reorder code in StickyAdapters

move fields and property to the top, button code before the equivalent axis code, general cleanup
This commit is contained in:
Morilli 2024-09-22 23:04:38 +02:00
parent 525a95ea0a
commit 84f774aa9c
1 changed files with 67 additions and 81 deletions

View File

@ -12,91 +12,83 @@ namespace BizHawk.Client.Common
public class StickyXorAdapter : IStickyAdapter
{
private readonly HashSet<string> _buttonHolds = [ ];
// if SetAxis() is called (typically virtual pads), then that axis will entirely override the Source input
// otherwise, the source is passed thru.
private readonly Dictionary<string, int> _axisHolds = [ ];
public IController Source { get; set; }
public ControllerDefinition Definition => Source.Definition;
public IReadOnlyCollection<string> CurrentStickies => _buttonHolds; // the callsite doesn't care about sticky axes
public bool IsPressed(string button)
{
var source = Source.IsPressed(button);
source ^= CurrentStickies.Contains(button);
source ^= _buttonHolds.Contains(button);
return source;
}
public int AxisValue(string name)
{
if (_axisSet.TryGetValue(name, out var i)) return i;
if (Source == null)
{
return 0;
}
return Source.AxisValue(name);
return _axisHolds.TryGetValue(name, out int axisValue) ? axisValue : Source.AxisValue(name);
}
public IReadOnlyCollection<(string Name, int Strength)> GetHapticsSnapshot() => Source.GetHapticsSnapshot();
public void SetHapticChannelStrength(string name, int strength) => Source.SetHapticChannelStrength(name, strength);
public IController Source { get; set; }
private List<string> _justPressed = new List<string>();
// if SetAxis() is called (typically virtual pads), then that axis will entirely override the Source input
// otherwise, the source is passed thru.
private readonly Dictionary<string, int> _axisSet = new();
public void SetSticky(string button, bool isSticky)
{
if (isSticky)
{
_buttonHolds.Add(button);
}
else
{
_buttonHolds.Remove(button);
}
}
public void SetAxis(string name, int? value)
{
if (value is int i)
{
_axisSet[name] = i;
_axisHolds[name] = i;
}
else
{
_axisSet.Remove(name);
}
}
public void ClearStickyAxes() => _axisSet.Clear();
public void SetSticky(string button, bool isSticky)
{
if (isSticky)
{
CurrentStickies.Add(button);
}
else
{
CurrentStickies.Remove(button);
_axisHolds.Remove(name);
}
}
public void Unset(string button)
{
CurrentStickies.Remove(button);
_axisSet.Remove(button);
_buttonHolds.Remove(button);
_axisHolds.Remove(button);
}
public bool IsSticky(string button) => CurrentStickies.Contains(button);
public HashSet<string> CurrentStickies { get; } = new HashSet<string>();
public bool IsSticky(string button) => _buttonHolds.Contains(button);
public void ClearStickies()
{
CurrentStickies.Clear();
_axisSet.Clear();
_buttonHolds.Clear();
_axisHolds.Clear();
}
private List<string> _justPressed = [ ];
public void MassToggleStickyState(List<string> buttons)
{
foreach (var button in buttons.Where(button => !_justPressed.Contains(button)))
{
if (CurrentStickies.Contains(button))
if (_buttonHolds.Contains(button))
{
CurrentStickies.Remove(button);
_buttonHolds.Remove(button);
}
else
{
CurrentStickies.Add(button);
_buttonHolds.Add(button);
}
}
@ -106,15 +98,31 @@ namespace BizHawk.Client.Common
public class AutoFireStickyXorAdapter : IStickyAdapter, IInputAdapter
{
// TODO: Change the AutoHold adapter to be one of these, with an 'Off' value of 0?
// Probably would have slightly lower performance, but it seems weird to have such a similar class that is only used once.
private int _onFrames;
private int _offFrames;
private readonly Dictionary<string, AutoPatternBool> _boolPatterns = [ ];
private readonly Dictionary<string, AutoPatternAxis> _axisPatterns = [ ];
public IController Source { get; set; }
public ControllerDefinition Definition => Source.Definition;
public IReadOnlyCollection<string> CurrentStickies => _boolPatterns.Keys; // the callsite doesn't care about sticky axes
public AutoFireStickyXorAdapter()
{
_onFrames = 1;
_offFrames = 1;
}
public bool IsPressed(string button)
{
var source = Source.IsPressed(button);
bool patternValue = false;
if (_boolPatterns.TryGetValue(button, out var pattern))
{
// I can't figure a way to determine right here if it should Peek or Get.
patternValue = pattern.PeekNextValue();
}
@ -126,53 +134,23 @@ namespace BizHawk.Client.Common
public int AxisValue(string name)
=> _axisPatterns.TryGetValue(name, out var pattern)
? pattern.PeekNextValue()
: Source?.AxisValue(name) ?? 0;
: Source.AxisValue(name);
public IReadOnlyCollection<(string Name, int Strength)> GetHapticsSnapshot() => Source.GetHapticsSnapshot();
public void SetHapticChannelStrength(string name, int strength) => Source.SetHapticChannelStrength(name, strength);
// TODO: Change the AutoHold adapter to be one of these, with an 'Off' value of 0?
// Probably would have slightly lower performance, but it seems weird to have such a similar class that is only used once.
private int _on;
private int _off;
public void SetOnOffPatternFromConfig(int on, int off)
public void SetOnOffPatternFromConfig(int onFrames, int offFrames)
{
_on = on < 0 ? 0 : on;
_off = off < 0 ? 0 : off;
}
private readonly Dictionary<string, AutoPatternAxis> _axisPatterns = new();
private readonly Dictionary<string, AutoPatternBool> _boolPatterns = new();
public AutoFireStickyXorAdapter()
{
_on = 1;
_off = 1;
}
public IController Source { get; set; }
public void SetAxis(string name, int? value, AutoPatternAxis pattern = null)
{
if (value.HasValue)
{
pattern ??= new AutoPatternAxis(value.Value, _on, 0, _off);
_axisPatterns[name] = pattern;
}
else
{
_axisPatterns.Remove(name);
}
_onFrames = Math.Max(onFrames, 1);
_offFrames = Math.Max(offFrames, 1);
}
public void SetSticky(string button, bool isSticky, AutoPatternBool pattern = null)
{
if (isSticky)
{
pattern ??= new AutoPatternBool(_on, _off);
pattern ??= new AutoPatternBool(_onFrames, _offFrames);
_boolPatterns[button] = pattern;
}
else
@ -181,12 +159,20 @@ namespace BizHawk.Client.Common
}
}
public bool IsSticky(string button)
public void SetAxis(string name, int? value, AutoPatternAxis pattern = null)
{
return _boolPatterns.ContainsKey(button) || _axisPatterns.ContainsKey(button);
if (value.HasValue)
{
pattern ??= new AutoPatternAxis(value.Value, _onFrames, 0, _offFrames);
_axisPatterns[name] = pattern;
}
else
{
_axisPatterns.Remove(name);
}
}
public HashSet<string> CurrentStickies => new HashSet<string>(_boolPatterns.Keys);
public bool IsSticky(string button) => _boolPatterns.ContainsKey(button) || _axisPatterns.ContainsKey(button);
public void ClearStickies()
{
@ -200,7 +186,7 @@ namespace BizHawk.Client.Common
foreach (var v in _axisPatterns.Values) v.GetNextValue(lagged);
}
private List<string> _justPressed = new List<string>();
private List<string> _justPressed = [ ];
public void MassToggleStickyState(List<string> buttons)
{