diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/NativeApi/mupen64plusCoreApi.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/NativeApi/mupen64plusCoreApi.cs index 0463979b79..c1fdd04a45 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/NativeApi/mupen64plusCoreApi.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/NativeApi/mupen64plusCoreApi.cs @@ -565,7 +565,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64.NativeApi result = m64pDebugSetCallbacks(m64pDebugInitCallback, m64pDebugUpdateCallback, null); // Prepare to start the emulator in a different thread - m64pEmulator = new Thread(ExecuteEmulator); + m64pEmulator = new Thread(ExecuteEmulatorThread); AttachedCore = this; } @@ -590,7 +590,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64.NativeApi /// Starts execution of mupen64plus /// Does not return until the emulator stops /// - private void ExecuteEmulator() + private void ExecuteEmulatorThread() { emulator_running = true; var cb = new StartupCallback(() => m64pStartupComplete.Set());