Commodore64: Simplify g_Idle code, the document I was basing this information on was inconsistent with the circuitry (and this way makes more sense)
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@ -40,7 +40,10 @@ namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
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{
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{
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if ((rasterX & 0x7) == g_FillRasterX)
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if ((rasterX & 0x7) == g_FillRasterX)
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{
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{
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g_DataC = g_BufferC;
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if (g_Idle)
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g_DataC = 0;
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else
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g_DataC = g_BufferC;
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if (multiColorMode && (bitmapMode || (g_DataC & 0x8) != 0))
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if (multiColorMode && (bitmapMode || (g_DataC & 0x8) != 0))
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{
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{
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@ -95,28 +98,28 @@ namespace BizHawk.Emulation.Computers.Commodore64.Experimental.Chips.Internals
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if (g_OutData == GRAPHICS_DATA_00)
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if (g_OutData == GRAPHICS_DATA_00)
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g_OutPixel = backgroundColor[0];
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g_OutPixel = backgroundColor[0];
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else if (g_OutData == GRAPHICS_DATA_11)
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else if (g_OutData == GRAPHICS_DATA_11)
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g_OutPixel = g_Idle ? 0 : ((g_DataC >> 8) & 0x7);
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g_OutPixel = ((g_DataC >> 8) & 0x7);
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else if (g_OutData == GRAPHICS_DATA_01)
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else if (g_OutData == GRAPHICS_DATA_01)
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g_OutPixel = g_Idle ? 0 : backgroundColor[1];
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g_OutPixel = backgroundColor[1];
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else
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else
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g_OutPixel = g_Idle ? 0 : backgroundColor[2];
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g_OutPixel = backgroundColor[2];
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break;
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break;
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case GraphicsMode.Mode010:
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case GraphicsMode.Mode010:
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case GraphicsMode.Mode011:
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case GraphicsMode.Mode011:
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if (g_OutData == GRAPHICS_DATA_00)
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if (g_OutData == GRAPHICS_DATA_00)
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g_OutPixel = (g_Idle && !multiColorMode) ? 0 : backgroundColor[0];
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g_OutPixel = backgroundColor[0];
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else if (g_OutData == GRAPHICS_DATA_01)
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else if (g_OutData == GRAPHICS_DATA_01)
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g_OutPixel = g_Idle ? 0 : ((g_DataC >> 4) & 0xF);
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g_OutPixel = ((g_DataC >> 4) & 0xF);
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else if (g_OutData == GRAPHICS_DATA_10)
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else if (g_OutData == GRAPHICS_DATA_10)
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g_OutPixel = g_Idle ? 0 : (g_DataC & 0xF);
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g_OutPixel = (g_DataC & 0xF);
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else
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else
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g_OutPixel = g_Idle ? 0 : (g_DataC >> 8);
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g_OutPixel = (g_DataC >> 8);
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break;
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break;
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case GraphicsMode.Mode100:
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case GraphicsMode.Mode100:
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if (g_OutData == GRAPHICS_DATA_00)
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if (g_OutData == GRAPHICS_DATA_00)
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g_OutPixel = g_Idle ? backgroundColor[0] : backgroundColor[(g_DataC >> 6) & 0x3];
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g_OutPixel = backgroundColor[(g_DataC >> 6) & 0x3];
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else
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else
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g_OutPixel = g_Idle ? 0 : (g_DataC >> 8);
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g_OutPixel = (g_DataC >> 8);
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break;
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break;
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default:
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default:
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g_OutPixel = 0;
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g_OutPixel = 0;
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