Location = new System.Drawing.Point(6, 19);
|
||||
this.bmpView1.Name = "bmpView1";
|
||||
this.bmpView1.Size = new System.Drawing.Size(256, 128);
|
||||
this.bmpView1.TabIndex = 3;
|
||||
this.bmpView1.Text = "bmpView1";
|
||||
//
|
||||
// CGBColorChooserForm
|
||||
//
|
||||
this.AcceptButton = this.buttonOK;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.buttonCancel;
|
||||
this.ClientSize = new System.Drawing.Size(426, 202);
|
||||
this.Controls.Add(this.buttonCancel);
|
||||
this.Controls.Add(this.buttonOK);
|
||||
this.Controls.Add(this.groupBox2);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Name = "CGBColorChooserForm";
|
||||
this.Text = "Gameboy Color Palette Config";
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox1.PerformLayout();
|
||||
this.groupBox2.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
private System.Windows.Forms.RadioButton radioButton2;
|
||||
private System.Windows.Forms.RadioButton radioButton1;
|
||||
private System.Windows.Forms.RadioButton radioButton5;
|
||||
private System.Windows.Forms.RadioButton radioButton3;
|
||||
private System.Windows.Forms.RadioButton radioButton4;
|
||||
private System.Windows.Forms.GroupBox groupBox2;
|
||||
private BmpView bmpView1;
|
||||
private System.Windows.Forms.Button buttonOK;
|
||||
private System.Windows.Forms.Button buttonCancel;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,89 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using BizHawk.Emulation.Consoles.GB;
|
||||
|
||||
namespace BizHawk.MultiClient.GBtools
|
||||
{
|
||||
public partial class CGBColorChooserForm : Form
|
||||
{
|
||||
CGBColorChooserForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
bmpView1.ChangeBitmapSize(bmpView1.Size);
|
||||
type = Global.Config.CGBColors;
|
||||
switch (type)
|
||||
{
|
||||
case GBColors.ColorType.gambatte: radioButton1.Checked = true; break;
|
||||
case GBColors.ColorType.vivid: radioButton2.Checked = true; break;
|
||||
case GBColors.ColorType.vbavivid: radioButton3.Checked = true; break;
|
||||
case GBColors.ColorType.vbagbnew: radioButton4.Checked = true; break;
|
||||
case GBColors.ColorType.vgabgbold: radioButton5.Checked = true; break;
|
||||
}
|
||||
}
|
||||
GBColors.ColorType type;
|
||||
|
||||
unsafe void RefreshType()
|
||||
{
|
||||
var lockdata = bmpView1.bmp.LockBits(new Rectangle(0, 0, 256, 128), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||
|
||||
int[] lut = GBColors.GetLut(type);
|
||||
|
||||
int* dest = (int*)lockdata.Scan0;
|
||||
|
||||
for (int j = 0; j < 128; j++)
|
||||
{
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
int r = i % 32;
|
||||
int g = j % 32;
|
||||
int b = i / 32 * 4 + j / 32;
|
||||
int color = lut[r | g << 5 | b << 10];
|
||||
*dest++ = color;
|
||||
}
|
||||
dest -= 256;
|
||||
dest += lockdata.Stride / sizeof(int);
|
||||
}
|
||||
|
||||
bmpView1.bmp.UnlockBits(lockdata);
|
||||
bmpView1.Refresh();
|
||||
}
|
||||
|
||||
private void radioButton1_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (sender == radioButton1)
|
||||
type = GBColors.ColorType.gambatte;
|
||||
if (sender == radioButton2)
|
||||
type = GBColors.ColorType.vivid;
|
||||
if (sender == radioButton3)
|
||||
type = GBColors.ColorType.vbavivid;
|
||||
if (sender == radioButton4)
|
||||
type = GBColors.ColorType.vbagbnew;
|
||||
if (sender == radioButton5)
|
||||
type = GBColors.ColorType.vgabgbold;
|
||||
if ((sender as RadioButton).Checked)
|
||||
RefreshType();
|
||||
}
|
||||
|
||||
public static bool DoCGBColorChooserFormDialog(IWin32Window parent)
|
||||
{
|
||||
using (var dlg = new CGBColorChooserForm())
|
||||
{
|
||||
var result = dlg.ShowDialog(parent);
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
Global.Config.CGBColors = dlg.type;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
File diff suppressed because it is too large
Load Diff
|
@ -1782,11 +1782,12 @@ namespace BizHawk.MultiClient
|
|||
private void gBToolStripMenuItem_DropDownOpened(object sender, EventArgs e)
|
||||
{
|
||||
// the palettes have no effect when CGB mode is active
|
||||
/*
|
||||
if (Global.Emulator is Emulation.Consoles.GB.Gameboy)
|
||||
{
|
||||
changeDMGPalettesToolStripMenuItem.Enabled =
|
||||
!((Emulation.Consoles.GB.Gameboy)Global.Emulator).IsCGBMode();
|
||||
}
|
||||
}*/
|
||||
|
||||
//skipBIOSIntroToolStripMenuItem.Checked = Global.Config.GameBoySkipBIOS;
|
||||
forceDMGModeToolStripMenuItem.Checked = Global.Config.GB_ForceDMG;
|
||||
|
|
|
@ -1731,6 +1731,12 @@ namespace BizHawk.MultiClient
|
|||
if (Global.Config.GB_MulticartCompat) game.AddOption("MulitcartCompat");
|
||||
Emulation.Consoles.GB.Gameboy gb = new Emulation.Consoles.GB.Gameboy(game, rom.FileData);
|
||||
nextEmulator = gb;
|
||||
if (gb.IsCGBMode())
|
||||
{
|
||||
gb.SetCGBColors(Global.Config.CGBColors);
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
using (StreamReader f = new StreamReader(Global.Config.GB_PaletteFile))
|
||||
|
@ -1742,6 +1748,7 @@ namespace BizHawk.MultiClient
|
|||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// todo: get these bioses into a gamedb?? then we could demand different filenames for different regions?
|
||||
|
@ -4242,7 +4249,18 @@ namespace BizHawk.MultiClient
|
|||
{
|
||||
if (Global.Emulator is Gameboy)
|
||||
{
|
||||
GBtools.ColorChooserForm.DoColorChooserFormDialog(((Gameboy)Global.Emulator).ChangeDMGColors, this);
|
||||
var g = Global.Emulator as Gameboy;
|
||||
if (g.IsCGBMode())
|
||||
{
|
||||
if (GBtools.CGBColorChooserForm.DoCGBColorChooserFormDialog(this))
|
||||
{
|
||||
g.SetCGBColors(Global.Config.CGBColors);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GBtools.ColorChooserForm.DoColorChooserFormDialog(g.ChangeDMGColors, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Binary file not shown.
|
@ -33,6 +33,7 @@ void LCD::setDmgPalette(unsigned long *const palette, const unsigned long *const
|
|||
void LCD::setCgbPalette(unsigned *lut) {
|
||||
for (int i = 0; i < 32768; i++)
|
||||
cgbColorsRgb32[i] = lut[i];
|
||||
refreshPalettes();
|
||||
}
|
||||
|
||||
unsigned long LCD::gbcToRgb32(const unsigned bgr15) {
|
||||
|
|
Loading…
Reference in New Issue