Update readme to reflect 2.8 core inventory

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YoshiRulz 2022-02-20 10:01:08 +10:00
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@ -58,6 +58,7 @@ Supported consoles and computers:
* GCE Vectrex
* Magnavox Odyssey² / Videopac G7000
* Mattel Intellivision
* MSX
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
@ -123,8 +124,8 @@ If you download BizHawk this way, **don't mix different versions**, keep each ve
Run `EmuHawkMono.sh` to start EmuHawk—you can run it from anywhere, so creating a `.desktop` file to wrap the script is fine. The shell script should print an error if it fails, otherwise it's safe to ignore console output. It takes mostly the same command-line arguments as on Windows: see [*Passing command-line arguments*](#passing-command-line-arguments).
Most features and cores work, notable omissions being Mupen64Plus (N64) and Octoshock (PSX). See [#1430](https://github.com/TASEmulators/BizHawk/issues/1430) for details.
Lua support is new in 2.7, and it requires Mono >= 6.12.0.151 (unreleased as of 2021-11). Comment on [#2951](https://github.com/TASEmulators/BizHawk/issues/2951) if you run into any problems with it.
Most features and cores work, a notable omission being Mupen64Plus (N64). See the Linux thread, [#1430](https://github.com/TASEmulators/BizHawk/issues/1430), for a more detailed breakdown.
Lua support is new in 2.7, and it requires Mono >= 6.12.0.151 (unreleased as of 2022-01). Comment on [#2951](https://github.com/TASEmulators/BizHawk/issues/2951) if you run into any problems with it.
[to top](#bizhawk)
@ -297,10 +298,12 @@ Atari 7800 | **A7800Hawk**
Atari Lynx | **Handy**
Commodore 64 | **C64Hawk**
ColecoVision | **ColecoHawk**
Game Boy / Color | **Gambatte**, **GBHawk**
Game Boy / Color | **Gambatte**, **GBHawk**, **SameBoy**
Game Boy Advance | **mGBA**
Intellivision | **IntelliHawk**
N64 | **Mupen64Plus**
MSX | **MSXHawk**
N64 | Ares64, **Mupen64Plus**
NDS | **melonDS**
Neo Geo Pocket | **NeoPop**
NES | **NesHawk**, QuickNes
Odyssey² | **O2Hawk**
@ -313,7 +316,7 @@ Sega Master System | **SMSHawk**
Sega Saturn | **Saturnus**
SNES | **BSNES**, Faust, Snes9x
Super Game Boy | **BSNES**, **Gambatte**
TI-83 | **TI83Hawk**
TI-83 | **Emu83**, **TI83Hawk**
TurboGrafx | HyperNyma, **PCEHawk**, **TurboNyma**
Uzebox | **Uzem**
Vectrex | **VectrexHawk**
@ -325,8 +328,6 @@ There are also works-in-progress for:
* Amstrad CPC (home-grown core)
* Fairchild Channel F (home-grown core)
* [MAME](https://mamedev.org)
* MSX (home-grown core)
* Nintendo DS via [melonDS](http://melonds.kuribo64.net)
* Playstation 2 via [Dobiestation](https://github.com/PSI-Rockin/DobieStation)
* others maybe ([candidates](https://gitlab.com/TASVideos/BizHawk/snippets/1890492))