From 8c9d9715e22eceb515dc0dc87c7a41b0e4c7f4b0 Mon Sep 17 00:00:00 2001 From: nattthebear Date: Sun, 7 Jun 2020 11:42:52 -0400 Subject: [PATCH] quicknes - reorder buttons for presentation --- .../Consoles/Nintendo/QuickNES/QuickNES.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs index 2f0a07e770..24f29c85c9 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs @@ -129,11 +129,11 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES { var def = new ControllerDefinition(); def.Name = "NES Controller"; - def.BoolButtons.AddRange(new[] { "Reset", "Power" }); // console buttons if (_syncSettings.LeftPortConnected || _syncSettings.RightPortConnected) def.BoolButtons.AddRange(PadP1.Select(p => p.Name)); if (_syncSettings.LeftPortConnected && _syncSettings.RightPortConnected) def.BoolButtons.AddRange(PadP2.Select(p => p.Name)); + def.BoolButtons.AddRange(new[] { "Reset", "Power" }); // console buttons ControllerDefinition = def; }