some majorly incomplete cue stuff. need to refactor into CueGrid so an index#0 can setup its Q subchannel synthesis by easily referencing the following index
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@ -8,6 +8,8 @@ namespace BizHawk.Emulation.DiscSystem
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{
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{
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abstract class SS_Base : ISectorSynthJob2448
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abstract class SS_Base : ISectorSynthJob2448
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{
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{
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public IBlob Blob;
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public long BlobOffset;
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public SubchannelQ sq;
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public SubchannelQ sq;
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public abstract void Synth(SectorSynthJob job);
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public abstract void Synth(SectorSynthJob job);
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@ -57,8 +59,6 @@ namespace BizHawk.Emulation.DiscSystem
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/// </summary>
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/// </summary>
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class SS_2352 : SS_Base
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class SS_2352 : SS_Base
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{
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{
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public IBlob Blob;
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public long BlobOffset;
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public override void Synth(SectorSynthJob job)
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public override void Synth(SectorSynthJob job)
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{
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{
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//read the sector user data
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//read the sector user data
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@ -102,7 +102,7 @@ namespace BizHawk.Emulation.DiscSystem
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//actually load it all up
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//actually load it all up
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var loadJob = new CUE_Format2.LoadCueJob();
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var loadJob = new CUE_Format2.LoadCueJob();
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loadJob.IN_AnalyzeJob = analyzeJob;
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loadJob.IN_AnalyzeJob = analyzeJob;
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cue2.LoadCueFile(loadJob);
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loadJob.Run();
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if (loadJob.OUT_Log != "") Console.WriteLine(loadJob.OUT_Log);
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if (loadJob.OUT_Log != "") Console.WriteLine(loadJob.OUT_Log);
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ConcatenateJobLog(analyzeJob);
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ConcatenateJobLog(analyzeJob);
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@ -54,6 +54,7 @@ namespace BizHawk.Emulation.DiscSystem
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/// <summary>
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/// <summary>
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/// Synthesizes the DiscStructure from RawTOCEntriesJob
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/// Synthesizes the DiscStructure from RawTOCEntriesJob
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/// TODO - move to attic, not being used
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/// TODO - move to attic, not being used
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/// WOULD BE NICE TO USE FOR CUE
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/// </summary>
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/// </summary>
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public class SynthesizeFromRawTOCEntriesJob
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public class SynthesizeFromRawTOCEntriesJob
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{
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{
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