diff --git a/BizHawk.Emulation.Common/Sound/Utilities/Metaspu.cs b/BizHawk.Emulation.Common/Sound/Utilities/Metaspu.cs
index 38ca793412..a4b4de202f 100644
--- a/BizHawk.Emulation.Common/Sound/Utilities/Metaspu.cs
+++ b/BizHawk.Emulation.Common/Sound/Utilities/Metaspu.cs
@@ -8,11 +8,11 @@ namespace BizHawk.Emulation.Common
{
switch (method)
{
- case ESynchMethod.ESynchMethod_Z:
+ case ESynchMethod.Zeromus:
return new ZeromusSynchronizer();
- case ESynchMethod.ESynchMethod_N:
+ case ESynchMethod.Nitsuja:
return new NitsujaSynchronizer();
- case ESynchMethod.ESynchMethod_V:
+ case ESynchMethod.Vecna:
return new VecnaSynchronizer();
default:
return new NitsujaSynchronizer();
@@ -21,15 +21,14 @@ namespace BizHawk.Emulation.Common
}
///
- /// uses Metaspu to provide async sound to an ISoundProvider that does not provide its own async implementation
+ /// uses to provide async sound to an that does not provide its own async implementation
///
- // Sound Refactor TODO: rename me to MetaspuAsyncSoundProvider
- public class MetaspuAsync : ISoundProvider
+ public class MetaspuAsyncSoundProvider : ISoundProvider
{
private readonly ISynchronizingAudioBuffer _buffer;
private readonly ISoundProvider _input;
- public MetaspuAsync(ISoundProvider input, ESynchMethod method)
+ public MetaspuAsyncSoundProvider(ISoundProvider input, ESynchMethod method)
{
input.SetSyncMode(SyncSoundMode.Sync);
_buffer = Metaspu.MetaspuConstruct(method);
@@ -71,9 +70,9 @@ namespace BizHawk.Emulation.Common
public enum ESynchMethod
{
- ESynchMethod_N, // nitsuja's
- ESynchMethod_Z, // zero's
- ////ESynchMethod_P, //PCSX2 spu2-x //ohno! not available yet in c#
- ESynchMethod_V // vecna
+ Nitsuja, // nitsuja's
+ Zeromus, // zero's
+ ////PCSX2, //PCSX2 spu2-x //ohno! not available yet in c#
+ Vecna // vecna
}
}
\ No newline at end of file
diff --git a/BizHawk.Emulation.Cores/Consoles/PC Engine/ADPCM.cs b/BizHawk.Emulation.Cores/Consoles/PC Engine/ADPCM.cs
index 62b2776e08..89472c489b 100644
--- a/BizHawk.Emulation.Cores/Consoles/PC Engine/ADPCM.cs
+++ b/BizHawk.Emulation.Cores/Consoles/PC Engine/ADPCM.cs
@@ -10,7 +10,7 @@ namespace BizHawk.Emulation.Cores.PCEngine
{
ScsiCDBus SCSI;
PCEngine pce;
- MetaspuSoundProvider SoundProvider = new MetaspuSoundProvider(ESynchMethod.ESynchMethod_V);
+ MetaspuSoundProvider SoundProvider = new MetaspuSoundProvider(ESynchMethod.Vecna);
// ***************************************************************************
diff --git a/BizHawk.Emulation.Cores/Sound/IAsyncSoundProvider.cs b/BizHawk.Emulation.Cores/Sound/IAsyncSoundProvider.cs
index 817df23700..564735fb76 100644
--- a/BizHawk.Emulation.Cores/Sound/IAsyncSoundProvider.cs
+++ b/BizHawk.Emulation.Cores/Sound/IAsyncSoundProvider.cs
@@ -1,131 +1,131 @@
-using System;
-using BizHawk.Emulation.Common;
-
-namespace BizHawk.Emulation.Cores.Components
-{
- ///
- /// This interface is for legacy sound implementations in some older cores
- /// This needs to go away, but is provided here, for now
- ///
- internal interface IAsyncSoundProvider
- {
- void GetSamples(short[] samples);
- void DiscardSamples();
+using System;
+using BizHawk.Emulation.Common;
+
+namespace BizHawk.Emulation.Cores.Components
+{
+ ///
+ /// This interface is for legacy sound implementations in some older cores
+ /// This needs to go away, but is provided here, for now
+ ///
+ internal interface IAsyncSoundProvider
+ {
+ void GetSamples(short[] samples);
+ void DiscardSamples();
}
- ///
- /// TODO: this is a shim for now, and needs to go away
- /// turns an into a full ISoundProvider
- /// This is used in cores that have an async only sound implementation
- /// better is implement a sync sound option in those cores without the need for
- /// this class or an IAsyncSoundProvider interface
- ///
- internal class FakeSyncSound : ISoundProvider
- {
- private readonly IAsyncSoundProvider _source;
- private readonly int _spf;
-
- ///
- /// Initializes a new instance of the class.
- ///
- /// The async sound provider
- /// number of sample pairs to request and provide on each GetSamples() call
- public FakeSyncSound(IAsyncSoundProvider source, int spf)
- {
- _source = source;
- _spf = spf;
- SyncMode = SyncSoundMode.Sync;
- }
-
- public void GetSamplesSync(out short[] samples, out int nsamp)
- {
- if (SyncMode != SyncSoundMode.Sync)
- {
- throw new InvalidOperationException("Must be in sync mode to call a sync method");
- }
-
- short[] ret = new short[_spf * 2];
- _source.GetSamples(ret);
- samples = ret;
- nsamp = _spf;
- }
-
- public void DiscardSamples()
- {
- _source.DiscardSamples();
- }
-
- public void GetSamplesAsync(short[] samples)
- {
- if (SyncMode != SyncSoundMode.Async)
- {
- throw new InvalidOperationException("Must be in async mode to call an async method");
- }
-
- _source.GetSamples(samples);
- }
-
- public bool CanProvideAsync => true;
-
- public SyncSoundMode SyncMode { get; private set; }
-
- public void SetSyncMode(SyncSoundMode mode)
- {
- SyncMode = mode;
- }
- }
-
- // An async sound provider
- // This class needs to go away, it takes an IAsyncSoundProvider
- // and is only used by legacy sound implementations
- internal class MetaspuSoundProvider : ISoundProvider
+ ///
+ /// TODO: this is a shim for now, and needs to go away
+ /// turns an into a full ISoundProvider
+ /// This is used in cores that have an async only sound implementation
+ /// better is implement a sync sound option in those cores without the need for
+ /// this class or an IAsyncSoundProvider interface
+ ///
+ internal class FakeSyncSound : ISoundProvider
+ {
+ private readonly IAsyncSoundProvider _source;
+ private readonly int _spf;
+
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The async sound provider
+ /// number of sample pairs to request and provide on each GetSamples() call
+ public FakeSyncSound(IAsyncSoundProvider source, int spf)
+ {
+ _source = source;
+ _spf = spf;
+ SyncMode = SyncSoundMode.Sync;
+ }
+
+ public void GetSamplesSync(out short[] samples, out int nsamp)
+ {
+ if (SyncMode != SyncSoundMode.Sync)
+ {
+ throw new InvalidOperationException("Must be in sync mode to call a sync method");
+ }
+
+ short[] ret = new short[_spf * 2];
+ _source.GetSamples(ret);
+ samples = ret;
+ nsamp = _spf;
+ }
+
+ public void DiscardSamples()
+ {
+ _source.DiscardSamples();
+ }
+
+ public void GetSamplesAsync(short[] samples)
+ {
+ if (SyncMode != SyncSoundMode.Async)
+ {
+ throw new InvalidOperationException("Must be in async mode to call an async method");
+ }
+
+ _source.GetSamples(samples);
+ }
+
+ public bool CanProvideAsync => true;
+
+ public SyncSoundMode SyncMode { get; private set; }
+
+ public void SetSyncMode(SyncSoundMode mode)
+ {
+ SyncMode = mode;
+ }
+ }
+
+ // An async sound provider
+ // This class needs to go away, it takes an IAsyncSoundProvider
+ // and is only used by legacy sound implementations
+ internal class MetaspuSoundProvider : ISoundProvider
{
private readonly short[] _pullBuffer = new short[1470];
- public MetaspuSoundProvider(ESynchMethod method)
- {
- Buffer = Metaspu.MetaspuConstruct(method);
- }
-
- public ISynchronizingAudioBuffer Buffer { get; }
-
- public MetaspuSoundProvider()
- : this(ESynchMethod.ESynchMethod_V)
- {
- }
-
- public void PullSamples(IAsyncSoundProvider source)
- {
- Array.Clear(_pullBuffer, 0, 1470);
- source.GetSamples(_pullBuffer);
- Buffer.EnqueueSamples(_pullBuffer, 735);
- }
-
- public bool CanProvideAsync => true;
-
- public SyncSoundMode SyncMode => SyncSoundMode.Async;
-
- public void SetSyncMode(SyncSoundMode mode)
- {
- if (mode != SyncSoundMode.Async)
- {
- throw new NotSupportedException("Only Async mode is supported.");
- }
- }
-
- public void GetSamplesSync(out short[] samples, out int nsamp)
- {
- throw new InvalidOperationException("Sync mode is not supported.");
- }
-
- public void GetSamplesAsync(short[] samples)
- {
- Buffer.OutputSamples(samples, samples.Length / 2);
- }
-
- public void DiscardSamples()
- {
- Buffer.Clear();
- }
- }
-}
+ public MetaspuSoundProvider(ESynchMethod method)
+ {
+ Buffer = Metaspu.MetaspuConstruct(method);
+ }
+
+ public ISynchronizingAudioBuffer Buffer { get; }
+
+ public MetaspuSoundProvider()
+ : this(ESynchMethod.Vecna)
+ {
+ }
+
+ public void PullSamples(IAsyncSoundProvider source)
+ {
+ Array.Clear(_pullBuffer, 0, 1470);
+ source.GetSamples(_pullBuffer);
+ Buffer.EnqueueSamples(_pullBuffer, 735);
+ }
+
+ public bool CanProvideAsync => true;
+
+ public SyncSoundMode SyncMode => SyncSoundMode.Async;
+
+ public void SetSyncMode(SyncSoundMode mode)
+ {
+ if (mode != SyncSoundMode.Async)
+ {
+ throw new NotSupportedException("Only Async mode is supported.");
+ }
+ }
+
+ public void GetSamplesSync(out short[] samples, out int nsamp)
+ {
+ throw new InvalidOperationException("Sync mode is not supported.");
+ }
+
+ public void GetSamplesAsync(short[] samples)
+ {
+ Buffer.OutputSamples(samples, samples.Length / 2);
+ }
+
+ public void DiscardSamples()
+ {
+ Buffer.Clear();
+ }
+ }
+}