diff --git a/BizHawk.Emulation/Consoles/PC Engine/VDC.Render.cs b/BizHawk.Emulation/Consoles/PC Engine/VDC.Render.cs index 844aabd046..5725677267 100644 --- a/BizHawk.Emulation/Consoles/PC Engine/VDC.Render.cs +++ b/BizHawk.Emulation/Consoles/PC Engine/VDC.Render.cs @@ -119,7 +119,7 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx if (BackgroundEnabled == false) { for (int i = 0; i < FrameWidth; i++) - FrameBuffer[(ActiveLine * FramePitch) + i] = vce.Palette[0]; + FrameBuffer[(ActiveLine * FramePitch) + i] = vce.Palette[256]; return; } diff --git a/BizHawk.Emulation/Consoles/PC Engine/VPC.cs b/BizHawk.Emulation/Consoles/PC Engine/VPC.cs index ab713cfaa4..42387419c4 100644 --- a/BizHawk.Emulation/Consoles/PC Engine/VPC.cs +++ b/BizHawk.Emulation/Consoles/PC Engine/VPC.cs @@ -288,7 +288,7 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx // Initialize scanline to background color for (int i = 0; i < FrameWidth; i++) - FrameBuffer[(scanline * FrameWidth) + i] = VCE.Palette[0]; + FrameBuffer[(scanline * FrameWidth) + i] = VCE.Palette[256]; } void RenderBackgroundScanline(VDC vdc, byte priority, bool show)