diff --git a/BizHawk.MultiClient/movie/InputAdapters.cs b/BizHawk.MultiClient/movie/InputAdapters.cs index c5c9b702c4..dc2cc52c5a 100644 --- a/BizHawk.MultiClient/movie/InputAdapters.cs +++ b/BizHawk.MultiClient/movie/InputAdapters.cs @@ -194,7 +194,7 @@ namespace BizHawk.MultiClient * PC Engine: some kind of command key, since reset isn't used (adelikat: unimplmented command was */ } - if (ControlType == "NES Controller") + if (ControlType == "NES Controller" || ControlType == "Atari 2600 Basic Controller") { input.Append(IsBasePressed("Reset") ? Global.COMMANDS[ControlType]["Reset"] : Global.Emulator.IsLagFrame ? Global.COMMANDS[ControlType]["Lag"] : ".");