diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs index 54a678e2fd..cfa279c862 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.Core.cs @@ -1149,6 +1149,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES uint flags = (uint)(MemoryCallbackFlags.CPUZero | MemoryCallbackFlags.AccessWrite | MemoryCallbackFlags.SizeByte); MemoryCallbacks.CallMemoryCallbacks(addr, value, flags, "System Bus"); } + + DB = value; } // the palette for each VS game needs to be chosen explicitly since there are 6 different ones.