N64 plugin categories (#2729)
* GLideN64 categories * Remove maximize button from n64 plugins window. Maximize breaks the anchors for the property grids, and the window is fixed size anyway. * GlideMk2 categories * Glide64 categories * Rice categories Also fixed typo "WinFrame" -> "Wireframe"
This commit is contained in:
parent
f83a94954f
commit
8b79720b9d
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@ -451,6 +451,7 @@
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this.Controls.Add(this.SaveButton);
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this.Controls.Add(this.N64plugintabcontrol);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.MaximizeBox = false;
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this.Name = "N64VideoPluginConfig";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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this.Text = "Plugin Settings";
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@ -70,11 +70,16 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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OverscanPalRight = 0;
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}
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[DefaultValue(true)]
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[DisplayName("Use Default Hacks")]
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[Description("Use automatically detected framebuffer settings for games from .ini file.")]
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[Category("Framebuffer")]
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public bool UseDefaultHacks { get; set; }
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[DefaultValue(0)]
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[DisplayName("Multi-sampling")]
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[Description("Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)")]
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[Category("Video")]
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public int MultiSampling { get; set; }
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public enum AspectRatioMode
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@ -95,6 +100,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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[DefaultValue(AspectRatioMode.FourThree)]
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[DisplayName("Aspect Ratio")]
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[Description("Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)")]
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[Category("Video")]
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public AspectRatioMode AspectRatio { get; set; }
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public enum SwapMode
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@ -112,11 +118,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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[DefaultValue(SwapMode.OnVIUpdateCall)]
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[DisplayName("Buffer swap mode")]
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[Description("Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)")]
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[Category("Framebuffer")]
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public SwapMode BufferSwapMode { get; set; }
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[DefaultValue(0)]
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[DisplayName("Use native resolution factor")]
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[Description("Frame buffer size is the factor of N64 native resolution.")]
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[Category("Emulation")]
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public int UseNativeResolutionFactor { get; set; }
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public enum bilinearFilteringMode
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@ -131,56 +139,67 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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[DefaultValue(bilinearFilteringMode.Standard)]
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[DisplayName("Bilinear filtering mode")]
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[Description("Bilinear filtering mode (0=N64 3point, 1=standard)")]
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[Category("Video")]
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public bilinearFilteringMode bilinearMode { get; set; }
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[DefaultValue(false)]
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[DisplayName("Enable Halos Removal")]
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[Description("Remove halos around filtered textures")]
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[Category("Video")]
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public bool enableHalosRemoval { get; set; }
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[DefaultValue(false)]
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[DisplayName("Max level of Anisotropic Filtering")]
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[Description("Max level of Anisotropic Filtering, 0 for off")]
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[Category("Video")]
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public bool MaxAnisotropy { get; set; }
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[DefaultValue(500)]
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[DisplayName("Cache Size")]
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[Description("Size of texture cache in megabytes. Good value is VRAM*3/4")]
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[Category("Texture Enhancement")]
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public int CacheSize { get; set; }
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[DefaultValue(false)]
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[DisplayName("Show Internal Resolution")]
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[Description("Show internal resolution.")]
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[Category("OSD")]
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public bool ShowInternalResolution { get; set; }
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[DefaultValue(false)]
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[DisplayName("Show Rendering Resolution")]
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[Description("Show rendering resolution.")]
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[Category("OSD")]
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public bool ShowRenderingResolution { get; set; }
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[DefaultValue(false)]
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[DisplayName("FXAA")]
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[Description("Enable Fast Approximate Anti-Aliasing.")]
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[Category("Video")]
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public bool FXAA { get; set; }
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[DefaultValue(true)]
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[DisplayName("Color noise emulation")]
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[Description("Enable color noise emulation.")]
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[Category("Emulation")]
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public bool EnableNoise { get; set; }
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[DefaultValue(true)]
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[DisplayName("LOD emulation")]
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[Description("Enable LOD emulation.")]
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[Category("Emulation")]
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public bool EnableLOD { get; set; }
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[DefaultValue(false)]
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[DisplayName("HW Lighting")]
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[Description("Enable hardware per-pixel lighting.")]
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[Category("Emulation")]
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public bool EnableHWLighting { get; set; }
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[DefaultValue(true)]
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[DisplayName("Shaders storage")]
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[Description("Use persistent storage for compiled shaders.")]
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[Category("Emulation")]
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public bool EnableShadersStorage { get; set; }
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public enum TexrectCoordsMode
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@ -198,96 +217,115 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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[DefaultValue(TexrectCoordsMode.Off)]
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[DisplayName("Correct Texrect Coords")]
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[Description("Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)")]
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[Category("Emulation")]
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public TexrectCoordsMode CorrectTexrectCoords { get; set; }
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[DefaultValue(false)]
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[DisplayName("Native Res Texrects")]
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[Description("Render 2D texrects in native resolution to fix misalignment between parts of 2D image.")]
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[Category("Emulation")]
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public bool EnableNativeResTexrects { get; set; }
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[DefaultValue(false)]
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[DisplayName("Legacy Blending")]
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[Description("Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.")]
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[Category("Emulation")]
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public bool EnableLegacyBlending { get; set; }
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[DefaultValue(true)]
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[DisplayName("Fragment Depth Write")]
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[Description("Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.")]
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[Category("Framebuffer")]
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public bool EnableFragmentDepthWrite { get; set; }
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[DefaultValue(true)]
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[DisplayName("FB Emulation")]
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[Description("Enable frame and|or depth buffer emulation.")]
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[Category("Framebuffer")]
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public bool EnableFBEmulation { get; set; }
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[DefaultValue(false)]
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[DisplayName("Copy auxiliary to RDRAM")]
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[Description("Copy auxiliary buffers to RDRAM")]
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[Category("Framebuffer")]
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public bool EnableCopyAuxiliaryToRDRAM { get; set; }
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[DefaultValue(false)]
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[DisplayName("N64 Depth Compare")]
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[Description("Enable N64 depth compare instead of OpenGL standard one. Experimental.")]
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[Category("Framebuffer")]
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public bool EnableN64DepthCompare { get; set; }
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[DefaultValue(false)]
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[DisplayName("Enable Overscan")]
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[Description("Enable resulted image crop by Overscan.")]
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[Category("Video")]
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public bool EnableOverscan { get; set; }
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[DefaultValue(0)]
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[DisplayName("Overscan NTSC Top")]
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[Description("NTSC mode. Top bound of Overscan.")]
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[Category("Video")]
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public int OverscanNtscTop { get; set; }
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[DefaultValue(0)]
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[DisplayName("Overscan NTSC Bottom")]
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[Description("NTSC mode. Bottom bound of Overscan.")]
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[Category("Video")]
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public int OverscanNtscBottom { get; set; }
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[DefaultValue(0)]
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[DisplayName("Overscan NTSC Left")]
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[Description("NTSC mode. Left bound of Overscan.")]
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[Category("Video")]
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public int OverscanNtscLeft { get; set; }
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[DefaultValue(0)]
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[DisplayName("Overscan NTSC Right")]
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[Description("NTSC mode. Right bound of Overscan.")]
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[Category("Video")]
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public int OverscanNtscRight { get; set; }
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[DefaultValue(0)]
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[DisplayName("Overscan PAL Top")]
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[Description("PAL mode. Top bound of Overscan.")]
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[Category("Video")]
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public int OverscanPalTop { get; set; }
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[DefaultValue(0)]
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[DisplayName("Overscan PAL Bottom")]
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[Description("PAL mode. Bottom bound of Overscan.")]
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[Category("Video")]
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public int OverscanPalBottom { get; set; }
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[DefaultValue(0)]
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[DisplayName("Overscan PAL Left")]
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[Description("PAL mode. Left bound of Overscan.")]
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[Category("Video")]
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public int OverscanPalLeft { get; set; }
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[DefaultValue(0)]
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[DisplayName("Overscan PAL Right")]
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[Description("PAL mode. Right bound of Overscan.")]
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[Category("Video")]
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public int OverscanPalRight { get; set; }
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[DefaultValue(true)]
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[DisplayName("FB Info")]
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[Description("Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.")]
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[Category("Framebuffer")]
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public bool DisableFBInfo { get; set; }
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[DefaultValue(false)]
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[DisplayName("FB Info Read Color Chunk")]
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[Description("Read color buffer by 4kb chunks (strict follow to FBRead specification)")]
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[Category("Framebuffer")]
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public bool FBInfoReadColorChunk { get; set; }
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[DefaultValue(true)]
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[DisplayName("FB Info Read Depth Chunk")]
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[Description("Read depth buffer by 4kb chunks (strict follow to FBRead specification)")]
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[Category("Framebuffer")]
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public bool FBInfoReadDepthChunk { get; set; }
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public enum CopyColorToRDRAMMode
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@ -305,6 +343,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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[DefaultValue(CopyColorToRDRAMMode.AsyncMode)]
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[DisplayName("Copy Color To RDRAM")]
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[Description("Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)")]
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[Category("Framebuffer")]
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public CopyColorToRDRAMMode EnableCopyColorToRDRAM { get; set; }
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public enum CopyDepthToRDRAMMode
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@ -322,11 +361,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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[DefaultValue(CopyDepthToRDRAMMode.DoNotCopy)]
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[DisplayName("Copy Depth To RDRAM")]
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[Description("Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)")]
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[Category("Framebuffer")]
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public CopyDepthToRDRAMMode EnableCopyDepthToRDRAM { get; set; }
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[DefaultValue(false)]
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[DisplayName("Copy Color From RDRAM")]
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[Description("Enable color buffer copy from RDRAM.")]
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[Category("Framebuffer")]
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public bool EnableCopyColorFromRDRAM { get; set; }
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public enum TextureFilterMode
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@ -356,6 +397,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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[DefaultValue(TextureFilterMode.None)]
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[DisplayName("Texture filter")]
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[Description("Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)")]
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[Category("Texture Enhancement")]
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public TextureFilterMode txFilterMode { get; set; }
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public enum TextureEnhancementMode
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@ -406,71 +448,85 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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[DefaultValue(TextureEnhancementMode.None)]
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[DisplayName("Texture Enhancement Mode")]
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[Description("Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ)")]
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[Category("Texture Enhancement")]
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public TextureEnhancementMode txEnhancementMode { get; set; }
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[DefaultValue(false)]
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[DisplayName("Texture Deposterize")]
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[Description("Deposterize texture before enhancement.")]
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[Category("Texture Enhancement")]
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public bool txDeposterize { get; set; }
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[DefaultValue(false)]
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[DisplayName("Texture Filter Ignore BG")]
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[Description("Don't filter background textures.")]
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[Category("Texture Enhancement")]
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public bool txFilterIgnoreBG { get; set; }
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[DefaultValue(100)]
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[DisplayName("Texture Cache Size")]
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[Description("Size of filtered textures cache in megabytes.")]
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[Category("Texture Enhancement")]
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public int txCacheSize { get; set; }
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[DefaultValue(false)]
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[DisplayName("Texture Hires Enable")]
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[Description("Use high-resolution texture packs if available.")]
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[Category("Texture Enhancement")]
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public bool txHiresEnable { get; set; }
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[DefaultValue(false)]
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[DisplayName("Texture Hires Full Alpha Channel")]
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[Description("Allow to use alpha channel of high-res texture fully.")]
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[Category("Texture Enhancement")]
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public bool txHiresFullAlphaChannel { get; set; }
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[DefaultValue(false)]
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[DisplayName("Texture Hres Alt CRC")]
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[Description("Use alternative method of paletted textures CRC calculation.")]
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[Category("Texture Enhancement")]
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public bool txHresAltCRC { get; set; }
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[DefaultValue(false)]
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[DisplayName("Texture Dump")]
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[Description("Enable dump of loaded N64 textures.")]
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[Category("Texture Enhancement")]
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public bool txDump { get; set; }
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[DefaultValue(true)]
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[DisplayName("Texture Cache Compression")]
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[Description("Zip textures cache.")]
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[Category("Texture Enhancement")]
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public bool txCacheCompression { get; set; }
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[DefaultValue(false)]
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[DisplayName("Texture Force 16bpp")]
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[Description("Force use 16bit texture formats for HD textures.")]
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[Category("Texture Enhancement")]
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public bool txForce16bpp { get; set; }
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[DefaultValue(true)]
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[DisplayName("Texture Save Cache")]
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[Description("Save texture cache to hard disk.")]
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[Category("Texture Enhancement")]
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public bool txSaveCache { get; set; }
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[DefaultValue("")]
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[DisplayName("Texture Path")]
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[Description("Path to folder with hi-res texture packs.")]
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[Category("Texture Enhancement")]
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public string txPath { get; set; }
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[DefaultValue(false)]
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[DisplayName("Enable Bloom")]
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[Description("Enable bloom filter")]
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[Category("Emulation")]
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public bool EnableBloom { get; set; }
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[DefaultValue(4)]
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[DisplayName("Bloom Threshold Level")]
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[Description("Brightness threshold level for bloom. Values [2, 6]")]
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[Category("Emulation")]
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public int bloomThresholdLevel { get; set; }
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public enum BlendMode
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@ -488,26 +544,31 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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[DefaultValue(BlendMode.Strong)]
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[DisplayName("Bloom Blend Mode")]
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[Description("Bloom blend mode (0=Strong, 1=Mild, 2=Light)")]
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[Category("Emulation")]
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public BlendMode bloomBlendMode { get; set; }
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[DefaultValue(10)]
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[DisplayName("Blur Amount")]
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[Description("Blur radius. Values [2, 10]")]
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[Category("Emulation")]
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public int blurAmount { get; set; }
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[DefaultValue(20)]
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[DisplayName("Blur Strength")]
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[Description("Blur strength. Values [10, 100]")]
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[Category("Emulation")]
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public int blurStrength { get; set; }
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[DefaultValue(false)]
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[DisplayName("Force Gamma Correction")]
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[Description("Force gamma correction.")]
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[Category("Emulation")]
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public bool ForceGammaCorrection { get; set; }
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[DefaultValue(2.0)]
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[DisplayName("Gamma Correction Level")]
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[Description("Gamma correction level.")]
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[Category("Emulation")]
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public float GammaCorrectionLevel { get; set; }
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public N64GLideN64PluginSettings Clone()
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@ -68,222 +68,277 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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[DefaultValue(1)]
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[DisplayName("Wire Frame Mode")]
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[Description("0=Normal colors, 1=Vertex colors, 2=Red only")]
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[Category("General")]
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public int wfmode { get; set; }
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[DefaultValue(false)]
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[DisplayName("Wire Frame Display")]
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[Category("General")]
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public bool wireframe { get; set; }
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[DefaultValue(0)]
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[DisplayName("Card ID")]
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[Category("General")]
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public int card_id { get; set; }
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[DefaultValue(false)]
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[DisplayName("Zelda corona fix")]
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[Category("General")]
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public bool flame_corona { get; set; }
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[DefaultValue(2)]
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[DisplayName("Force microcode")]
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[Category("General")]
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public int ucode { get; set; }
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[DefaultValue(true)]
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[DisplayName("Auto-detect microcode")]
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[Category("General")]
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public bool autodetect_ucode { get; set; }
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[DefaultValue(false)]
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[DisplayName("Motion Blur")]
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[Category("General")]
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public bool motionblur { get; set; }
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[DefaultValue(false)]
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[DisplayName("Framebuffer read every frame")]
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[Category("General")]
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public bool fb_read_always { get; set; }
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[DefaultValue(false)]
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[DisplayName("Display unknown combines as red")]
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[Category("General")]
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public bool unk_as_red { get; set; }
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[DefaultValue(false)]
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[DisplayName("Filter Cache")]
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[Category("General")]
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public bool filter_cache { get; set; }
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[DefaultValue(false)]
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[DisplayName("Fast CRC")]
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[Category("General")]
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public bool fast_crc { get; set; }
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[DefaultValue(false)]
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[DisplayName("Disable Aux Buffer")]
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[Category("General")]
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public bool disable_auxbuf { get; set; }
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[DefaultValue(false)]
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[DisplayName("Use framebuffer objects")]
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[Category("General")]
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public bool fbo { get; set; }
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[DefaultValue(true)]
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[DisplayName("Disable GLSL combiners")]
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[Category("General")]
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public bool noglsl { get; set; }
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[DefaultValue(true)]
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[DisplayName("Disable dithered alpha")]
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[Category("General")]
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public bool noditheredalpha { get; set; }
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|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Texture Filter")]
|
||||
[Description("0=None, 1=Blur edges, 2=Super 2xSai, 3=Hq2x, 4=Hq4x")]
|
||||
[Category("General")]
|
||||
public int tex_filter { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer Render")]
|
||||
[Category("General")]
|
||||
public bool fb_render { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Wrap textures too big for tmem")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool wrap_big_tex { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Use Sts1 Only")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool use_sts1_only { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Soft Depth Compare")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool soft_depth_compare { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("PPL")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool PPL { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer Optimize Write")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_optimize_write { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Framebuffer Optimize Texture Rectangle")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_optimize_texrect { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Increase Texture Rectangle Edge")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool increase_texrect_edge { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Increase Prim Depth")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool increase_primdepth { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer Ignore Previous")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_ignore_previous { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer Ignore Aux Copy")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_ignore_aux_copy { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Framebuffer High Resolution Buffer Clear")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_hires_buf_clear { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Force Mirco Check")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool force_microcheck { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Force Depth Compare")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool force_depth_compare { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Fog Enabled")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fog { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Fill Color Fix")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fillcolor_fix { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Smart Framebuffer")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_smart { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer Read Alpha")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_read_alpha { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Get Framebuffer Info")]
|
||||
[Category("General")]
|
||||
public bool fb_get_info { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("High Res Framebuffer")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_hires { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Clear Framebuffer")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_clear { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Detect CPU Writes")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool detect_cpu_write { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Decrease Fill Rect Edge")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool decrease_fillrect_edge { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Buffer Clear on Every Frame")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool buff_clear { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Alt Text Size")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool alt_tex_size { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Use Default Hacks")]
|
||||
[Description("Use defaults for current game. This overrides all per game settings.")]
|
||||
[Category("Hacks")]
|
||||
public bool UseDefaultHacks { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Enable Hacks for Game")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int enable_hacks_for_game { get; set; }
|
||||
|
||||
[DefaultValue(1)]
|
||||
[DisplayName("Buffer swapping method")]
|
||||
[Description("0=Old, 1=New, 2=Hybrid")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int swapmode { get; set; }
|
||||
|
||||
[DefaultValue(1041204192)]
|
||||
[DisplayName("Stipple Pattern")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int stipple_pattern { get; set; }
|
||||
|
||||
[DefaultValue(2)]
|
||||
[DisplayName("Stipple Mode")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int stipple_mode { get; set; }
|
||||
|
||||
[DefaultValue(100000)]
|
||||
[DisplayName("Y Scale")]
|
||||
[Category("General")]
|
||||
public int scale_y { get; set; }
|
||||
|
||||
[DefaultValue(100000)]
|
||||
[DisplayName("X Scale")]
|
||||
[Category("General")]
|
||||
public int scale_x { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Y Offset")]
|
||||
[Category("General")]
|
||||
public int offset_y { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("X Offset")]
|
||||
[Category("General")]
|
||||
public int offset_x { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("LOD calculation")]
|
||||
[Description("0=Off, 1=Fast, 2=Precise")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int lodmode { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Fix Text Coordinates")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int fix_tex_coord { get; set; }
|
||||
|
||||
[DefaultValue(1)]
|
||||
[DisplayName("Filtering Mode")]
|
||||
[Description("0=None, 1=Force bilinear, 2=Force point-sampled")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int filtering { get; set; }
|
||||
|
||||
[DefaultValue(20)]
|
||||
[DisplayName("Depth bias level")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int depth_bias { get; set; }
|
||||
|
||||
public N64GlidePluginSettings Clone()
|
||||
|
|
|
@ -57,174 +57,218 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
|
|||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Wrapper FBO")]
|
||||
[Category("General")]
|
||||
public bool wrpFBO { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Card ID")]
|
||||
[Category("General")]
|
||||
public int card_id { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Use Sts1 Only")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool use_sts1_only { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Optimize Texture Rectangle")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool optimize_texrect { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Increase Texture Rectangle Edge")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool increase_texrect_edge { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Ignore Aux Copy")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool ignore_aux_copy { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("High Res Buffer Clear")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool hires_buf_clear { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Force Micro Check")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool force_microcheck { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Fog Enabled")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fog { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Smart Framebuffer")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_smart { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer Read Alpha")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_read_alpha { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("High Res Framebuffer")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_hires { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Detect CPU Writes")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool detect_cpu_write { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Decrease Fill Rectangle Edge")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool decrease_fillrect_edge { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Buffer Clear")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool buff_clear { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Alt Texture Size")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool alt_tex_size { get; set; }
|
||||
|
||||
[DefaultValue(1)]
|
||||
[DisplayName("Swap Mode")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int swapmode { get; set; }
|
||||
|
||||
[DefaultValue(1041204192)]
|
||||
[DisplayName("Stipple Pattern")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int stipple_pattern { get; set; }
|
||||
|
||||
[DefaultValue(2)]
|
||||
[DisplayName("Stipple Mode")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int stipple_mode { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("LOD Calcuation")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int lodmode { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Filtering")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int filtering { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Wrapper Anisotropic Filtering")]
|
||||
[Category("General")]
|
||||
public bool wrpAnisotropic { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Correct Viewport")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool correct_viewport { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Force Calc Sphere")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool force_calc_sphere { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Pal230")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool pal230 { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Texture Correction")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool texture_correction { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("N64 Z Scale")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool n64_z_scale { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Old Style Adither")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool old_style_adither { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Z Mode Compare Less")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool zmode_compare_less { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Adjust Aspect")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool adjust_aspect { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Clip Z Max")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool clip_zmax { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Clip Z Min")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool clip_zmin { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Force Quad 3D")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool force_quad3d { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Useless is Useless")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool useless_is_useless { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer read every frame")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fb_read_always { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Get Framebuffer Info")]
|
||||
[Category("General")]
|
||||
public bool fb_get_info { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Framebuffer Render")]
|
||||
[Category("General")]
|
||||
public bool fb_render { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Aspect Mode")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int aspectmode { get; set; }
|
||||
|
||||
[DefaultValue(1)]
|
||||
[DisplayName("Framebuffer CRC Mode")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int fb_crc_mode { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Fast CRC")]
|
||||
[Category("Per Game Settings")]
|
||||
public bool fast_crc { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Use Default Hacks")]
|
||||
[Description("Use defaults for current game. This overrides all per game settings.")]
|
||||
[Category("Hacks")]
|
||||
public bool UseDefaultHacks { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Enable Hacks for Game")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int enable_hacks_for_game { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Read Back to Screen")]
|
||||
[Category("More Per Game Settings")]
|
||||
public int read_back_to_screen { get; set; }
|
||||
|
||||
public N64Glide64mk2PluginSettings Clone()
|
||||
|
|
|
@ -79,279 +79,342 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
|
|||
[DefaultValue(0)]
|
||||
[DisplayName("Frame Buffer Emulation")]
|
||||
[Description("0=ROM default, 1=disable")]
|
||||
[Category("Game Default Options")]
|
||||
public int FrameBufferSetting { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Frame Buffer Write Back Control")]
|
||||
[Description("Frequency to write back the frame buffer: 0=every frame, 1=every other frame, etc")]
|
||||
[Category("Game Default Options")]
|
||||
public int FrameBufferWriteBackControl { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Render-to-texture emulation")]
|
||||
[Description("0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload")]
|
||||
[Category("Game Default Options")]
|
||||
public int RenderToTexture { get; set; }
|
||||
|
||||
[DefaultValue(4)]
|
||||
[DisplayName("Screen Update Setting")]
|
||||
[Description("0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn")]
|
||||
[Category("General")]
|
||||
public int ScreenUpdateSetting { get; set; }
|
||||
|
||||
[DefaultValue(2)]
|
||||
[DisplayName("Mip Mapping")]
|
||||
[Description("0=no, 1=nearest, 2=bilinear, 3=trilinear")]
|
||||
[Category("General")]
|
||||
public int Mipmapping { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Fog Method")]
|
||||
[Description("0=Disable, 1=Enable n64 choose, 2=Force Fog")]
|
||||
[Category("General")]
|
||||
public int FogMethod { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Force Texture Filter")]
|
||||
[Description("0=auto: n64 choose, 1=force no filtering, 2=force filtering")]
|
||||
[Category("Texture Enhancement")]
|
||||
public int ForceTextureFilter { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Primary texture enhancement filter")]
|
||||
[Description("0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored")]
|
||||
[Category("Texture Enhancement")]
|
||||
public int TextureEnhancement { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Secondary texture enhancement filter")]
|
||||
[Description("0 = none, 1-4 = filtered")]
|
||||
[Category("Texture Enhancement")]
|
||||
public int TextureEnhancementControl { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Texture Quality")]
|
||||
[Description("Color bit depth to use for textures: 0=default, 1=32 bits, 2=16 bits")]
|
||||
[Category("General")]
|
||||
public int TextureQuality { get; set; }
|
||||
|
||||
[DefaultValue(16)]
|
||||
[DisplayName("OpenGL Depth Buffer Setting")]
|
||||
[Description("Z-buffer depth (only 16 or 32)")]
|
||||
[Category("General")]
|
||||
public int OpenGLDepthBufferSetting { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Enable/Disable MultiSampling")]
|
||||
[Description("0=off, 2,4,8,16=quality")]
|
||||
[Category("General")]
|
||||
public int MultiSampling { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Color Quality")]
|
||||
[Description("Color bit depth for rendering window: 0=32 bits, 1=16 bits")]
|
||||
[Category("General")]
|
||||
public int ColorQuality { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("OpenGL Render Setting")]
|
||||
[Description("0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM")]
|
||||
[Category("General")]
|
||||
public int OpenGLRenderSetting { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Anisotropic Filtering")]
|
||||
[Description("0=no filtering, 2-16=quality")]
|
||||
[Category("General")]
|
||||
public int AnisotropicFiltering { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Normal Alpha Blender")]
|
||||
[Description("Force to use normal alpha blender")]
|
||||
[Category("Game Default Options")]
|
||||
public bool NormalAlphaBlender { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Fast Texture Loading")]
|
||||
[Description("Use a faster algorithm to speed up texture loading and CRC computation")]
|
||||
[Category("General")]
|
||||
public bool FastTextureLoading { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Accurate Texture Mapping")]
|
||||
[Description("Use different texture coordinate clamping code")]
|
||||
[Category("General")]
|
||||
public bool AccurateTextureMapping { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("In N64 Resolution")]
|
||||
[Description("Force emulated frame buffers to be in N64 native resolution")]
|
||||
[Category("General")]
|
||||
public bool InN64Resolution { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Save VRAM")]
|
||||
[Description("Try to reduce Video RAM usage (should never be used)")]
|
||||
[Category("General")]
|
||||
public bool SaveVRAM { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Double Size for Small Texture Buffer")]
|
||||
[Description("Enable this option to have better render-to-texture quality")]
|
||||
[Category("Game Default Options")]
|
||||
public bool DoubleSizeForSmallTxtrBuf { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Default Combiner Disable")]
|
||||
[Description("Force to use normal color combiner")]
|
||||
[Category("Game Default Options")]
|
||||
public bool DefaultCombinerDisable { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Enable Hacks")]
|
||||
[Description("Enable game-specific settings from INI file")]
|
||||
[Category("General")]
|
||||
public bool EnableHacks { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("WinFrame Mode")]
|
||||
[Description("If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode")]
|
||||
[DisplayName("Wireframe Mode")]
|
||||
[Description("If enabled, graphics will be drawn in Wireframe mode instead of solid and texture mode")]
|
||||
[Category("General")]
|
||||
public bool WinFrameMode { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Full TMEM Emulation")]
|
||||
[Description("N64 Texture Memory Full Emulation (may fix some games, may break others)")]
|
||||
[Category("General")]
|
||||
public bool FullTMEMEmulation { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("OpenGL Vertex Clipper")]
|
||||
[Description("Enable vertex clipper for fog operations")]
|
||||
[Category("General")]
|
||||
public bool OpenGLVertexClipper { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Enable SSE")]
|
||||
[Category("General")]
|
||||
public bool EnableSSE { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Enable Vertex Shader")]
|
||||
[Category("General")]
|
||||
public bool EnableVertexShader { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Skip Frame")]
|
||||
[Description("If this option is enabled, the plugin will skip every other frame")]
|
||||
[Category("General")]
|
||||
public bool SkipFrame { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Text Rect Only")]
|
||||
[Description("If enabled, texture enhancement will be done only for TxtRect ucode")]
|
||||
[Category("Texture Enhancement")]
|
||||
public bool TexRectOnly { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Small Texture Only")]
|
||||
[Description("If enabled, texture enhancement will be done only for textures width+height<=128")]
|
||||
[Category("Texture Enhancement")]
|
||||
public bool SmallTextureOnly { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Load Hi Res CRC Only")]
|
||||
[Description("Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)")]
|
||||
[Category("Texture Enhancement")]
|
||||
public bool LoadHiResCRCOnly { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Load Hi Res Textures")]
|
||||
[Category("Texture Enhancement")]
|
||||
public bool LoadHiResTextures { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Dump Textures to Files")]
|
||||
[Category("Texture Enhancement")]
|
||||
public bool DumpTexturesToFiles { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Use Default Hacks")]
|
||||
[Description("Use defaults for current game. This overrides all per game settings.")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool UseDefaultHacks { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Disable Texture CRC")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool DisableTextureCRC { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Disable Culling")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool DisableCulling { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Include TexRect Edge")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool IncTexRectEdge { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("ZHack")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool ZHack { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Texture Scale Hack")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool TextureScaleHack { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Primary Depth Hack")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool PrimaryDepthHack { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Texture 1 Hack")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool Texture1Hack { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Fast Load Tile")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool FastLoadTile { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Use Smaller Texture")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool UseSmallerTexture { get; set; }
|
||||
|
||||
[DefaultValue(-1)]
|
||||
[DisplayName("VI Width")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public int VIWidth { get; set; }
|
||||
|
||||
[DefaultValue(-1)]
|
||||
[DisplayName("VI Height")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public int VIHeight { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Use CI Width and Ratio")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public int UseCIWidthAndRatio { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Full THEM")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public int FullTMEM { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Text Size Method 2")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool TxtSizeMethod2 { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Enable Txt LOD")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool EnableTxtLOD { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Fast Texture CRC")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public int FastTextureCRC { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Emulate Clear")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool EmulateClear { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Force Screen Clear")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool ForceScreenClear { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Accurate Texture Mapping Hack")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public int AccurateTextureMappingHack { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Normal Blender")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public int NormalBlender { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Disable Blender")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool DisableBlender { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Force Depth Buffer")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool ForceDepthBuffer { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Disable Obj BG")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public bool DisableObjBG { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Frame Buffer Option")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public int FrameBufferOption { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Render to Texture Option")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public int RenderToTextureOption { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Screen Update Setting Hack")]
|
||||
[Category("General")]
|
||||
public int ScreenUpdateSettingHack { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Enable Hacks for Game")]
|
||||
[Category("Per-Game Hacks")]
|
||||
public int EnableHacksForGame { get; set; }
|
||||
|
||||
public N64RicePluginSettings Clone()
|
||||
|
|
Loading…
Reference in New Issue