Update readme to reflect 2.8 core inventory
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README.md
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README.md
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@ -58,6 +58,7 @@ Supported consoles and computers:
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* GCE Vectrex
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* Magnavox Odyssey² / Videopac G7000
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* Mattel Intellivision
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* MSX
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* NEC
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* PC Engine / TurboGrafx-16 + SuperGrafx + CD
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* PC-FX
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@ -123,8 +124,8 @@ If you download BizHawk this way, **don't mix different versions**, keep each ve
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Run `EmuHawkMono.sh` to start EmuHawk—you can run it from anywhere, so creating a `.desktop` file to wrap the script is fine. The shell script should print an error if it fails, otherwise it's safe to ignore console output. It takes mostly the same command-line arguments as on Windows: see [*Passing command-line arguments*](#passing-command-line-arguments).
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Most features and cores work, notable omissions being Mupen64Plus (N64) and Octoshock (PSX). See [#1430](https://github.com/TASEmulators/BizHawk/issues/1430) for details.
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Lua support is new in 2.7, and it requires Mono >= 6.12.0.151 (unreleased as of 2021-11). Comment on [#2951](https://github.com/TASEmulators/BizHawk/issues/2951) if you run into any problems with it.
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Most features and cores work, a notable omission being Mupen64Plus (N64). See the Linux thread, [#1430](https://github.com/TASEmulators/BizHawk/issues/1430), for a more detailed breakdown.
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Lua support is new in 2.7, and it requires Mono >= 6.12.0.151 (unreleased as of 2022-01). Comment on [#2951](https://github.com/TASEmulators/BizHawk/issues/2951) if you run into any problems with it.
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[to top](#bizhawk)
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@ -297,10 +298,12 @@ Atari 7800 | **A7800Hawk**
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Atari Lynx | **Handy**
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Commodore 64 | **C64Hawk**
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ColecoVision | **ColecoHawk**
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Game Boy / Color | **Gambatte**, **GBHawk**
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Game Boy / Color | **Gambatte**, **GBHawk**, **SameBoy**
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Game Boy Advance | **mGBA**
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Intellivision | **IntelliHawk**
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N64 | **Mupen64Plus**
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MSX | **MSXHawk**
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N64 | Ares64, **Mupen64Plus**
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NDS | **melonDS**
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Neo Geo Pocket | **NeoPop**
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NES | **NesHawk**, QuickNes
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Odyssey² | **O2Hawk**
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@ -313,7 +316,7 @@ Sega Master System | **SMSHawk**
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Sega Saturn | **Saturnus**
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SNES | **BSNES**, Faust, Snes9x
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Super Game Boy | **BSNES**, **Gambatte**
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TI-83 | **TI83Hawk**
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TI-83 | **Emu83**, **TI83Hawk**
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TurboGrafx | HyperNyma, **PCEHawk**, **TurboNyma**
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Uzebox | **Uzem**
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Vectrex | **VectrexHawk**
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@ -325,8 +328,6 @@ There are also works-in-progress for:
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* Amstrad CPC (home-grown core)
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* Fairchild Channel F (home-grown core)
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* [MAME](https://mamedev.org)
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* MSX (home-grown core)
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* Nintendo DS via [melonDS](http://melonds.kuribo64.net)
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* Playstation 2 via [Dobiestation](https://github.com/PSI-Rockin/DobieStation)
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* others maybe ([candidates](https://gitlab.com/TASVideos/BizHawk/snippets/1890492))
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